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Summing Up Stat and Skill Changes


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#26 Leinzan

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Posted 18 December 2013 - 02:44 PM

Wha?!

 

No heal from Gangster Paradise >___>?!! dafuq?!

NUUOOOOOHHHH <____<!!!

 

Lvling mine will be perilous...

 

 

Also wtf with the mages :/ thats some lame bug there >___>!


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#27 4458130508113924833

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Posted 18 December 2013 - 02:48 PM

Maybe it's not bugged, maybe it's meeles damage that's bugged, I'm sure I'm not intended to do 25k Shadow Explosions and leave 1.1k Dots with Poisoning Weapon, and I'm sure Rangers shouldn't be going around doting things with 1.5k dots and Soloing PVE (N).


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#28 Leinzan

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Posted 18 December 2013 - 02:56 PM

yea, that also makes sense.

 

Still, I want my Gangster Paradise :v!!!


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#29 FluffyMiyu

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Posted 18 December 2013 - 04:02 PM

New strat.

51 wis,-_- the rest of the stats  :p_devil:

 

 

-bear as an extra skill appart from gaia transformation wich apparently summons a white bear to fight by your side

 

Now I pronounce you, Bear and Wife.

Welcome, summoner.


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#30 4458130508113924833

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Posted 18 December 2013 - 04:04 PM

So yeah, magic based classes got fücked over, check:
 

My Sin's Claws:
 
MNBNcie.jpg
 
My Rogue's Dual Daggers:
 
6XomEvU.jpg
 
My Warrior's Sword:
 
1BMTQph.jpg
 
And now, My Priest's Mace:
 
MVCFgEw.jpg
 
My Sorc's Staff:
 
PWVsVY7.jpg
 
My SM's Soul Handle:
 
WJrNniG.jpg

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#31 yuaki123

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Posted 18 December 2013 - 04:12 PM

Devastating to see my lvl 5 LOR with maxed Earth Emblem only managed to heal up to 160+hp, while it used to be around 1k if crit is 3k  :p_sad:


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#32 Chocs

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Posted 18 December 2013 - 05:05 PM

There's a "Magic Power" above the Hit Rate bonus on those caster weapons.


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#33 Rukaroa

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Posted 18 December 2013 - 05:08 PM

Devastating to see my lvl 5 LOR with maxed Earth Emblem only managed to heal up to 160+hp, while it used to be around 1k if crit is 3k  :p_sad:

 

Earth Emblem is apparently broken right now, along with skills from other classes.

 

And here I thought my measly 390 ATK was how the scaling was supposed to be.


Edited by Rukaroa, 18 December 2013 - 05:09 PM.

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#34 AhinaReyoh

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Posted 18 December 2013 - 05:51 PM

Hmm yeah, something's wrong with Int classes. I just tried my Wizard in colo and I was basically doing no damage while Str-based classes were destroying me with ease. (Pre-patch I used to be able to go toe-to-toe with Rangers, now I take off maybe 20% of their HP before dying. Not to mention those unhittable Assassins.)

 

PvE Wizard is still workable at least, just because of their boosted casting speed.


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#35 4458130508113924833

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Posted 18 December 2013 - 06:02 PM

On the other hand, Soulmaker's cure now stacks, so at 10/10 it heals 1.6k each 2s, and with Soulmate 1900, and that's just the base, by the last ticks it's around 2.1k.
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#36 ShirakawaNaoya

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Posted 18 December 2013 - 09:05 PM

hmmm.. it seems WIS will be having its screentime now... gotta slot in some Wis Rune for elemental resistant on my accs.


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#37 KendrickLamar

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Posted 18 December 2013 - 09:18 PM

The love I have for playing a sin~ 

Firstly this hp that everyone gets is pretty cool, i love running around with 20k + hp but most of all!!!! yeah... MOST OF ALL!!!! I LOVE THIS GOD DAMN 18% HEAL! Never have I wanted to play an assassin so much, running around mobbing things with shadow fang then healing myself for 7k with grimtooth is just insane, please don't change a thing for us assassins and rogues(yeah i love instant cast moonlight dance) apart from GP other then that~ keep it as is


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#38 SHeart

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Posted 18 December 2013 - 10:17 PM

I hope they fix things soon or IR QUIT  :p_sad:


Edited by SHeart, 18 December 2013 - 10:20 PM.

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#39 Kiryu

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Posted 18 December 2013 - 10:31 PM

is shield fortress bugged? Moment I used I ate the full damage besides the warrior stopped even missing.


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#40 Lukiner

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Posted 18 December 2013 - 10:50 PM

The love I have for playing a sin~ 

Firstly this hp that everyone gets is pretty cool, i love running around with 20k + hp but most of all!!!! yeah... MOST OF ALL!!!! I LOVE THIS GOD DAMN 18% HEAL! Never have I wanted to play an assassin so much, running around mobbing things with shadow fang then healing myself for 7k with grimtooth is just insane, please don't change a thing for us assassins and rogues(yeah i love instant cast moonlight dance) apart from GP other then that~ keep it as is

 

in the meantime monks don't have heal while assassins do

 

seems "legit"

 

<facepalm> on Gravity ideas


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#41 4458130508113924833

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Posted 18 December 2013 - 10:52 PM

in the meantime monks don't have heal while assassins do

 

seems "legit"

 

<facepalm> on Gravity ideas


Monks are tanks, tanks are expected to be kept alive by healers, when I raid with one of my thief's (Rogue/Assassin) I do it with the mindset that the healers are not going to heal me since it's not their job to keep me alive, they're busy enough with tanks, so any added survivality it's always welcome. 


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#42 TifaValentine

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Posted 18 December 2013 - 10:57 PM

Monks are tanks, tanks are expected to be kept alive by healers, when I raid with one of my thief's (Rogue/Assassin) I do it with the mindset that the healers are not going to heal me since it's not their job to keep me alive, they're busy enough with tanks, so any added survivality it's always welcome. 

 

I'd complain about rangers being dps and still not having real -nonbugged- survival skills or more important, some sort of self-heal. Rangers might be op dps but if you touch them they're squishier than a SM, and can't heal back at all (unless you can spam heal pets which isnt allowed in pvp instances). I'm not counting with the current "op poison arrow" because I believe that wasn't truly intended either, thus probably being a bug. Fact remains, sins are insane dps class who didnt exactly need to be buffed since they were already strong enough even before this patch, but rangers get the short end of the stick. Both strong dps classes, but one gets a heal while the other is neglected. Guess my ranger will still have to rely solely on pots+Elder for raids while everyone else heals themselves :V


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#43 Nostus

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Posted 18 December 2013 - 11:01 PM

Monks are tanks, tanks are expected to be kept alive by healers, when I raid with one of my thief's (Rogue/Assassin) I do it with the mindset that the healers are not going to heal me since it's not their job to keep me alive, they're busy enough with tanks, so any added survivality it's always welcome. 

 

Every other tank in the game has a self heal, just saying.


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#44 4458130508113924833

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Posted 18 December 2013 - 11:01 PM

I'd complain about rangers being dps and still not having real -nonbugged- survival skills or more important, some sort of self-heal. Rangers might be op dps but if you touch them they're squishier than a SM, and can't heal back at all (unless you can spam heal pets which isnt allowed in pvp instances). I'm not counting with the current "op poison arrow" because I believe that wasn't truly intended either, thus probably being a bug. Fact remains, sins are insane dps class who didnt exactly need to be buffed since they were already strong enough even before this patch, but rangers get the short end of the stick. Both strong dps classes, but one gets a heal while the other is neglected. Guess my ranger will still have to rely solely on pots+Elder for raids while everyone else heals themselves :V


I'd like to agree with you but I've been destroyed by rangers so easily many times that it has killed all my sympathy for the ranger class.   :sob:


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#45 Rodriggo

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Posted 19 December 2013 - 06:53 AM

 

So yeah, magic based classes got fücked over, check:
 

*Pics*

 

 

broken dagger :v  :heh:

 

Aaaaaand a question: I don't usually play as a soulmaker so I'm not sure if... have the sm's colo weapon always been called "something something scythe"? o.o or is it a new visual bug? lol

 

 

I'd complain about rangers being dps and still not having real -nonbugged- survival skills or more important, some sort of self-heal. Rangers might be op dps but if you touch them they're squishier than a SM, and can't heal back at all (unless you can spam heal pets which isnt allowed in pvp instances). I'm not counting with the current "op poison arrow" because I believe that wasn't truly intended either, thus probably being a bug. Fact remains, sins are insane dps class who didnt exactly need to be buffed since they were already strong enough even before this patch, but rangers get the short end of the stick. Both strong dps classes, but one gets a heal while the other is neglected. Guess my ranger will still have to rely solely on pots+Elder for raids while everyone else heals themselves :V

 

Actually, i always saw this as "one advanced class of each starter class can heal properly". Soulmakers, priests, warriors, rogues, sorcerers and beastmasters had healing skills (i'm not considering knight's aura heal because it sucked so hard before this last patch and putting even 1 point there was an epic fail) and crecentias, monks, knights, assassins, wizards and rangers had to depend of pots/pets. Not so complicated or unbalanced for me, even fair i'd say... even for monks, in a way.

 

Now the story is kinda different. Leaving the sorcs supah nerf aside, the great change made to that logic, is because of the sin's heal >.< (which, btw i've just read about, i don't have a sin to experiment with D: )

 

So... sins can heal themselves and knights can heal properly now. Ergo, my theory is completely destroyed. My big question here is: if they got that new/improved effects... why did not monks? Did sins really need it more? They already had their armor to survive AoEs (and some eventual random attack) until they wait for healing from the support team, while monks need to be always on the front line taking damage :/

 

Kinda unfair for rogues too. Makes me think sins are Mario and rogues are Luigi :(

 

EDIT: I'm a noob with multiquoting :B


Edited by Rodriggo, 19 December 2013 - 07:21 AM.

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#46 Ishvarna

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Posted 19 December 2013 - 08:38 AM

Am I imagining things or has dodge (and AGI stacking in general) gotten way better since the patch? A lot of the new skill changes seem to scale better with Crit than they do with attack power, and in pvp I'm noticing you have to pretty much match your opponent point for point on AGI otherwise you'll never be able to touch them while they dismantle you at will.


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#47 OccultPriest

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Posted 19 December 2013 - 09:36 AM

My DPS SoulMaker crit is broken I attempted to fix it with these three

builds and failed

agi 41  agi 6    agi 70

int 41   int 80   int 12          

from these three builds i tried my crit only changed 1% for or against

 


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#48 4458130508113924833

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Posted 20 December 2013 - 11:13 AM

broken dagger :v  :heh:

 

Aaaaaand a question: I don't usually play as a soulmaker so I'm not sure if... have the sm's colo weapon always been called "something something scythe"? o.o or is it a new visual bug? lol

Yeah, went full retard and unequipped it before using spinel repair kit :v

And now that you mention it... NO. WHAT THE -_-.


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#49 Lukiner

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Posted 20 December 2013 - 11:43 AM

Monks are tanks, tanks are expected to be kept alive by healers, when I raid with one of my thief's (Rogue/Assassin) I do it with the mindset that the healers are not going to heal me since it's not their job to keep me alive, they're busy enough with tanks, so any added survivality it's always welcome. 

 

....

 

Every other tank in the game has a self heal, just saying.

 

^

this
 


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#50 Meconopsis

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Posted 20 December 2013 - 12:38 PM

Lol at the logic of some people.

Monk should logically be given a heal. No idea why sins have one when shadow armor was enough... I mean, monks were once acolytes...

But i guess 95% of the community didn't play monk to figure that out before.
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