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Classic: Patch notes for January 2014


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#626 Melancholfy

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Posted 02 February 2014 - 07:26 PM

Is there a food for Nightmare Terror ? because i don't want him/she to run away from me :( i don't wanna be lonely i wanna love this pet, so please tell me if there is a food for it. I've searched Google but no luck 


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#627 Rythen

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Posted 03 February 2014 - 09:45 AM

I'm hoping to finally have time this week to try out Magma... although all the golems are intimidating for a normal Sin


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#628 Oda

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Posted 03 February 2014 - 10:01 AM

I would really like to know the reasoning behind leaving the high wiz stair spawn broken and not like it was before.

As currently implemented there is a radius of 4 spaces where the high wizard can spawn instead of popping up at the same space every time.  We had reduced this from a larger radius at the request of the community. 


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#629 MattyL904

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Posted 03 February 2014 - 12:38 PM

You didn't answer his question... Whats the reasoning of not putting in the CLASSIC Hwiz spawn?  The community didn't ask you to make it better or worse.. The community asked you to put in the CLASSIC Hwiz spawn.


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#630 Xellie

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Posted 03 February 2014 - 01:01 PM

As currently implemented there is a radius of 4 spaces where the high wizard can spawn instead of popping up at the same space every time.  We had reduced this from a larger radius at the request of the community. 

 

JUST PUT IT HOW IT WAS SOME OF US ARE SICK OF LEVELLING IN THORS OR WAITING FOR THE NEXT DUMB ASS EVENT YOU GUYS MAYBE PUT IN.


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#631 Hrishi

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Posted 04 February 2014 - 07:52 PM

As currently implemented there is a radius of 4 spaces where the high wizard can spawn instead of popping up at the same space every time.  We had reduced this from a larger radius at the request of the community. 

 

I'm aware of how it is currently implemented! My question was why you chose to mess with the original spawns in the first place. It's a place that promotes party play and in it's current state there is better EXP to be had elsewhere.


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#632 iamvrypwrful

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Posted 04 February 2014 - 08:03 PM

Gravity doesn't want people to party/lvl fast.

 

OH WAIT, THORS AND 3X BM IS LIKE 200-300m per hour with 1-2 people!


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#633 Victoryblood

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Posted 04 February 2014 - 08:18 PM

Perhaps make a "retro" biolab3 instance with the good ol' fashioned classic hw spawns.

 


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#634 cybernetic

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Posted 06 February 2014 - 12:55 PM

I'm aware of how it is currently implemented! My question was why you chose to mess with the original spawns in the first place. It's a place that promotes party play and in it's current state there is better EXP to be had elsewhere.

 

4 spaces as in 4x4 cells?

 

4444

4444

4444

4444

 

 

Isn't that how it was pre-re? :)


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#635 Xellie

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Posted 06 February 2014 - 02:40 PM

No cyber it spawns on the floor too, I think they mean there 4 different places


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#636 cybernetic

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Posted 06 February 2014 - 02:48 PM

Well that's annoying :)


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#637 Easton

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Posted 06 February 2014 - 04:58 PM

On the Morroc summoning event note, isn't it time to implement Dimensional Gorge? Episode 12.0 please!

 

Putting in Dimensional Gorge completes the episode with ET and Sealed Shrine already implemented.

 

DGDGDGDGDG


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#638 iamvrypwrful

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Posted 06 February 2014 - 05:00 PM

No cyber it spawns on the floor too, I think they mean there 4 different places

 

when I did bios on valk server 80%+ of the spawns spawned on the floor sometimes


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#639 iamvrypwrful

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Posted 06 February 2014 - 05:01 PM

On the Morroc summoning event note, isn't it time to implement Dimensional Gorge? Episode 12.0 please!

 

Putting in Dimensional Gorge completes the episode with ET and Sealed Shrine already implemented.

 

DGDGDGDGDG

 

+1


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#640 Campitor

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Posted 06 February 2014 - 05:25 PM

4 spaces as in 4x4 cells?

 

4444

4444

4444

4444

 

 

Isn't that how it was pre-re? :)

Its a Radius its more like this.

 

444444444

433333334

432222234

432111234

4321X1234

432111234

432222234

433333334

444444444


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#641 cybernetic

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Posted 06 February 2014 - 05:30 PM

9x9!


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#642 IlliterateGaming

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Posted 07 February 2014 - 09:49 PM

 

Question: if we had a turn in event (not for exp reward) what kind of items would be an incentive to do some repeatable monster killing?

 

 

 

1) Enrich Celermine Juice

2) Amp Scrolls

3) (Month) Boxes opened with gold & silver keys

4) Authoritative Badges

5) Regeneration Potions

6) Event themed headgear

7) Military Rations

8) Honey Pastry

9) Sesame Pastry

10) Lucky Rice Cake


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#643 RonSilver

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Posted 11 February 2014 - 04:25 PM

1) Enrich Celermine Juice

2) Amp Scrolls

3) (Month) Boxes opened with gold & silver keys

4) Authoritative Badges

5) Regeneration Potions

6) Event themed headgear

7) Military Rations

8) Honey Pastry

9) Sesame Pastry

10) Lucky Rice Cake

 

11) abrasives
 


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#644 MattyL904

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Posted 20 February 2014 - 01:36 AM

1) Enrich Celermine Juice

2) Amp Scrolls

3) (Month) Boxes opened with gold & silver keys

4) Authoritative Badges

5) Regeneration Potions

6) Event themed headgear

7) Military Rations

8) Honey Pastry

9) Sesame Pastry

10) Lucky Rice Cake

Box of Resentment


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#645 Xellie

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Posted 20 February 2014 - 03:58 AM

Ele converter and edp materials


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#646 HikariYari

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Posted 20 February 2014 - 07:25 AM

10 prize medals per 50 turn in as well as WoE supplies, Tames, Random Gift boxes, and Dead branches would make me happy. 


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#647 Skyelover

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Posted 21 March 2014 - 03:30 PM

Hair Brush effect which +6% Critical rate is not working  :(


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