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Holy balls 12/22 patch


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#51 zJuliusx

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Posted 23 December 2013 - 04:43 PM

 

As for this...

 

Splendens, on 23 Dec 2013 - 9:55 PM, said:snapback.png

 

That was quite an ignorant sorc, and frankly one you're better off not crossing or partying again in your life =)

I already mentioned I've ended up tanking bosses in Chaos with my sorc. BEFORE that run, tho, we had tanks. Instead of trashtalking and blaming tanks for "not out-aggroing" my bugged op heals, I talked to the priest so she could keep single heals on everyone and reno mainly, so I didn't have to resort to use single-target heals and risk out-threating tanks. I only used LoR/Del if needed. One or two single heals as emergency (aka, tanks or dps too low on hp and their pot on cd), but since it was just one, they would be top threat again a second later. Worked like a charm. In other words, the sorc you found doesn't know crap about the game or even their class or others =)

 

Hey hey I tried keeping threat ( which I did ) x_x'


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#52 Sestuplo

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Posted 23 December 2013 - 04:46 PM

we need a private server with better exp rates!


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#53 2186130521195602510

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Posted 23 December 2013 - 05:48 PM

we need a private server with better exp rates!

Well, you ask for that, but if you have played the first version of Ragnarok Online, you'd feel blessed by the gods with this low exp farming and the 0.X% and not the 0,0X% exp per monster.
It feels amazing in my opinion. 


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#54 Splendens

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Posted 23 December 2013 - 05:52 PM

Well, you ask for that, but if you have played the first version of Ragnarok Online, you'd feel blessed by the gods with this low exp farming and the 0.X% and not the 0,0X% exp per monster.
It feels amazing in my opinion. 

 

That's like saying your new abusive boyfriend is better than your old abusive boyfriend because he only beats you 3 days a week instead of 5.


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#55 2534130520102140553

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Posted 23 December 2013 - 05:52 PM

Someone calculated somewhere in this topic that it would take 3 months to reach Master Level 20 farming 2 hours a day.  I won't be logging back in until January the 2nd, and I expect this to be changed for the better.  Elsewise, I might just flat out quit the game, and I've been here since May.  I really don't want to do that with all the months I've spent playing this game though... please just work with us for once...


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#56 HunkSurvivor

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Posted 23 December 2013 - 06:26 PM

D:


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#57 kradnel

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Posted 23 December 2013 - 08:47 PM

Well, At least it's still possible to make it to last round as a melee class ( THIS IS A FULL RANGER LAST ROUND I WAS IN ) .

 

imnd68.png

 

 

haha... so it was you that reach the lasr round.. with the 5 of us ranger and you the only one warrior.. 

 

ur pretty tough..


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#58 zJuliusx

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Posted 23 December 2013 - 08:56 PM

That's like saying your new abusive boyfriend is better than your old abusive boyfriend because he only beats you 3 days a week instead of 5.

What kinda comparison ....


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#59 TifaValentine

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Posted 23 December 2013 - 11:38 PM

Hey hey I tried keeping threat ( which I did ) x_x'

 

You did. You're op, my dear <33 I'd say favourite warrior too,but TK's got the first place for it to me *-*


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#60 Lukiner

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Posted 24 December 2013 - 01:23 AM

This entire patch is the worst I've seen in any mmo. And I've played MANY mmos. By far this is the worst crap I've ever come across, and it's been adressed the worst way (blaming devs here, not WP's nor GMs fault). Right now I'm literally pissed. Extremely so. NONE of the so-called fixes has done ANYTHING REAL. I'd like to know what the actual hell were the devs drinking or smoking when they made this content and changed the refining system (which btw it was FINE, so i have no idea why change it), and completely screwed up all of the stat/skill/dmg/gear/class formulas of the entire game. How can you mess up YOUR own code SO much and still can't even figure it out BEFORE releasing it or even ATTEMPT to fix it? It's like they did it on purpose. Do they even know how to code a game? Are they even real developers or just derp monkeys smashing the keyboard?

 

Leveling MP right now is just unhuman. And no, I'm not asking for lv1to50 in a day or the Sandarman bug (that 90% of the community so proudly spammed, which might have been "legit" but gave an unfair advantage to those who couldn't spam it nonstop or joined later). Right now and considering MP is NOT just to lvl but to get skillpoints AND to buy any mat needed for the new tier of weapons also, HOW the hell do they expect us to gain it? With completely crappy dailies? Grinding same mobs forever? You know what it does? It makes me want to resort to a stupid bot to even grind 10% of this stupid messed up master lvl system.  And believe me you have to screw it big time to even make me consider it for more than a second. Thats how bad this is. This is extremely crappy, to say a not so aggressive word.

 

This is just ONE of the biggest issues. Three maints and none so far has been so successful. Seriously, are you really hating on all your playerbase aka customers, Devs? Do we really need to make yet another huge list of everything thats wrong? Please. I ask you, I even BEG you, get your shi* straight because you're losing your customers at speed-light and its SO simple to solve it yet you completely refuse to do so.

 

in the meantime WP&Gravity

 

anigif_enhanced-buzz-26644-1356807410-2.

 

"oh you poor players... you must now play for months to get serious amount of MP... but don't be sad, soon we will add new pointless items/costumes to cash shop and bug game more"

 


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#61 Tetosan

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Posted 24 December 2013 - 04:55 AM

in the meantime WP&Gravity

 

anigif_enhanced-buzz-26644-1356807410-2.

 

"oh you poor players... you must now play for months to get serious amount of MP... but don't be sad, soon we will add new pointless items/costumes to cash shop and bug game more"

Isn't that how 99% of MMO devs look, especially Blizzard?

 

i mean Gravity and WP have to keep a bit of decent work up, else they won't get Money anymore even if there are players because nobody will spend on a broken game

 

Blizzard just cashes in the Monthly Fees and still doesn't do -_-, then again they don't really release much Big-Patches untested..... because even Blizzard can't make all the Fan-Zombies run to the stores to pay money for a box of broken trash =w=


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#62 hunterxros

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Posted 25 December 2013 - 08:25 PM

in the meantime WP&Gravity

 

anigif_enhanced-buzz-26644-1356807410-2.

 

"oh you poor players... you must now play for months to get serious amount of MP... but don't be sad, soon we will add new pointless items/costumes to cash shop and bug game more"

 

 

HAHA... :heh:


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#63 Chocs

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Posted 31 December 2013 - 09:52 PM

It feels like this thread already made its point, but can't help replying to someone who quoted a reply--

 

Spoiler

 

And in my opinion, using crit rate and hit rate for an argument is moot since the only classes that are NOT crit and hit nerfed have nothing to do with this issue on Knights. Yeah, even Battle Tactics Warriors get shunted by the change.

 

I'm not saying Knight's Parry buff will grant them higher Parry rate than a Warrior (comes down to what bonuses each is wearing). What I'm wondering about is why you consider it a "nerf" when it clearly improves something. By that extension the 30% Parry buff from Defender is also a "nerf".

 

Spoiler

 
And your conversion to % Parry doesn't make sense. With 1000 STR, Warrior will end up with 2600 Parry using Defender buff... how did that end up a higher % than Knight's 3000 Parry?

 

Yes, Warriors have a big base attack power. They have a big-ass sword to show for it.

 

I don't believe the DEF claim is accurate; either that or the gear is not upgraded equally. Here's my Knight:

Spoiler

1631 DEF, pretty humble gear; mix of T1 colo, bunch of Prontera N raid gear and a bit of RHD thrown in.

 

Here's the kind of gear my Warrior needs to beat that DEF, while Defender is activated.

Spoiler

 

Now if my Knight was equally geared as my Warrior, how much DEF do you think she will have?

 

As for the skills...

 

Aura heal - I do agree it's kind of meh, but when the game is broken and FS priests have also become obsolete it's a non-issue. This is a stat calculating problem that goes beyond skill effects.

 

Shield Boomerang - Not useful for a tank? This thing gives a crapload of threat at level 10 and can hit almost an entire add mob. Put it in your rotation and you have a better threat builder than Rage Strike.

 

Grand Cross - Well, even my Warrior had level 1 Brandish... so did my Knight with her level 1 GC (she doesn't have it anymore); save skill points for other skills and leave this for the new OT DPS Knights. Shield Boom and potting gives a bigger threat spike anyway.

 

Shield Charge - More of a PvP skill we're all aware of, I'm sure. In that context, try hit a moving target with Battle Leap while under a speed debuff (when it does hit a mob of players, see about 5 misses appear at once).

 

Shield Cannon - If you're talking about raw damage modifier, level 10 SC actually has slightly higher damage than level 10 Rage Strike (1140%), and the same CD.

 

Aura Shield - Dunno why anyone would complain, it's like half an Endure (120s CD, 40% reduction). Warrior's Parrying has the same duration and CD but also has the chance to do nothing at all when the RNG gods frown upon us.

 

Concentration - "Useless", huh ........ DPS Knight aside, what should Warriors do about that level 1 Berserk that's eating a precious skill point?

 

Shield Fort - You can't possibly be talking down on one of the most valuable "oh sh--" button for tanks--

 

Shield Bash - I raise you a Pommel Attack which has almost no use at all in raids, and a requirement for the Warrior's finisher.

 

 

Right, the higher authority appear to be running around like headless chickens, but so do players with knee-jerk reactions. How are we supposed to compare and debate about changes when we sneak in little bits of "evidence" from an obviously broken game.

 

What I do think should happen, is that Master gear shield's DEF should be around 30% of the total armour DEF. From what I've seen so far their defence rates are pretty disappointing.

 

I like playing my Knight as much as I like my Warrior, Rogue, Priest, and Ranger (Wiz is starting to be fun as well despite SP problems), and wish the devs are more competent about certain things too. Right now though, the issue is not skill balance, but the way numbers are handled in game. You know something is wrong when a Warrior/Knight stacks their DPS buffs and Bash only changed from 1.9k to 2k... that's nowhere near a 30% increase. Or when Sorcerers heal for several million HP and instantly take top threat.

 

The sensible thing to do at the moment is to let the devs play around with their numbers (as frustrating as it could be), and when the game is no longer a train wreck of rush raids and Ranger-dom let's complain about class balance again.


Edited by Chocs, 31 December 2013 - 10:09 PM.

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#64 Warrantless

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Posted 01 January 2014 - 05:27 AM

Well, you ask for that, but if you have played the first version of Ragnarok Online, you'd feel blessed by the gods with this low exp farming and the 0.X% and not the 0,0X% exp per monster.
It feels amazing in my opinion. 

Yes your right from RO1 its like x 10 mode exp.. 


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#65 Greven79

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Posted 05 January 2014 - 07:14 AM

War vs knight attack-

Warriors T2 colo sword has 697 max skill damage. Defender reduces attack power by 10% this means at 1000 str war gets 2700 attack power. So warrior totals around 855 skill damage with this.

Knights T2 sword has 439 max skill damage with 1000 str he gets 2k attack power.  Knight gets 556 skill damage.

Every 17 attack power adds about 1 skill damage so the warrior only loses about 18 skill damage from his defender.

 

War vs knight parry-

Same as before 1000 str each.

Warrior gets 2000 parry which is 25% block add in defender that makes it 32% block.

Knight gets 3000 parry which is 30% total block.

 

War vs Knight def-

Knights full T2 colo set grants 1893 def, thats 39.50% def.

Warrior has the same def/stats on gear minus the shield, add in defender bonus you get 39.87% defense.

 

If you make a calculation, at least do it right.

 

T2 Colo gear defense:
 

Breastplate = 297

Boots = 198

Pants = 272

Gloves = 223

Helm = 248

 

Total without shield: 1238

 

Shield = 589

 

Total with shield: 1827

% Shield Bonus: 47.58%

 

Total defense for the Warrior:

1238 + 30% = 1238 * 1.3 = 1609.4

 

1827 vs. 1609 = 13.5% bonus for the Knight

Your calculation is wrong!

__________________

 

Parry values:

 

1000 STR = 2000 Parry for the Warrior

1000 STR = 3000 Parry for the Knight

 

30% Parry Bonus for the Warrior:

2000 Parry + 30% = 2000 * 1.3 = 2600

 

3000 vs. 2600 = 15.4% bonus for the Knight

Your calculation is wrong!

 

Final note:

Don't forget that the Knight sword has an attack speed of 2.0 instead of 2.4 for the Warrior sword. Don't know how nuch it's worth though.


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#66 Greven79

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Posted 05 January 2014 - 08:49 AM

Aura heal
Does 100% of your skill damage for heal per aura, guess which class has a low skill damage? Knight thats who! Also aura heal requires crit to be useful and guess what they just nerfed? Indirecty and directly, thats right agi knights!!

 

Most people were complaining about the crappy Knight heal even before the patch, when it was:

 

Warrior: 60% over 20sec ever 120sec (or 54% after 120sec if used with 90 rage)

Knight: 18% every 20sec (or 54% after 60sec if used three times)

 

Well, even back than, ppl couldn't calculate right.

 

Right now, the Warrior Tension relax got nerfed, but also got 3 additional level to compensate the loss.

 

Old lvl-3 Warrior heal: 60% over 20sec

New lvl-3 Warrior heal: 15% instant + 30% over 20sec = 45% totally healed

 

Grand Cross
Still has a buggy animation(casts twice even if you click once) Requires aura blade to grant the extra 130% damage. Worthless as a tank knight. 

 

So after all, nothing has changed... it was useless before and it's useless thereafter. But just as a quick side node:

 

lvl 5 Bash: 25% damage, single target

lvl 5 GC: 27.9% damage, up to 10 targets

 

So if you fight more than 1 enemy, it's strictly better than Bash.

 

If you do the Off-tank role... and this is the main concept here, using Aura Sword instead of Aura Armor, it could be one of your favorites... even during raids.

 

Shield Charge:
Good skill concept but still bug slides and misses A LOT
You need agi for this skill to work, a lot of it.

 

This "miss" problem is true for every character. What is worse: Missing a 20sec cooldown Shield charge or a 60sec cooldown Asura Strike?

 

Shield Cannon:
Okay, this is the only skill thats "fantastic" but still has a low 1160% skill damage modifer. Most power skills have 1500% or more.

 

Keep in mind that Shield Cannon only requires 3 Auras, instead of 50 Rage for Rage Strike, 50 Beast Power for Brutal Strike, 5 Combo Points for Moonlight Dance. This means that you can use your aura points more often to increase your damage output via Aura Strike. This alone equals  2x 70% = 140% power bonus.

 

Aura Shield:
The second to one tank skill knights got 20% damage reduced for 10s duration. It's a tank skill yet the cooldown is horrid.

 

Just compare it to the other two siblings:

 

Aura Shield: 20% damage reduction, 10sec duration, 60sec cooldown

Parrying: 40% chance for half damage, 10sec duration, 60sec cooldown

Evasion: 20% dodge bonus, 10sec duration, 60sec cooldown

 

So all in all, the Knight still has the best of all three skills.

 

But I agree that it's a shame they didn't reduce the cooldown to at 30-40sec or the duration to 20sec. But then, they would have been forced adjust skills like Endure, Shield Fortress, etc., as well, since they have "double effect, double cooldown".

 

Shield fort:
120 second cooldown l0l
Cant move with the skill, long cooldown. Good o -_- button but thats it, how dull.

 

One of the best skills in game. Before the patch, this could make the difference whether the whole party dies to an AoE attack that deals 6-8k damage or everyone surviving. You can stop the animation by clicking on the appropriate icon.

 

If compared to other similar skills, this was a defensive, group oriented skill version, but as I've already said, one of the best.

 

Warrior - Endure: 40%, can act

Monk - Ki-Protection: 50%, can act; cooldown can be resetted

Beastmaster - Feral Defense: 100%, can't act

 

Assuming you already have enough threat... and this should have been the case, 100% damage reduction isn't necessary, since your gear should have give you enough starting damage reduction already.

 

Concentration:
+20% attack power for the price of recieving 10% more damage. Useless skill apart from some dumb sucide knight build.

 

Well, it was either 10% more damage from Aura Sword (not usable with Aura Armor) or double the effect for the price of receiving a bit more damage.

 

The good thing of this skill is that you can plan the duration of that skill. So you could use it after each AoE when you usually can be sure, no other AoE will come in quick succession.

 

But all in all, this is more the "DPS" or "Off-Tank" skill. I usually used Berserk only to increase the mermaid damage, stopping the effect by clicking on the icon.... if necessary.

 

If compared to Berserk, it was the better skill. If compared to the Bear Form, it was underwhelming, but at least usable with the tanking aura on the same time.

 

 

Shield Bash:
Good aura generator for currently broken Aura strikes.
I wouldnt put this skill over lvl 1 because it misses 50% of the time but at least it can make you pancakes every blue moon.

 

Well, let's see the old version of this skill did nothing else. So beside the miss chance, it wasn't a good skill, but at least did a nice side effect - stunning the target. If compared to Warrior Pommel Strike, it at least did damage and had a liower cooldown. If compared to the Warrior Bowling Bash, it at least stunned the target. So it was a two-in-one packet.

 

The new version is a colo upgrade. The cooldown is decreased to 20sec and you can deal more damage than the usual Bash attack. So if you want, you can increase your DPS value with it.

 

The Warrior Bowling Bash is still at 10sec cooldown, which therefore grants a higher DPS bonus than Shield Bash, but the Pommel Strike is still at 90sec starting cooldown.

 

Ergo: Both skills are quite unintersting for tank builds, but the Knight skill is much, much better in Colo than Bowling Bash.

 

All in all, it seems you shouldn't play a Knight. He has a certain focus and was one of the best tanking classes in colo. Yes, all the class changes are mainly colo-centric and that's MY biggest concern and the reason why I quit playing my "overpowered" warrior. You can fix the damage output or other boni, but the additional skill levels will never be made undone.

 

My build neither had Rage Strike, Berserk, Bowling Bash or Whirlwind. And Tension Relax was and is purely underwhelming to a Willow Worker pet during raids. So what did I get? A PATK bonus that's true, but even if they would restore the old pre-patch "hit" system, this wouldn't make me a better tank and I would have even more "second thoughts" about DPS classes and a own DPS builds, I never wanted as a tanking Warrior.


Edited by Greven79, 05 January 2014 - 09:08 AM.

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#67 Xintello

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Posted 05 January 2014 - 09:04 AM


1827 vs. 1609 = 13.5% bonus for the Knight


3000 vs. 2600 = 15.4% bonus for the Knight


Final note:

Don't forget that the Knight sword has an attack speed of 2.0 instead of 2.4 for the Warrior sword. Don't know how nuch it's worth though.

Know what that insignificant amount of defense and parry knights have a little bit more of amounts too? NOTHING

 

Know what that attack speed on a knight amounts too aswell? NOTHING

 

All in all, it seems you shouldn't play a Knight. He has a certain focus and was one of the best tanking classes in colo. Yes, all the class changes are mainly colo-centric, but that's the case for all the classes. If compared what they ruined on other classes, the Knight only has minor issues or mistakes.

 

Oh my god. This other post of yours is just filled with garbage. No need to reply to anything in it. I will just repeat what I said in the other thread. Go play every other tank as its clear you've only played Warrior.

 

The only thing I agree with in your second post is the last line and that is to say the issues with knight are not MINOR but I can wait for them to be fixed after magic classes get fixed and rangers get fixed.


Edited by Xintello, 05 January 2014 - 09:15 AM.

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#68 Greven79

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Posted 05 January 2014 - 09:12 AM

Oh my god. This other post of yours is just filled with garbage. No need to reply to anything in it. I will just repeat what I said in the other thread. Go play every other tank as its clear you've only played Warrior.

 

Just to make it clear, I do have a Warrior and a Beastmaster and a close friend of mine plays a Monk I know quite well. But grats to your useless comment.


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#69 Haboob

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Posted 05 January 2014 - 02:22 PM

@Greven79

 

1. Doesnt defender increases your total def,dodge,parry rates by 30%? So even if the warrior has less base values he overtakes the knight.

 

source

http://forums.playpa...ost__p__2500355

 

2. Aura heal vs tension

 

It says

Suppresses Rage and loosens tension to instantly recover 30% of Max HP, and restores up to 60% of Max HP over 30 sec. This skill consumes all Rage effect and and the amount of HP restored depends on the amount of Rage consumed.

 

Thats 90% of your max HP every 120 seconds. Knights aura heal recovers about 12k with my T2 colo at a 20% crit rate with 1 heal getting a crit over 120s. Oh look how easy pure vit/str warriors have it, you dont have to worry about balancing crit rates,skill damage and hp your heal just always works.

 

3. OTing knight

 

I read your post and you keep trying to justify knight being the new OT role well it just doesnt work. Grand cross and concentration are just horrible skills i will feel ill if i have to talk about this one any more.


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#70 1987130502183006863

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Posted 05 January 2014 - 02:55 PM

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