I seem to remember a similar amount of flak being thrown at Genetics when they got Acid Bomb. Except RG's arent nearly as broken as that and people still complain. I get people want them to be the epitome of defense but what good is defense if you cant DEFEND yourself. Most of the RG skills that are "overpowered" are only good in certain situations for example.
Overbrand is good for lvling but it forces you to use a phen clip and is useless against moving targets in WoE and PvP who know how the skill works.
Pinpoint attack is Hight Damage but has a lengthy cooldown and requires you to invest in agi to raise damage which isnt usually a high priority for most Crusader builds in the past.
Ray of Genesis requires you to either be in Inspiration ( so you have limited use of it ) or to stick with another RG at all times in banding which leads to mobility issues.
Inspiration doesn't last long and requires ALLOT of skill points limiting your offensive or defense skill pool.
Exceed Break is strong but its only one hit and unless you somehow get enough int and dex for instant cast ( nearly impossible ) you wont be reloading it underfire with its lengthy cast time.
Vanishing Point requires you to invest allot into it to be the overpowered version everyones talking about. You would need High Str, Dex, and Agi as well as Get Spear Quicken 10 ( which severely limits your defensive skill pool ).
Heph Lit is impossibly strong in large groups but you need large groups in banding to even cast it, It has large cooldown and a VERY short range not to mention the mobility issues you have to face when using banding.
Shield Press and Rapid Smite are broken when under gloomy..... then again so are Brandish and Clashing Spiral so I think thats more an issue with Gloomy then it is with the skills mentioned.
Royal Guards are stong but they are hardly replacing Knights role as a front line fighter. Most of there strong non banding skills can be interrupted and there defensive skills are really nothing new. There just more effective versions of the old skills.
Also one thing to Doddlers reflect and Kahi nerf. Id agree with it but they should also remove Kahi when sorc's use Indulge as well then. Sure it requires allot of set up but its the same idea in a different package. If that kind of mobbing ability is broken on an RG then its broken on a Sorc as well.
if there are things id like to see changed though it would be a change in formula to shield boomerang as its now a near useless attack skill with the changes to how cards effect attack power. Also it would be cool if defending aura worked on all ranged non magic ( like SD, and Acid Bomb ) skills but I doubt that would ever be implemented.
Edited by Jatzu, 09 December 2010 - 05:38 AM.