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patch Notes 12/22


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#351 KouKayne

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Posted 24 December 2013 - 04:20 PM

for wiz if that happens.. I would be near 7k Matk if they add that all into atk as they plan..

 

add the fact we have 683% fire bolt where n as it use to be 68% if ur bad at math.. that's constant 30k+ normal hit...

and a fire flower 150% "wiz dot" as it use to be 15%..in colo it avg around 500, that would be 5k tick..

 

wiz broke for a reason.. I just wish they had let us have full power till the 2nd :wall: then watch the pew pew

 

it's probably just a typo, put a dot in there and it works (68.3%, 15.0%)

unfortunately they don't seem to regard this as a critical bug, even if i can't play since 18th...


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#352 ArukaX

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Posted 24 December 2013 - 05:02 PM

VIT never gave damage mitigation. It only increased your bonus healing gained by 1% per 10 points.

DEF scaling via VIT is a very easy way to solve the bear's issue with being high HP but super low DEF. Even in grizzly form they had the lowest DEF amongst tanks by a large margin. I believe RHD Monk had more DEF than a full Colo BM pre-patch.

 BMs as the higest def of all tanks now lol xD, my BM in grizzly form has 63% def rate 32k hp ub (and my gear doesnt have a single seed rune yet). 

 

i dont know why some people still complain of BMs lol, i completely loving mine now. with fury strike and brutal strike now being aoes, and the new def rate, plus the buff on cruel bite and dmg. we can pretty much do both dps, mt or OT perfectly now. 

 

AND feral defense isnt our only def buff now. we have 2 very powerfull  grupal buffs on each form now that activate and last for 45s when we hit 100 beast points; bear form giving a 10% to atk, haste, vigor and crit rate. and grizzly form giving 10% to def parry and dodge rates


Edited by ArukaX, 24 December 2013 - 05:08 PM.

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#353 3596130702174734600

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Posted 24 December 2013 - 05:30 PM

What about the accuracy problems? I can't even hit players that aren't 50 in the colosseum and rangers are still destroying everything. What about those patch notes cause that was obvious last week.


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#354 ArukaX

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Posted 24 December 2013 - 05:48 PM

acuraccy is still a problem that indeed needs to be fixed :/ , i understand rangers and sins having less isues because as you can see agi gives them both hit rate, but every one else is jsut....


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#355 Pharol

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Posted 24 December 2013 - 05:52 PM

Accuracy does indeed need to be fixed. Land of Darkness as a Crecentia skill is borderline useless, and almost never hits.


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#356 M00KIE

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Posted 26 December 2013 - 07:02 AM

 

I still don't get it: my wizard's skill damage has been halved in comparison with the pre-Valk patch, I lost matk (not sure how much ~500 or more). I used to have about 45% crit, now I have 19%.

 

Is it intended? Can wizards get an answer please? Tired of waiting for official info so I can decide whether I should quit now.

 

 

So, it looks like this is an issue with how matk works compared to patk for other classes. A wiz skill that should do comparable skill to a warrior or ranger skill for example for some reason does less. All I know is that with the same level of matk I do less damage now, and a kill that took three hits prior to update generally now takes four hits with the same skill.

 

it's probably just a typo, put a dot in there and it works (68.3%, 15.0%)

unfortunately they don't seem to regard this as a critical bug, even if i can't play since 18th...

 

It is a typo. All skills seem to be missing the decimal in the damage percent.

 

 

On another note, I know a lot of people have said their Wiz's are bugged, but it would probably be helpful to the staff if we were to start a thread with screenshot examples to show stats including matk and int and maybe an example battle to show the damage they are doing so wp has a bit more to go on aside from "they're broke".

 

Also, for those who have not yet gone to get their stat reset, I would advise using the scroll now, but NOT re-attributing points because the bonus (+3 matk/1int for wiz) does not seem to be in place right now. I checked my stats compared to the old virtual builder on another site and they come up the same as before the patch, plus the game even tells you it's still just +2matk/int....and I wouldn't count on them to give a second reset out to people for being in a rush to find out how broke things still are.....


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#357 animeregion

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Posted 26 December 2013 - 08:35 AM

Just so you know there are some glitches in the Khara Info Window. Some are relocked that was done before, and some are saying this in there contens "[@1] KHARA missions completed" it hides the ones that need to be done.


Edited by animeregion, 26 December 2013 - 08:49 AM.

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#358 SoraOfKHK

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Posted 26 December 2013 - 11:25 AM

Accuracy does indeed need to be fixed. Land of Darkness as a Crecentia skill is borderline useless, and almost never hits.

 

Everyone I know says it misses 100% of the time now, even on low-level mobs. Did some testing myself, and it seems to miss 100% of the time. I don't see how anyone could be hitting anything with that skill, unless they're stacking pure AGI and nothing else. :p_swt: 


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#359 Splendens

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Posted 26 December 2013 - 01:41 PM

Hey neat the Sanctum of Proof quest is actually not fixed at all.

 

That's just dandy.


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#360 Rikou2001

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Posted 27 December 2013 - 03:04 AM

Warrior / Knight

 

the skill battle tactics is buggy, "INT" values ​​are ignored and you do not get crit by "INT" to do so.
I do not battle tactics as much crit DMG, as with.....
 

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#361 gabby131

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Posted 27 December 2013 - 10:26 AM

 

Warrior / Knight

 

the skill battle tactics is buggy, "INT" values ​​are ignored and you do not get crit by "INT" to do so.
I do not battle tactics as much crit DMG, as with.....

 

 

You're a War?  If so, what skill(s) is/are bugged on your skill tree?

 

I am a knight and the only skill(s) that does not calculate correctly with Battle Tactics is Aura Strike.

I only deal 100% more DMG no matter what the value of my INT is.

 

I already submitted a ticket 12/26/2013 (w/c I believe will be looked at January 2014) with a video but only with Aura Strike Skill.


Edited by gabby131, 27 December 2013 - 12:50 PM.

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#362 KarmanElektra

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Posted 27 December 2013 - 01:21 PM


3. Quest

 - Noel' Quest "Sanctum of Proof" fixed

 - Knights' Quest "Wild Q-Pang" fixed

 - Assassing Job change fixed

 - Woe Dusky Quest fixed.

 

 

 

Trying to understand if this was fixed as the Noel quest does not seem to work for me.... ne1 else having problem??? Should I raise a ticket or do you think this will be fixed by themselves.....???


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#363 Tetosan

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Posted 27 December 2013 - 05:55 PM

Trying to understand if this was fixed as the Noel quest does not seem to work for me.... ne1 else having problem??? Should I raise a ticket or do you think this will be fixed by themselves.....???

 

i doubt it would be needed to spam them with even more tickets about this issue, by now a lot of people will have already reported this bug as well as the other Dungeon quest bug, we'll just have to wait till WP/Gravity get to it.... someday.... as they already disappointed me with fixing it till now.... probably December 2114


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#364 Warrantless

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Posted 27 December 2013 - 11:56 PM

  • BM will be new MT - soooooo nice wahahaha big and nasty Bear.. 2014 will be epic..

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