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#1 McBacon

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Posted 04 December 2013 - 01:46 AM

Ever since Jehoon became less crowded it has been hard to find a game and i personally have the feeling lots of teams miss each other on the timing.

Thanks to the 15 Channel it is hard to see any other party in your channel and especially since this is a structured version of PvP, the teams mostly consist of guildmembers or friends.

A party will therefore be formed in a certain channel the guild has designated and you will not see other players that often.

I think that bringing the players in a lobby before they get the permission to enter would solve problems of forming a party of random players and to see if there is actually a team about to enter.

Even if random parties are formed via queueing, the teams that are generated might not always be advantageous, therefore giving them a chance to see other players and form the desired group for their match strategy might improve the will to play jehoon even for players that do not have a set team or players to ask for participation.

A good example would be the current War of Emperium in which players are send to channel 20. So a similiar Channel for people to meet would be required or if possible, a new map / the current PvP map itself.

 

Another problem that is currently appearing more frequently is that two teams get both matched up on the red site, which is supposed to be for only the ones to enter first, so there is a flaw in the matchmaking of the teams. If the idea for a new lobby for players to meet in is striking and the current PvP map or rather the spawning areas with gates closed are chosen, the player could be given the choice of which side to go to via a NPC that is inside that base. That very NPC would either disappear or not appear on a starting match inside of the base of red and blue

So the player would have the ability to check both sides for the amount of players and there and go to the other side accordingly and hopefully no more mismatches would happen.

I do know that currently the favourable side is blue thanks to the statue debuff (not going to explain further here) but its not as if its unbeatable and might get some nerfs in the near future, but in this particular case i would like to exlude it from this discussion.~

 

I would like to hear your opinions about this idea and not about any balancing issues inside of jehoon.


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#2 zzyh

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Posted 04 December 2013 - 01:55 AM

   :chomok02:  :chomok03:  :chomok04:  :Emo_12:  :go:  :Emo_13:  :Emo_14:  :Emo_15:  :Emo_16:  


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#3 flukeSG2

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Posted 04 December 2013 - 05:13 AM

I think that the queue should be setup for 10 people.  Everyone enters by themselves and gets put on random teams.  This should prevent guilds from running a train on other players who pug, like myself and many others.  It's not a Guild vs Guild battle, it's just PvP, Red vs Blue it should be completely random.

 

Basically all that is happening is the pug players are feeding tokens to the guild players and getting them the att rune, while we sit and get slaughtered, most of the time even unable to farm for our dailies.


Edited by 110130705132453413, 04 December 2013 - 05:19 AM.

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#4 McBacon

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Posted 04 December 2013 - 08:36 AM

I think that the queue should be setup for 10 people.  Everyone enters by themselves and gets put on random teams.  This should prevent guilds from running a train on other players who pug, like myself and many others.  It's not a Guild vs Guild battle, it's just PvP, Red vs Blue it should be completely random.

 

Basically all that is happening is the pug players are feeding tokens to the guild players and getting them the att rune, while we sit and get slaughtered, most of the time even unable to farm for our dailies.

 

I do agree with you in the one point that the queue should not match up random queued players with whole setup teams.

I like the idea of setting up 10 players at once, but there is still a chance to get a whole team in there if you queue them at the right time just like in colo. So to say i think u could still make Premade if they see 5 players already inside the queue and then get all five players join. Also you should consider that the wait time of a 10 player queue is much longer and could make players leave before it is full.

Obviously the solution would be to pick the players even randomly out of the queue instead of in order of how they joined.

Another Solution would just be seperating the queues and have one NPC be only for the Admission of single players and the other NPC for the admission of whole teams.

 

Although it is hard for random generated teams to beat a setup team of five, it is not impossible.

I queued random as well and faced some teams of other guilds and my own guild, obviously i was not able to win every single time with that random team but we won against my guild and other teams.

What it mostly takes is someone to take the lead and start saying what the team has to do. Even if u say it is heavily gear dependent, with a random team full of T1 Colo or higher geared players, Gear is being outdone by strategy.(not taking the imbalance created by ChungLimSa runes into consideration)


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#5 flukeSG2

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Posted 04 December 2013 - 02:28 PM

I think the problem with having 2 queues is, neither queue will have enough people to play inside.  Right now, it's a struggle to get players inside.


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