Is anyone getting bad frame rate skips in lutie field or town? I turned off effects and i am still getting horrible frame rates. Fix the damn freaking map!!!
Edited by Moogle, 18 December 2013 - 02:31 PM.
Posted 18 December 2013 - 02:09 PM
Is anyone getting bad frame rate skips in lutie field or town? I turned off effects and i am still getting horrible frame rates. Fix the damn freaking map!!!
Edited by Moogle, 18 December 2013 - 02:31 PM.
Posted 18 December 2013 - 05:32 PM
I relogged and it fixed it for like a couple minutes but yeah, it's really bad.
Posted 18 December 2013 - 05:38 PM
Yeah, it's already been bad for a long time by itself... but when we were doing guild screenshots not long ago, it was 1-2 fps for everyone no matter what, lol.
Posted 18 December 2013 - 06:14 PM
glad its not only me... it starts off bad and steadily gets worse till you cant move or use skill/items...
Posted 18 December 2013 - 06:17 PM
bump
Posted 18 December 2013 - 06:30 PM
I've been getting this since last weeks maintenance. happening in nogg, pront... Ti... my computer runs ragnarok (and other games such as tf2, DayZ, battlefield 3) fine... is this a server wide issue??
I've noticed that on my RCX fps counter (not sure how reliable that really is) it goes from like 70fps @ the little terms and agreement thingo when you launch RO down to 37 when i need to enter my login credentials. and sometimes dips down to 25 fps when i do big Aoes (with rampage blaster for example) to 1 shot mobs in maps. like nogg2.
(didn't feel like making a new thread)
oh and i also host a minecraft server for my brother and sister to play on. not that it matters as i get the same fps with it running and the same fps with it turned off.
any ideas?
Pc Specs
Video Card : Nvidia GTX 580
Processor: AMD Phenom || X6 1100T
Memory: 8GB DDR3
PSU: Corsair 850 watt psu
Motherboard: Gigabyte 990FX UD5
OS: Win7 Professional 64-Bit
Edit: am i able to unlock my fps cap in ragnarok? is the fps even capped?
Edited by GunbladeWielder, 18 December 2013 - 06:38 PM.
Posted 18 December 2013 - 08:20 PM
yup. i couldnt even do the xmas quest cuz the fps slowed to a complete stop
Posted 19 December 2013 - 12:28 AM
Damn!!! GM's need to get on this ASAP because its causing alot of people to not be able to do quest!!!
Posted 19 December 2013 - 12:58 AM
It has some graphical memory leak in lutie town. changing maps or going to character select to reload the map fixes it temporarily.
Posted 19 December 2013 - 01:30 AM
I thought I broke my graphics card.
Posted 19 December 2013 - 02:44 AM
Posted 19 December 2013 - 03:21 AM
Getting 60 solid frames consistently.
Playing windowed to match my screen's full size.
Posted 19 December 2013 - 04:13 AM
Yeah I always play windowed because I want to be able to alt+tab really quickly. Maybe that's why I've never experienced this Lutie memory leak.
I think RO has to be optimized so that even if it's full screen, it still seems like it's in windowed mode (alt+tab is fast, and Windows desktop is still active). New 3D online games are like this.
Edited by Exuro, 19 December 2013 - 04:14 AM.
Posted 19 December 2013 - 09:38 AM
i always play windowed and it was so bad in lutie last night that the client crashed twice before i gave up on the quest
Posted 19 December 2013 - 11:14 AM
Hmm that's weird. I've been in Lutie for almost an hour last night just to finish that damned quest (and I just got SINGLE COOKIES btw, thank you very much) and I didn't have any problems (other than the fact that I wasted my time just to get single friggin' cookies).
My graphics card is AMD Radeon Mobility 5750M. Maybe it's a NVidia thing? Anyone else experiencing the problem and is using AMD?
Edited by Exuro, 19 December 2013 - 11:15 AM.
Posted 19 December 2013 - 02:29 PM
Yep, always windowed here... I turned effects off and logged, as well as a full client exit with effects off upon opening and still had the FPS issue. There were ~25 guildies on the screen though, lol. I'm curious if the /lightmap command might have any effect.
Posted 20 December 2013 - 03:37 PM
The cause appears to be all these "Nothing" effects:
In a version of the map with those effects removed, the client's memory usage remained constant. Strangely enough, the regular version of the map, which has blinking lights instead of "Nothing," doesn't seem to suffer from this problem (at least not as badly). I'd suggest replacing the event.grf version of lutie with the regular version.
Posted 20 December 2013 - 03:43 PM
Checking it out right now.
E: When replacing the event grf with the regular version on our internal we are not noticing a change on our internal.
Posted 20 December 2013 - 04:03 PM
When I tested regular lutie on two different computers (by renaming event.grf so that the client couldn't find it, and then starting the client), memory usage climbed for about two minutes--much less rapidly than with event lutie--and then plateaued.
Posted 20 December 2013 - 04:07 PM
I actually have no idea what the difference is between the regular and event Lutie maps.
Posted 20 December 2013 - 04:24 PM
Uhmm, it only happens to me when i have any kind of buff on (food/vip/self/etc), otherwise it doesn't happen.
Posted 20 December 2013 - 04:30 PM
When I tested regular lutie on two different computers (by renaming event.grf so that the client couldn't find it, and then starting the client), memory usage climbed for about two minutes--much less rapidly than with event lutie--and then plateaued.
We just right now replaced the event.grf with a newer version of the file. CPU use is still increasing, but at a slightly lower rate from testing. After a few minutes it does appear to cap out.
Posted 20 December 2013 - 04:38 PM
i noticed this too, crazy lag with buffs active, less so without buffs. Also i noticed some of my buffs overlap, and the buff icons are all screwed up. Maybe the map is not reading the buffs correctly if that is possible?Uhmm, it only happens to me when i have any kind of buff on (food/vip/self/etc), otherwise it doesn't happen.
Posted 20 December 2013 - 06:48 PM
Interesting... of course, the last time I was there, there were tons of buffs active and spells being cast. Also, lots of costumes and regular headgears.. I'll scope it out later tonight!
Posted 20 December 2013 - 06:57 PM
The buff icon problems and of course the fps issues should all be fixed now with the new patch. Didn't notice anything out of the ordinary since patching.
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