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#51 Mulder1

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Posted 10 December 2013 - 03:19 AM

wow, thats pretty cool dmg....though i can't see, what was the full hp on the RG?

btw, did you amp your comets? can't really see cause the video is so fast!

I recogn I have got the basic idea of how +matk and the modifer works now. I guess I just have to open a spreadsheet and type in some formulas....lol. Unfortunately, my guild is a tiny guild, so i don't really get Sac much, so I can't really afford to drop too much Vit. But I recogn I have a nice balance at the moment between luck and dex so I'm not wasting any points.

I'm currently trying to push up my raw modifer now since I recogn i've got all my demi human modifiers (apart from mvp cards/god items) that I can access to in the game. Though i don't think i'll ever get a FBH, lol, so i doubt my dmg will ever be that high..... :(

With only clementia, no amp, on a AB with +9woe set with thara and +9CEB, i can do around 10K to 12K, thats not too bad right????? Got no access to other buffs :(

And lastly, nice to know someone likes WL so much just like me! I just think they're so cooooolllll........hahhahaa,

And oh........what are those new boots you guys talking about, they out yet?

The Full HP for the RG was 72k with WoE Set and 53k w/o WoE Set if I remember correctly. Try watch it on HD, full screen, you will be able to see the HP in the party window.

Don't worry about sac much... I start having sac recently and not all the time, we have not that many RGs for it lol, so that's when you use your best asset the most, in other words, Radius 3.

If people are not wearing WoE set, you don't need FBH to get your damage that high. Also, you can make up with double release (with strings) so at the end, you will be dealing close to that damage with double release, after that, practice your position and reload speed to keep casting.

Warlocks are cool, they are consider one of the weakest class in RO but in the hands of the right player, even the weakest class can outshine the strongest ones.

So yeah, at the end, you don't always need MvP's to be good. Once you learn how to play w/o them, using MvPs will be just and extra option and not a necessity. You can refer to this video of how WoE was back on Yggdrassil where there was no MvP for the warlock: www.youtube.com/watch?v=QJ8k6E0suLQ

Any more questions, feel free to ask here and I shall try to reply with the best of my knowledge, that's the duty of the strongest.

Edited by Mulder1, 10 December 2013 - 03:24 AM.

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#52 Zayaan

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Posted 10 December 2013 - 03:27 AM

do you have a link for all the items? I heard there was an item that adds 200 dex by proc chance.

 

http://forums.irowik...4&postcount=777


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#53 Mulder1

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Posted 10 December 2013 - 04:22 AM

http://forums.irowik...8;postcount=777


Wow, enchants. From the link, these enchants will be available for all the "boots" (int, dex, vit, luk, agi, str). Looking forward for that patch.
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#54 harlokjai

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Posted 10 December 2013 - 09:31 PM

The Full HP for the RG was 72k with WoE Set and 53k w/o WoE Set if I remember correctly. Try watch it on HD, full screen, you will be able to see the HP in the party window.

Don't worry about sac much... I start having sac recently and not all the time, we have not that many RGs for it lol, so that's when you use your best asset the most, in other words, Radius 3.

If people are not wearing WoE set, you don't need FBH to get your damage that high. Also, you can make up with double release (with strings) so at the end, you will be dealing close to that damage with double release, after that, practice your position and reload speed to keep casting.

Warlocks are cool, they are consider one of the weakest class in RO but in the hands of the right player, even the weakest class can outshine the strongest ones.

So yeah, at the end, you don't always need MvP's to be good. Once you learn how to play w/o them, using MvPs will be just and extra option and not a necessity. You can refer to this video of how WoE was back on Yggdrassil where there was no MvP for the warlock: www.youtube.com/watch?v=QJ8k6E0suLQ

Any more questions, feel free to ask here and I shall try to reply with the best of my knowledge, that's the duty of the strongest.

yeah, I should practise my timing with my releases. I always just keep spamming it and what happens is that I walk right into the crowd! lol

there always been talk about positioning the release, I don't really get what is meant by positioning? as in you mean the ability to put ourselves just far enough to release so we're aren't too close to everyone else but can still release?

also I find it hard to judge distances when there are barriers or we cast over like a truncated obstacle. like some if those "s" paths in a castle. I find that the range decreases with those obstacles even if the amount of walkable squares are the same.

So the question is, does the range really decrease over obstacles or its just me. (-_-")

Edited by harlokjai, 10 December 2013 - 09:35 PM.

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#55 Nero89

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Posted 11 December 2013 - 05:45 AM

Timing the release is one of the core thing with Comet. I would say, its on par with how important the positioning is.

 

The only way to master it is to devise the situation, and try to think how a sura would move. My first move is always, to assume which location a sura would go CC, then go to my range (mid to far range), and then make decision whether to triple cast or double cast based on which team member went first to the enemies (if sura/RKs, my definite chance is triple, but mostly I try to break from the cliche and pick the risky route)

 

Then come the decision to land the comet. I'd say, try to think as a Ranger. I learned alot from them during my PVM days where in TIs, some Ranger can make or break the TI speed with their choices on where to start raining AS the mobs. That said, try to pick the support class all the time, and try to pick the people at the center at the group. Comet damage is reduced towards the outer range (or so I seem, not remember much right now) of the clicked circle, thus to maximize it, always pick the center of the group first.

 

But how about ledges? At this, most of time, RKs were the most at this spot. SG them to freeze (sometime they don't), and be in string straightaway, and cast CL5. To lock your position from post lag/clicked and move towards them, cast RSB but don't read the option, and continue cast as usual.

 

Triple comet is the easiest to achieve when bringing down cades. Just stand in appropriate position (left or right of the cades), then cast RSB, rain double comet, read, and release triple comet. Keep in mind, during RSB, you can't swap, thus it makes you quite vulnerable to any random GOH, thus to quickly hide if you see them. Priority is to survive during bringing down cades, not speed all the time.

 

Quad comet = one of the hardest to achieve, but is quite a feat. I'd say, the chances to pull it through is high when you have able to master positioning, timing, swapping, triple comet, and survivability during comet chaining.

 

Warlock is definitely challenging if you decide to properly play it, but so does other class though. Just study from other Warlock vids (iRO, pservers, and other RO version ones) during your free time. That could help in setting up your thinking concept.

 

Here is one of my positioning and timing on the comet. I picked the AB to be my center people (support class + wide range around him + definitely because he has much resistance compared to the ranger)

 

cxwe.png

(them all dead on first comet, that sura on my right died on second)

 

Hope this helps ^^

 


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#56 harlokjai

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Posted 13 December 2013 - 01:44 PM

Timing the release is one of the core thing with Comet. I would say, its on par with how important the positioning is.

 

The only way to master it is to devise the situation, and try to think how a sura would move. My first move is always, to assume which location a sura would go CC, then go to my range (mid to far range), and then make decision whether to triple cast or double cast based on which team member went first to the enemies (if sura/RKs, my definite chance is triple, but mostly I try to break from the cliche and pick the risky route)

 

Then come the decision to land the comet. I'd say, try to think as a Ranger. I learned alot from them during my PVM days where in TIs, some Ranger can make or break the TI speed with their choices on where to start raining AS the mobs. That said, try to pick the support class all the time, and try to pick the people at the center at the group. Comet damage is reduced towards the outer range (or so I seem, not remember much right now) of the clicked circle, thus to maximize it, always pick the center of the group first.

 

But how about ledges? At this, most of time, RKs were the most at this spot. SG them to freeze (sometime they don't), and be in string straightaway, and cast CL5. To lock your position from post lag/clicked and move towards them, cast RSB but don't read the option, and continue cast as usual.

 

Triple comet is the easiest to achieve when bringing down cades. Just stand in appropriate position (left or right of the cades), then cast RSB, rain double comet, read, and release triple comet. Keep in mind, during RSB, you can't swap, thus it makes you quite vulnerable to any random GOH, thus to quickly hide if you see them. Priority is to survive during bringing down cades, not speed all the time.

 

Quad comet = one of the hardest to achieve, but is quite a feat. I'd say, the chances to pull it through is high when you have able to master positioning, timing, swapping, triple comet, and survivability during comet chaining.

 

Warlock is definitely challenging if you decide to properly play it, but so does other class though. Just study from other Warlock vids (iRO, pservers, and other RO version ones) during your free time. That could help in setting up your thinking concept.

 

Here is one of my positioning and timing on the comet. I picked the AB to be my center people (support class + wide range around him + definitely because he has much resistance compared to the ranger)

 

cxwe.png

(them all dead on first comet, that sura on my right died on second)

 

Hope this helps ^^

 

Thank you, i think i get it.

 

In terms of where i land my comet, i'm doing what you said already. I guess my trouble is clicking on my actual enemy (as they tend to move around - stay still people!! lol) and trying to not to run into the enemy guild while releasing.

 

For me, I think its so hard to pull off a triple. By the time i finish my 2nd comet:

 

1. I died

2. everyone move off my screen :(

 

But yeah, practise will make me be more efficient in my timing. :)

 

And by the way, i noticed your screenshot, your screen is very big! Either that or you have a very high resolution, all your icons are so small. Mine are so big, I have to play with this tiny screen on my laptop. haha.

 

 


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#57 Nero89

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Posted 13 December 2013 - 08:55 PM

I believe you and every new to timing the comet will eventually hit the sweet spot between placing and timing.

 

This is my opinion on the comet timing and such, but if you want, you can try practice the clicking with the help from DA'd RG (when you gonna comet the precast). I have a terrible way of teaching people but my style is more like speedpotting -> 2x comet/triple comet (after chose spot), which is quite cumbersome and bit tricky, but it was my way anyway to try thinking faster during WOE.

 

For picking cell to place comet, again, you have to know the actual/near actual range of the farthest comet will land. In this case, I was lucky enough I have tons of Light SP blues during my Mid and High TI times, where I was releasing comet non stop during TI. People complaining/asking why I'm doing this, but again, it was just to feel the comet range, and train my comet range. The cheaper way to learn about picking comet cells, maybe from using lots of LoV during Low TI, and CR cast and release the Scarabas/during TI parties. LoV for example, I try with LoV10 to know what is the ideal range to OSK the freezers/high orc, because at some range, it will not kill them in one cast.

 

There is also the matter of mentality of people during WOE when considering on picking cells. By watching and studying how RK and Sura moves, I can tag along with them to see where the people usually go/group, thus I make assumption before diving to the picked spot. Sometimes I got wrong, but I tried to release 2x comet as quick as I can, and speed pot away. When I got it correctly, even quad comet can be release to groups/precast, without having to worry much on getting killed. Its quite tedious to learn this in short time, and shaped the mentality of comet releasing WL, since every comet WL are different, but all I can say is that, be brave to sacrifice yourself much. Eventually you will hit the mark where its the instinct that drives the comet releasing, and not by many assumption.

 

Kinda long, isn't it? I just hope you enjoy the class and keep learning to be better WL, yep ^^


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#58 teffalockheart

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Posted 13 December 2013 - 09:19 PM

Thank you, i think i get it.

 

In terms of where i land my comet, i'm doing what you said already. I guess my trouble is clicking on my actual enemy (as they tend to move around - stay still people!! lol) and trying to not to run into the enemy guild while releasing.

 

For me, I think its so hard to pull off a triple. By the time i finish my 2nd comet:

 

1. I died

2. everyone move off my screen :(

 

But yeah, practise will make me be more efficient in my timing. :)

 

And by the way, i noticed your screenshot, your screen is very big! Either that or you have a very high resolution, all your icons are so small. Mine are so big, I have to play with this tiny screen on my laptop. haha.

 

man, that is what they call numbers vs numbers... idk which guild you are in right now but i know nero is in animosity alliance. They have big numbers allowing core player to hide between expendibles guildiess... which mean, you can get better position adjustment and longer life without the need to worry about instant death (expendibles+sac rg). of course we can talk about personal skills but what matter in current woe scene is actually NUMBERS. In that picture he is releasing comet to resonance. (resonance?). ask her to ss a comet against smokie alliance.

 

 


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#59 Nero89

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Posted 13 December 2013 - 11:36 PM

Dude, give some advice to help the OP or STFU.


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#60 harlokjai

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Posted 14 December 2013 - 08:10 PM

man, that is what they call numbers vs numbers... idk which guild you are in right now but i know nero is in animosity alliance. They have big numbers allowing core player to hide between expendibles guildiess... which mean, you can get better position adjustment and longer life without the need to worry about instant death (expendibles+sac rg). of course we can talk about personal skills but what matter in current woe scene is actually NUMBERS. In that picture he is releasing comet to resonance. (resonance?). ask her to ss a comet against smokie alliance.

 

Well, my guild is small, definitely dont'have the numbers to shield me too much. But that doesn't matter. I think Nero's ideas are great.

 

Of course, not every point fits my situation. But certainly there are quite a few pointers which I can learn from and try to test it out when I go woe.


Edited by harlokjai, 14 December 2013 - 08:11 PM.

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#61 harlokjai

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Posted 15 December 2013 - 01:16 AM

I believe you and every new to timing the comet will eventually hit the sweet spot between placing and timing.

 

This is my opinion on the comet timing and such, but if you want, you can try practice the clicking with the help from DA'd RG (when you gonna comet the precast). I have a terrible way of teaching people but my style is more like speedpotting -> 2x comet/triple comet (after chose spot), which is quite cumbersome and bit tricky, but it was my way anyway to try thinking faster during WOE.

 

For picking cell to place comet, again, you have to know the actual/near actual range of the farthest comet will land. In this case, I was lucky enough I have tons of Light SP blues during my Mid and High TI times, where I was releasing comet non stop during TI. People complaining/asking why I'm doing this, but again, it was just to feel the comet range, and train my comet range. The cheaper way to learn about picking comet cells, maybe from using lots of LoV during Low TI, and CR cast and release the Scarabas/during TI parties. LoV for example, I try with LoV10 to know what is the ideal range to OSK the freezers/high orc, because at some range, it will not kill them in one cast.

 

There is also the matter of mentality of people during WOE when considering on picking cells. By watching and studying how RK and Sura moves, I can tag along with them to see where the people usually go/group, thus I make assumption before diving to the picked spot. Sometimes I got wrong, but I tried to release 2x comet as quick as I can, and speed pot away. When I got it correctly, even quad comet can be release to groups/precast, without having to worry much on getting killed. Its quite tedious to learn this in short time, and shaped the mentality of comet releasing WL, since every comet WL are different, but all I can say is that, be brave to sacrifice yourself much. Eventually you will hit the mark where its the instinct that drives the comet releasing, and not by many assumption.

 

Kinda long, isn't it? I just hope you enjoy the class and keep learning to be better WL, yep ^^

 

thanks!!i get the idea, i wont give up and will continue to work on it :)

 


Edited by harlokjai, 15 December 2013 - 02:38 AM.

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#62 Mulder1

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Posted 15 December 2013 - 02:03 PM

man, that is what they call numbers vs numbers... idk which guild you are in right now but i know nero is in animosity alliance. They have big numbers allowing core player to hide between expendibles guildiess... which mean, you can get better position adjustment and longer life without the need to worry about instant death (expendibles+sac rg). of course we can talk about personal skills but what matter in current woe scene is actually NUMBERS. In that picture he is releasing comet to resonance. (resonance?). ask her to ss a comet against smokie alliance.

I have to agree to this.

You can see real skill when you are outnumber and still get results, in fact, I do believe is more fun like that instead of swarm the opposite guilds with numbers... sadly, that's how RO is and I doubt it will change anytime soon.

In any case, if conditions are not favorable, I would suggest to practice using the max range that Radius 3 can give you, even if you can't see it in your screen, there's high chance that you are hitting people off screen because they are in the radius of the spell from your initial target.

http://www.youtube.c...h?v=S3xumkVFMvE

Edited by Mulder1, 15 December 2013 - 02:03 PM.

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#63 miliardo

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Posted 15 December 2013 - 02:37 PM

Wow kiri is a hater I really feel like you hate on haseo so much Omg it's sad get off his nuts I feel he helps more people and all I see is you always talking -_- to him your not helping anything

And for topic don't go comet unless got fbh cause it won't make dif you won't kill anyone
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#64 Kieri

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Posted 15 December 2013 - 02:41 PM

Kieri*


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#65 Mulder1

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Posted 15 December 2013 - 03:05 PM

Wow kiri is a hater I really feel like you hate on haseo so much Omg it's sad get off his nuts I feel he helps more people and all I see is you always talking -_- to him your not helping anything

And for topic don't go comet unless got fbh cause it won't make dif you won't kill anyone


lol, I have to say that I agree with you.

Then again, that's what it means to be the strongest, you'll find that kind of reaction everywhere. I do believe that the video posted here is proof enough that the numbers showed here are by any means, trying to mislead new players.

For the last part, I do believe that you can get good results with Comet along w/o fbh but it will depend on the target and the follow up after casting comet. Sadly, as I mentioned before, WoE set is a natural enemy for mage classes but maybe, with FAW and new boots coming out, WoE may change a bit and perhaps that will allow to mage class to start dealing higher damage.
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#66 Kieri

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Posted 15 December 2013 - 03:08 PM

I giggled.


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#67 SergioSSA1LER

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Posted 16 December 2013 - 11:40 AM

Wow kiri is a hater I really feel like you hate on haseo so much Omg it's sad get off his nuts I feel he helps more people and all I see is you always talking -_- to him your not helping anything

And for topic don't go comet unless got fbh cause it won't make dif you won't kill anyone

 

Nah, I changed from tetra to comet (in woe), i dont have a fbh and i still can kill a lot of people, the only classes that you should give up if you dont have a fbh are (good) rg, sc, and rk, everything else you can kill it.

Still you need good equips to do so, at least 2 RWC pendants, FAW, +12 Glorious, +12 KK RPB.


Edited by SergioSSA1LER, 16 December 2013 - 11:42 AM.

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#68 Mulder1

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Posted 17 December 2013 - 03:21 PM

Nah, I changed from tetra to comet (in woe), i dont have a fbh and i still can kill a lot of people, the only classes that you should give up if you dont have a fbh are (good) rg, sc, and rk, everything else you can kill it.
Still you need good equips to do so, at least 2 RWC pendants, FAW, +12 Glorious, +12 KK RPB.


Sergio probably is following Shiroe's teaching from back on Afrikan System?

But in any case, do not forget that the higher your weapon upgrade is, the higher your misc. matk will be if it ever kicks in. I do believe that misc matk can be as great or perhaps higher than having Odin Power lv2 x 2.

There are some other buffs such as Ration fro battleground and musician buffs that increases matk:

http://www.youtube.c...h?v=T7zrAnm44f8
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#69 SergioSSA1LER

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Posted 17 December 2013 - 08:24 PM

Sergio probably is following Shiroe's teaching from back on Afrikan System?

But in any case, do not forget that the higher your weapon upgrade is, the higher your misc. matk will be if it ever kicks in. I do believe that misc matk can be as great or perhaps higher than having Odin Power lv2 x 2.

There are some other buffs such as Ration fro battleground and musician buffs that increases matk:

http://www.youtube.c...h?v=T7zrAnm44f8

 

I did learn how to balance the matk that comes from dex and luk and the benefits of agi, thank you for that :) but currently im the only wl in my guild so i cant die so easily (or get masked, almost the same thing) so i did invest some points in str.


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#70 zr0rieu

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Posted 17 December 2013 - 08:28 PM

you RP too much haseo.


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#71 harlokjai

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Posted 19 December 2013 - 02:31 PM

You can see real skill when you are outnumber and still get results, in fact, I do believe is more fun like that instead of swarm the opposite guilds


yeah I agree. it was so fun before the merge. I was in a guild of like 5 ppl and we're just walking around and trying to kill. although we always get
killed, it was still much more fun when we manage to hold back bigger guilds

Sergio probably is following Shiroe's teaching from back on Afrikan System?

But in any case, do not forget that the higher your weapon upgrade is, the higher your misc. matk will be if it ever kicks in. I do believe that misc matk can be as great or perhaps higher than having Odin Power lv2 x 2.

odin power level 2 x2? you just using an example of the awesomeness ofthe misc matk? Or we really can have 2 x Odin blessing stacked?

probably a dumb question, haha. also not like I can get Odin blessing anyway...But just wondering.

thanks again everyone and have a wonderful Christmas and New year. I'm going to go on a holiday overseas! :)

Edited by harlokjai, 19 December 2013 - 02:32 PM.

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#72 Mulder1

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Posted 23 December 2013 - 05:33 PM

No, it was just an example. Happy Xmas and if you have any other concern or questions, feel free to address it here. Comet is a good skill that can keep people at bay, but I do have to admit that I like Chain Lightning better.
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