Edited by Trixdee, 23 September 2011 - 10:43 AM.
Geneticists
#376
Posted 23 September 2011 - 10:19 AM
#377
Posted 23 September 2011 - 10:22 AM
Well yes I agree too, I'm fine with not being able to bomb them, Ralis but my point is ghost property ammo that can't hit Ghost is useless. =/ What do we need it for?
Take it and...Heat it up for Fire, spray it with Water for Water, uhhh...not sure about Wind...you blow it? For Earth...you toss it in mud?
Sorry just visualizing a Ghost cannon ball makes me laugh, I don't see how it could hit anything to be honest xD
#378
Posted 23 September 2011 - 10:24 AM
Edited by Trixdee, 23 September 2011 - 10:27 AM.
#379
Posted 23 September 2011 - 10:27 AM
sorry but no, its forced neutral and it should remain like that, when i get my ghostring.... its about some payback
I completely understand why you disagree, but what would you do if a Wanderer or Maestro killed you with SR with a KVM bow with Immaterial Arrows? Should Immaterial arrows be taken away from them for PVM purpose? I am not sure how often or if they do it but I am sure it can be done.
All I am saying is that the ammo is completely pointless if it doesn't function like Immaterial Arrows.
Edited by Trixdee, 23 September 2011 - 01:54 PM.
#380
Posted 23 September 2011 - 10:30 AM
lol but you get my point don't you? What about a wanderer/maestro that SR you with Immaterial Arrows? How is the idea any different?
No no no, I do understand
#381
Posted 23 September 2011 - 10:33 AM
#382
Posted 23 September 2011 - 11:11 AM
I could probably kill him with double strafe in WoE with an eden bow and he'd demand immaterial arrows get removed.
#383
Posted 23 September 2011 - 12:19 PM
Edited by Maka, 23 September 2011 - 01:26 PM.
#384
Posted 23 September 2011 - 12:25 PM
Your silly concept of what is fair in WoE based entirely on your poor gear or play skill does not negate the fact that a genetic struggles in situations like where ghost monsters attack her in PVM. I couldn't solo Odin Temple well for a quest because plasma are ghost and all I can hit them with are poorly applicable skills like thorn wall/bomb/blood leech/crazy vines. It makes a lot more sense if our PVM leveling skill, Cart Cannon, can hit them.
#385
Posted 23 September 2011 - 12:26 PM
Edited by Maka, 23 September 2011 - 01:27 PM.
#386
Posted 23 September 2011 - 12:29 PM
And blood leech is a status effect. Bleeding for example will still drain your HP while you are sacrificed. Possibly even burning and the GX poisons?
Edited by Jaye, 23 September 2011 - 12:30 PM.
#387
Posted 23 September 2011 - 12:31 PM
still shouldnt stop your casting >.<Neither of those are bugs. Don't know where you get your info but cart boost doesn't add 100 atk.
And blood leech is a status effect. Bleeding for example will still drain your HP while you are sacrificed. Possibly even burning and the GX poisons?
#388
Posted 23 September 2011 - 12:39 PM
#389
Posted 23 September 2011 - 12:54 PM
thats not the point of sacrifice? you will give me the neuralizer to resset that usless skill? mandragora howling its far from being nerf....(as far i can read) hell plant can stack and still does 17k damage(as far as i know from dodler and other sources) thorn trap its not getting "nerf" ITS GETTING BALANCED, and the whole class dont have fixed cast time or after cast delays.... they can reach instant or really good cast times by just 30 dex and some reduction gears(my genetic does)After Mandragora gets nerfed to near 0% success and hell's plant does 1/2 damage, and thorn traps become as difficult to get people with as ankle snare, I don't see what more use non-godly genetics will be than being one of the few classes that can keep a sacrificed sorcerer from casting spells 100% of the time. let them have something, jeez. You're just irrational with how rabidly anti-genetic you are.
things about genetic? it should be aside from mechanic the best armor breaker and its not (KRO DEVELOPERS ARE WHACK PEOPLE WITH POO BRAIN)
at least at this point only 1 skill in the game should ignores racial reductions, and its dragons breath
genetic still AMAZING IN BOTH PVP/PVM and thats ridiculus....also (sura,royal guard,rune knight ....wtf?) lets post some suggestions instead of atack?
#390
Posted 23 September 2011 - 01:26 PM
* Hell's plant is being nerfed so you can't place more than one in a 3x3 area. IT WILL NOT BE BE STACKED.
* Thorn Trap is being nerfed so you can't place more than one in a 3x3 area. # of traps 5->3
* Thorn plant will be changes so you cannot put it directly under someone or adjacent to someone, just like ankle snare.
* Currently Hell's plant does ~14k in WoE. Its getting nerfed to do about ~8k in woe.
* Howl of Mandragora's base success rate is being lowered to 60% and VIT and LUK are going to resist it. With 100 VIT and ~50 luk, you are immune to howl of mandragora (EVERYBODY).
* Cart cannon just got adjusted this week to be affected by % modifiers.
Basically this class got nerfed into uselessness due to people complaining about these skills when they didn't know what they were talking about.
I am sorry but those are NERFS not balances. Thorn Trap requires an expensive reagent and doesn't last 5x longer in WoE like ankle snare. And now its about as useful as ankle snare. All its good for is the persistent damage. I currently use it to knock people out of hide (earth damage ftw) but when you can't put it under people, that ends. I will use crazy vine instead, but nowhere near as convenient.
Edited by Jaye, 23 September 2011 - 01:28 PM.
#391
Posted 23 September 2011 - 01:30 PM
#392
Posted 23 September 2011 - 01:33 PM
#393
Posted 25 September 2011 - 06:33 PM
#394
Posted 25 September 2011 - 07:10 PM
#395
Posted 25 September 2011 - 08:07 PM
the effect of that skill its way godly, maybe if they change it to "slow casting" instead of 3 SECONDS on all skills, then im happy to see that cheap skill totally nerfAgreed. Please don't over nerf Howl.
Edited by Mefistofeles, 25 September 2011 - 08:08 PM.
#396
Posted 26 September 2011 - 12:04 AM
#397
Posted 26 September 2011 - 04:52 AM
AGREE.IMHO Howling of Mandragora will be overnerfed in Rebalance patch.
Letting it b cleared by runes and lauda skills was enough. Why did they have to go and make people immune to it with stats, too?
#398
Posted 26 September 2011 - 07:27 AM
Oh god PLEASE do, it just proves you know NOTHING of how to play. The HIT is forced neutral, the damage modifiers for elemental damages are calculated BEFORE the hit though. Ghost cannon on GR = pain, add a DR to that too and then it becomes major pain.sorry but no, its forced neutral and it should remain like that, when i get my ghostring.... its about some payback
Only for higher level ghost property that is immune to neutral attacks, lower levels still get hit more since ghost property hurts ghost more.Agreed from a WoE standpoint, but then Soul Cannonballs are completely pointless. What do we need them for? We can't attack still ESL, Gloom, Thanatos..We're already at a disadvantage because we can not Acid Bomb Ghost. Replace Soul Cannonballs with some kind of NPC that can take some materials to make elemental cannonballs. This ammo is completely pointless if we're just not meant to be able to attack Ghost prop in any way.
If your genetic can reach instant cast with 30 DEX because of your gears your sorc should be instant cast with a ventus and you can stop complaining. with 130 total DEX and 130ish total INT 20% reducts from sprint rings and 9% from a +9 hat of caster genetics STILL have ~1-15 seconds cast time on cannon, more than enough that anyone can walk up and just smack em as they try to cast to stop them. Also, you don't care that DB ( which does a HELL of a lot more damage ) ignores reducs o.O.... maybe you should go see a neurological specialist or something....thats not the point of sacrifice? you will give me the neuralizer to resset that usless skill? mandragora howling its far from being nerf....(as far i can read) hell plant can stack and still does 17k damage(as far as i know from dodler and other sources) thorn trap its not getting "nerf" ITS GETTING BALANCED, and the whole class dont have fixed cast time or after cast delays.... they can reach instant or really good cast times by just 30 dex and some reduction gears(my genetic does)
things about genetic? it should be aside from mechanic the best armor breaker and its not (KRO DEVELOPERS ARE WHACK PEOPLE WITH POO BRAIN)
at least at this point only 1 skill in the game should ignores racial reductions, and its dragons breath
genetic still AMAZING IN BOTH PVP/PVM and thats ridiculus....also (sura,royal guard,rune knight ....wtf?) lets post some suggestions instead of atack?
#399
Posted 26 September 2011 - 09:50 AM
#400
Posted 26 September 2011 - 01:18 PM
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