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Classic: 2013 patch notes part IX: The Man With the Golden Pun


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#301 Panteperu

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Posted 23 December 2013 - 12:25 PM

Cheerful Hat Box:

 

  • Little Angel Doll   (GC1 by a chance when receive attacks = useless)
  • Dress Hat (its cool, but too expensive for a $5 box imo)
  • Capricorn Crown (ugly and useless)
  • Capricorn Diadem (same as above)
  • Skull Hood (you can get it for straight 500kp in the red kafra.. not so smart to put in the box, i think)
  • White Snake Hat (i rather pay 8m to buy this hat in shops)

imo, this box sucks bad.


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#302 Tribe

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Posted 23 December 2013 - 12:29 PM

How long does a gender change take??? request was put in during last mant.


Edited by Tribe, 23 December 2013 - 02:20 PM.

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#303 Melancholfy

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Posted 23 December 2013 - 01:59 PM

You gotta be freaking kidding me man wtf isn't grandma boxter updated already :/ October is over we don't need that anymore gee wiz


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#304 AllyBB

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Posted 23 December 2013 - 03:12 PM

Soooo, there's xmas raccoons running around with the name and stats of the crystals from a previous event....


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#305 Rythen

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Posted 23 December 2013 - 06:11 PM

Soooo, there's xmas raccoons running around with the name and stats of the crystals from a previous event....

Crystals are in, sounds like your patch went weird?


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#306 AMzobud

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Posted 23 December 2013 - 06:27 PM

GR is checked by anything not neutral, countered by ghost. Which isn't common so don't rely on it.

DR is countered by everything not neutral. 

MP isn't counterable but the person using it needs to actually be competent which is hard to come by, but is easy to deal with because hey at least there aren't Feather Berets of True Sight running around this server.

 

Assuming people never switch.


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#307 AllyBB

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Posted 23 December 2013 - 06:56 PM

Crystals are in, sounds like your patch went weird?

Guess so. I'm racking up a lot of other issues so i'm downloading a fresh install atm...repatch won't fix it. I saw at least one crystal showing normal at some point while i've been playing, but today they all have the raccoon sprite.


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#308 delpans

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Posted 23 December 2013 - 07:03 PM

guys check ur email and u get code to redeem for christmast event and got free Battle manuals from gravity!!

And then go to redeem npc in eden, u will get the free manuals!!!!

yeyyyyyyyyyy  :rice:

 

and when i do that......

THe npc not giving anything!!!!!

 

TA DAAAAAAAAAA!!!!! EPIC FAILED!!!!!  :p_sad:

 

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

 

fix this please thankssss


Edited by delpans, 23 December 2013 - 07:04 PM.

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#309 Xellie

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Posted 23 December 2013 - 07:29 PM

Assuming people never switch.

 

Assuming you're running neutral anyway

 

why would you do that?

 

Asprika is worse


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#310 Themes

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Posted 23 December 2013 - 08:56 PM

Plan for the first few months of the new year please. Its been months since we got "new" content, Moscovia doesnt really count (it's nice but no Morroc or New World).


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#311 kirmister

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Posted 23 December 2013 - 10:18 PM

No OCA update! I changed a lot of OCAs recently! Wouldn't be fair to update the OCAs. You could add ACA to castle drops next to OCA, of course with a much lower dropchance.

 

Please don't talk too much about "how it was intended" you were asking for customization all the time!


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#312 Xellie

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Posted 23 December 2013 - 10:28 PM

No OCA update! I changed a lot of OCAs recently! Wouldn't be fair to update the OCAs. You could add ACA to castle drops next to OCA, of course with a much lower dropchance.

 

Please don't talk too much about "how it was intended" you were asking for customization all the time!

 

What the -_- customization have I asked for?

 

I changed over 200 OCAs to ACAs this week, and I'm ok with it.


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#313 Humbelum

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Posted 23 December 2013 - 11:40 PM

  • add a Moon Rabbit Hat Box to kshop please!
  • update Deadbranch db
  • move the pvp yoyo maps to prontera city zone server to enable a room preview at the teleport npc
  • instead of two 8vs8 Tierra Officers add one for 12vs12. A better solution would be to have both Chatrooms(8vs8 and 12vs12) on the same map.
  • About the PM spambots: Why dont you add some GM bots that walk with cloaking through prontera and everytime they get a PM they mutes that player for 30 minutes. You can put those characters on top of a building(with gm teleport) so nobody can ruwach them and their names stay hidden for regular players(except MayaP, Box of Sunlight users.... and hacked exe)

 

if you dont like the points you can add a BG Staff for SN instead :P

 

Thx for the update?
 


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#314 Xellie

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Posted 24 December 2013 - 05:26 AM

-snip-

 

It was to match the retarded decision of disabling icewall. That however has been rectified. It was really dumb having one form of cheese because it was kafra shop and disabling the other.

 

edit: it's like I wasn't holding 4 WoE 1's 1-2 2.0s and helping an ally with 100 econ or something the few weeks previous. Dummy!

 

edit edit: seal 3 abuse yooooooooooo MVPs are cool too


Edited by VolunteerMod09, 27 December 2013 - 01:39 AM.

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#315 Xellie

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Posted 25 December 2013 - 08:33 AM

Am I supposerd to rerset 300 chars on seal stauts within 24 hours whilst drunk or what lol no


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#316 Panteperu

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Posted 25 December 2013 - 04:38 PM

What time santa leaves prontera?


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#317 Panteperu

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Posted 25 December 2013 - 05:07 PM

Also, i have tried in different character and accounts but i can't start the 3th seal since about 40 minutes ago. (made the 3th seal a few times today)

The first NPC seems bugged or something, as if the seal is already released

 

And the seal status board says it is "nearly released". But i can't do the quest.


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#318 Xellie

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Posted 25 December 2013 - 08:36 PM

Seal 2 isn't half way yet.

 

You need to have either completed seal 2 previously or seal 2 needs to be half way to open seal 3 to all.


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#319 Panteperu

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Posted 26 December 2013 - 06:57 AM

Thank you for your answer. 

 

Now, there is another problem, i have already did 1-3 seals but seal 4 won't let me start.

Unsure what the problem is now, i feel like the seal quest got somewhat bugged. (and the santa npc wont be there forever :< ) 

 

 

 

Seal Quests

 

 

III. Characters will be able to access seal quests two different ways.

a. If a seal is open a character can do that seal quest out of order.

b. No matter the status of the seals characters will be able to always complete the seals in order of 1, 2, 3, and 4. IE You need to complete seal 2 to start seal 3 UNLESS seal 3 is open.

       i.This is to prevent guild leaders from being unable to complete their god items due to the seals never being open for the seal tokens they need.

 

 

Now if this remains true, then is certainly bugged. I have met another person with the same issue, completed 1-3 but cant start seal 4.
 
Also, as a relative note:
Seals 1 and 4 closed yesterday, and i think that seal 3 closed too (missed the announcement). The sign post showed it for a while. A few minutes later the seals went back to "Nearly released" and stayed that way.
 
I took a ss with the announcement that the seal 4 have been released (look at chat window), and the board appears "nearly released".
 
 
U9Y46sl.jpg

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#320 Xellie

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Posted 26 December 2013 - 07:17 AM

Yeah, I've been tracking it, something is messed up


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#321 Xealix

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Posted 26 December 2013 - 07:57 AM

The counters are exceeding 100


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#322 Xealix

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Posted 26 December 2013 - 08:00 AM

It's what me and some others thought. 100 counts = release = counter at a "0" value. So 100 + 50 counts on seal 1 will cause seal 2 to appear again. An item being created spends 100 counts on each seal. I suspect as long as nobody makes an item, the count will continue to rise and the seals will continue to be "released/appeared"

 

This leads me further to believe that the seal status is irrelevant if all 50 tokens are collected. Waiting for someone else to blow their tokens to test it, not going to be I!


Edited by Xealix, 26 December 2013 - 08:06 AM.

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#323 Panteperu

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Posted 26 December 2013 - 08:15 AM

It's what me and some others thought. 100 counts = release = counter at a "0" value. So 100 + 50 counts on seal 1 will cause seal 2 to appear again. An item being created spends 100 counts on each seal. I suspect as long as nobody makes an item, the count will continue to rise and the seals will continue to be "released/appeared"

 

This leads me further to believe that the seal status is irrelevant if all 50 tokens are collected. Waiting for someone else to blow their tokens to test it, not going to be I!

Actually, the seal 2 have not released yet. 

The seal 2 appeared yesterday (50+) , only.  

 

I am pretty sure it is the only seal that need to rolls for a goditem to be created.

::someone should push the seals please before santa leaves::


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#324 Xellie

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Posted 26 December 2013 - 09:05 AM

yo pay me and I'll push the seals


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#325 Xellie

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Posted 26 December 2013 - 09:06 AM

and the dwarf is non responsive FYI, you can't even check item creation


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