We need to focus specifically on bugs. I'd still like some kind of input on my suggestion to give manhole laying boundaries similar to Pneuma. Doing this would 100% prevent that 7 minute manhole trapping, since you would no longer be able to catch someone in a manhole while they are still trapped in one. I think it is the perfect answer to fixing this skill without diminishing it's usefulness.
If we were to do this, it would be necessary to disable the other infinity-locks as well ironically to prevent manhole from being underpowered. In addition, while it is frustrating to be disabled for a long period of time with manhole, it isn't necessary overpowered. It is an incredibly strong disable, comparable in many ways to fiberlock.
Both disable, at a range (fiberlock having a larger range and ease of use)
Fiberlock keeps them in combat (disabling movement but allowing continued damage)
Manhole removes them from combat (allowing them to pot missing health)
Both can infinite-lock.
Fiberlock can be used to set up a spike.
Manhole can be used to move a target.
So while MH does have the /omg he can cast it under me, FL could already do that from further away, instantly without a cast time, and it did it by clicking directly on the person rather than next to them.
Edited by Kokotewa, 06 November 2010 - 09:42 AM.