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Classic: 2013 patch notes part IX: The Man With the Golden Pun


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#326 iamvrypwrful

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Posted 26 December 2013 - 09:18 AM

remove token system

 

gg wp


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#327 iamvrypwrful

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Posted 26 December 2013 - 09:22 AM

edit: laggy forums


Edited by iamvrypwrful, 26 December 2013 - 09:34 AM.

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#328 Xellie

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Posted 26 December 2013 - 10:47 AM

The empty bottle npc went lala, she's selling negative bottles


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#329 Xealix

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Posted 26 December 2013 - 02:27 PM

Suggestion to the GMs. Go back in the coding and make sure the value for the dwarf to respond isn't still set in the old conditions. Aka won't create/start the event less all 4 seals be at that "0" value I mentioned above.

 

Someone sacrifice a lamb into the fire and summon the Campitor.


Edited by Xealix, 26 December 2013 - 02:53 PM.

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#330 Xellie

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Posted 26 December 2013 - 04:33 PM

if you had any clue what you're talking about, you'd know the dwarf is completely dead atm


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#331 Xealix

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Posted 26 December 2013 - 04:34 PM

Again, check it to see if its still set at the old value.

 

Since you have the brain capacity of a US Nickle, I'll explain (for everyone else, not you)

 

The dwarf might have no idea how to react. Basic programming will tell us, if an event is to happen with a certain value set, the event will ONLY happen when that value is met, UNLESS it is written to X>.

 

Let's say the dwarf is X, and the seal count is Y (100 as normal)

 

X will speak to you if Y is present. 101 and above do not = 100, therefore it does not = Y.

 

There's your broken dwarf (possibly).

 

Same way if it's written to give you the dialog you're looking for, it would be written as X = <Y. If the count is less than 100, it will still talk to you.

 

 

If YOU had any clue what you were talking about, you'd stop making dumb posts that contribute nothing (especially since nobody else in the server cares as much as you do about this in the first place).


Edited by Xealix, 26 December 2013 - 04:55 PM.

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#332 Oda

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Posted 26 December 2013 - 05:33 PM

Take it to PMs/simmer down now or thou shalt require a break from the forums. 


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#333 Xellie

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Posted 26 December 2013 - 06:06 PM

Why? you'll just unban him early for being a giant -_- anyway

 

Yeah I know.

 

Either way, the seal quests are messed up, the dwarf is incorrectly unresponsive  (therefore throwing out his ~assumption~ that you can start the quests regardless of seal status) the whole thing is a farce.

 

Kinda hard for the counters to exceed 100 when people can't actually do the quest (which stopped at 100 despite them having the prereqs)


Edited by Xellie, 26 December 2013 - 08:43 PM.

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#334 Rythen

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Posted 26 December 2013 - 07:11 PM

Take it to PMs/simmer down now or thou shalt require a break from the forums. 

That worked so well the first time around.


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#335 iamvrypwrful

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Posted 26 December 2013 - 07:11 PM

i think we should put our sets on the line and /dice for 1 to be made


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#336 Xellie

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Posted 26 December 2013 - 07:12 PM

you're on Aaron lets do this


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#337 Oda

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Posted 27 December 2013 - 12:28 PM

Suggestion to the GMs. Go back in the coding and make sure the value for the dwarf to respond isn't still set in the old conditions. Aka won't create/start the event less all 4 seals be at that "0" value I mentioned above.

 

Someone sacrifice a lamb into the fire and summon the Campitor.

Sacrificed. We will be doing a restart at 4:30 to set the dwarf, 4th seal and the seal status sign post right. 


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#338 iamvrypwrful

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Posted 27 December 2013 - 03:12 PM

restart soon?


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#339 Oda

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Posted 27 December 2013 - 03:25 PM

Yes, we will be restarting in 11 minutes. 


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#340 Oda

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Posted 27 December 2013 - 03:43 PM

The servers are back up. 

 

Changes: 

The sign in Prontera will now correctly show the status of the seals

 

Players should now be able to properly begin the 4th seal quest

 

Players should now be able to speak to the dwarf when all seals are open. 


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#341 Chipotle

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Posted 28 December 2013 - 02:26 PM

Mondays update, can you beef up payon guild dungeon to match pront in mob count. I hate ending up having to take  a pront fort just because we need supplies met :(


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#342 MagicHands

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Posted 29 December 2013 - 01:24 AM

Give me Diablos. nuff said


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#343 Victoryblood

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Posted 29 December 2013 - 01:38 AM

When will DG and stuff be implemented?


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#344 Xealix

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Posted 29 December 2013 - 02:49 AM

KVM???


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#345 MagicHands

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Posted 29 December 2013 - 06:48 PM

Right now I feel a lack in the community, not because a lack of what they want, rather it's that it doesn't involve a group of people. One or two people can go down to anywhere they want and do things more effectively than a party of 4-5 people. This is why instead of experience events, I would rather see increased spawns in places that people can actually party in. Sure there will always be exceptionally well geared players that can solo there, but the point is it brings more players to our community and a bit more understanding of party play.


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#346 Panteperu

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Posted 29 December 2013 - 09:16 PM

Right now I feel a lack in the community, not because a lack of what they want, rather it's that it doesn't involve a group of people. One or two people can go down to anywhere they want and do things more effectively than a party of 4-5 people. This is why instead of experience events, I would rather see increased spawns in places that people can actually party in. Sure there will always be exceptionally well geared players that can solo there, but the point is it brings more players to our community and a bit more understanding of party play.

The party system have never encourage big partys.

I can't think of a map that it is worth to share exp between 4, 5 or more people (other than hwizz biolabs).

People would rather go a bit slower and get more exp just because there is less people in the party to share exp with.

 

Turn-ins are  a good idea, titans, abyss lake, are dungeons where people would set big party and do some teamwork.

Another way big partys can be encouraged is if gravity can find a way to improve exp if the party mates are within a fix range (just like kill count quests) to +30 ~ +40% or something that make it worth it; with an addionational exp per party member casting an offensive skill or damage on the monsters.

This would prevent people from afk alts in a corner with 1 killing character only, and force to do moving parties or find a spot and get a couple mobbers. 


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#347 zerowon

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Posted 29 December 2013 - 09:21 PM

Having a quest needed for every char for nameless island is bad we did a 5man party there Friday and made good exp dg is another good party place for mid tier trans to get maxed.
So other words put it where we need to do just one quest for the entire account for nameless or remove it all together cuz you need 4 long quests for a great party map the player who has a hour to four hours to level doesn't want to waste that time questing for the best party map when I can Solo thors or bio3 an be done with
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#348 MagicHands

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Posted 29 December 2013 - 10:37 PM

I've been suggesting 2-3x spawn in certain maps for a very long time, it might make it harder for those to solo, but if the exp is good for larger parties then it allows for larger party play and increases the exp for those who can solo exponentially.


Edited by MagicHands, 29 December 2013 - 10:42 PM.

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#349 zerowon

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Posted 29 December 2013 - 11:28 PM

Ya would be nice for more easier way to get to nameless with more spawns or raise the mobs in thors last time I had fun in a leveling party was pre trans in Lunia gd can we get gd maps more money and maybe raise there exp ppl go down there already for boxes
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#350 iamvrypwrful

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Posted 30 December 2013 - 10:43 AM

Having a quest needed for every char for nameless island is bad 

 

can use dungeon tele scroll afaik


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