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Classic Loki WoE 1 God Item Creation Walkthrough


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#26 Campitor

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Posted 17 January 2014 - 05:08 PM

You didn't really explain how Sentinel's item creation was possible when the Seals obviously closed.

 

As demonstrated by the inability to return to the Arena.

Once the kick out happens the arena is locked and no one may enter. The dwarf should not have kicked them out but due to hidden call I missed on the dwarf it kicked them out, it will no longer do that but properly check for seal power before it does the kick out.


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#27 XStorm

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Posted 17 January 2014 - 05:29 PM

So seal power increases by a chance the same way that permanent development works?

 

Wouldn't it be better to allow guild masters to choose who the allies are and who they wish to be able to create?


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#28 Campitor

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Posted 17 January 2014 - 05:39 PM

So seal power increases by a chance the same way that permanent development works?

 

Wouldn't it be better to allow guild masters to choose who the allies are and who they wish to be able to create?

SC = Sum of Seal Counters 1-4

SC1 = Seal 1

SC2 = Seal 2

SC3 = Seal 3

SC4 = Seal 4

SP = Seal Power

RND = Random Number of 1 - 400

 

if (SP == 0)

{

    if((SC1 > 99) & (SC2 > 99) & (SC3 > 99) & (SC4 > 99))

    {

        SP = 1

    }

}

if (SP == 1)

{

   if((SC1 > 99) & (SC2 > 99) & (SC3 > 99) & (SC4 > 99))

   {

       if(RND <= (SC - 400))

       {

           SP = 2

       }

   }

}

 

if (SP == 2)

{

   if((SC1 > 199) & (SC2 > 199) & (SC3 > 199) & (SC4 > 199))

   {

       if(RND <= (SC - 800))

       {

           SP = 3

       }

   }

}

 

As you approach another full seal release the chances of gaining a seal power point approach 100%. You cannot gain another seal power point if you have already gained one for that tier.

 

The point wasn't to completely remove all competition but instead to make it so that you have at least contributed to the seal release before you can create.


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#29 cybernetic

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Posted 17 January 2014 - 06:16 PM

SC = Sum of Seal Counters 1-4

SC1 = Seal 1

SC2 = Seal 2

SC3 = Seal 3

SC4 = Seal 4

SP = Seal Power

RND = Random Number of 1 - 400

 

if (SP == 0)

{

    if((SC1 > 99) & (SC2 > 99) & (SC3 > 99) & (SC4 > 99))

    {

        SP = 1

    }

}

if (SP == 1)

{

   if((SC1 > 99) & (SC2 > 99) & (SC3 > 99) & (SC4 > 99))

   {

       if(RND <= (SC - 400))

       {

           SP = 2

       }

   }

}

 

if (SP == 2)

{

   if((SC1 > 199) & (SC2 > 199) & (SC3 > 199) & (SC4 > 199))

   {

       if(RND <= (SC - 800))

       {

           SP = 3

       }

   }

}

 

As you approach another full seal release the chances of gaining a seal power point approach 100%. You cannot gain another seal power point if you have already gained one for that tier.

 

The point wasn't to completely remove all competition but instead to make it so that you have at least contributed to the seal release before you can create.

 

 

With this script released it makes no sense how Sentinel were given their god item. The chance for getting SP = 2 (or SP = 3) are far too low for it to have happened. 

 

This doesn't sound right Camp.


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#30 XStorm

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Posted 17 January 2014 - 06:24 PM

We stopped turning in after closing 3 and 2 also.


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#31 Campitor

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Posted 17 January 2014 - 07:36 PM

With this script released it makes no sense how Sentinel were given their god item. The chance for getting SP = 2 (or SP = 3) are far too low for it to have happened. 

 

This doesn't sound right Camp.

That is not the actual script but a simplified version that would work the same, The RNG most likely rolled super low. It can and has happened before; See Card Drops.


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#32 Bazzz

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Posted 17 January 2014 - 07:39 PM

It was early morning US time when seal 2 was completed I was at the turn in and fairly sure no one else turned in any quests in the 20mins it took VH to make thier item. Sounds like sent got a free ride.


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#33 XStorm

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Posted 17 January 2014 - 07:44 PM

That is what I believe Bazz.


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#34 Campitor

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Posted 17 January 2014 - 07:55 PM

It was early morning US time when seal 2 was completed I was at the turn in and fairly sure no one else turned in any quests in the 20mins it took VH to make thier item. Sounds like sent got a free ride.

 

 

That is what I believe Bazz.

This situation is exactly why this week we implemented a much better system for users to keep track of Seal Power, including announcements, the seal status board, and a notification on the creation dwarf of how much seal power there is. That way everyone is aware of how many items can be created instead of having this doubt and confusion.


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#35 XStorm

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Posted 17 January 2014 - 07:57 PM

Who were the last characters to turn in seal 2 and 3 before the creation?


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#36 Campitor

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Posted 17 January 2014 - 08:02 PM

Who were the last characters to turn in seal 2 and 3 before the creation?

>.< I cannot tell you who did something in game.


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#37 XStorm

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Posted 17 January 2014 - 08:04 PM

Can you confirm if "Captain Kirk" was the final character on seal 3?


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#38 Campitor

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Posted 17 January 2014 - 08:07 PM

Can you confirm if "Captain Kirk" was the final character on seal 3?

Same disclosure rule applies.


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#39 XStorm

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Posted 17 January 2014 - 08:16 PM

I was logged on that character, I do not have a problem with that information being disclosed.

 

All of the chances being applied here are ridiculously small. I do not like this.


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#40 heyxsean

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Posted 17 January 2014 - 08:19 PM

so much butthurts ... let it go ... lol


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#41 Godless

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Posted 05 June 2014 - 12:13 PM

I really wish this was reduced to 50, the amount of people on this server makes it so unsatisfying to do. 


Edited by Godless, 05 June 2014 - 12:13 PM.

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#42 iamvrypwrful

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Posted 05 June 2014 - 12:19 PM

50 would make more sense


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#43 XStorm

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Posted 05 June 2014 - 12:28 PM

It would make sense if the goal was to create another server that hemorrhages Godly Items.


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#44 iamvrypwrful

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Posted 09 June 2014 - 07:10 AM

The hardest part should be obtaining the set, not doing the redundant quests. The droprate on god items should be 1x rates which cannot be increased by anything, and there should be 1 castle removed from each realm.


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#45 Xellie

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Posted 09 June 2014 - 07:11 AM

I got 5 sinews, 1 moustache and 2 roots last week and you want that to be the hardest part

 

lolwhat


Edited by Xellie, 09 June 2014 - 07:11 AM.

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#46 iamvrypwrful

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Posted 09 June 2014 - 07:14 AM

That's because of all the increases, and too many castles open. There should probably be 10 castles MAX on a server with 150~ people WoE'ing.

 

Server 1.5x

VIP 1.5x

HE GUM 2x


Edited by iamvrypwrful, 09 June 2014 - 07:16 AM.

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#47 Xellie

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Posted 09 June 2014 - 07:20 AM

I don't really think it'd be cool to reduce the numbers when it's only vh that have bothered to do the quest since it was put in.

 

(bonus points, hatebreed did it once)

 

everyone else waited on vh to push the seals. I know sentinel are doing it now. But it's still an incredible slap in the face. I would expect some form of compensation, because that is ridiculous.


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#48 stockings

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Posted 09 June 2014 - 07:23 AM

That's because of all the increases, and too many castles open. There should probably be 10 castles MAX on a server with 150~ people WoE'ing.

 

Server 1.5x

VIP 1.5x

HE GUM 2x

 

+1


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#49 iamvrypwrful

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Posted 09 June 2014 - 07:23 AM

The average guild size on the server is 15-30 people, it doesn't make sense for the quest to be 100 each. If all your opinions didn't revolve around what benefits you the most then they would be more valid.


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#50 Xellie

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Posted 09 June 2014 - 07:27 AM

Right, because a god item filled server is what everyone wanted.

 

I thought you pserver scrubs hated god items? Sounds like the need for a number reduction is just selfish.

If I can do it, you can do it. wC is bigger than vh, so suck it up and play the damn game.

 

edit:

 

+1 WM. See how stupid the rates are?


Edited by Xellie, 09 June 2014 - 07:45 AM.

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