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Patch Notes 1/8


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#1 Zanbee

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Posted 07 January 2014 - 10:24 AM

Patch Notes 1/8

*Subject to change at anytime

 

1. Bug Fixes

   A. The following issues have been fixed:

     -Knight and Warrior skill Battle Tactics not working with Aura Strike Effect

     -Cursed Ghost Ship Warp NPC says it is warping players to "Colosseum"

     -Ranger's Multi-Shot skill dealing too much damage from it's DoT effect

     -Monk's Spiritual Cadence having lowered Attack Power

     -All character voices being made to Voice 1

     -Soulmaker and Crecentia Top Hat caused players to go invisible and unable to move when worn

     -Explorer Elixir Package from the Kafra Shop's Explorer Pack cannot be opened

     -Yule Festival "Perilous Precipitation" quest item gives "Failed to Acquire Item" error

     -When a player changes their class while creating a character, customization options stop working

     -Players get stuck in skill animation and cannot use skills afterwards

     -Ymir Child forms in the WoE map only changes the head

     -All raid bosses from older raid dungeons have the same HP

     -Bradium bought from Kafra Shop cannot be exchanged at Munil

     -Sorcerer's Heal Wave and Rejuvenate heal too much when used with Earth Emblem

     -Infinium breaks items below +10

     -Master Level Items cannot be searched easily in the Auction House

     -Monster Collection Pets do not hit

     -Wizard's Inferno Ability is not applying the correct Firestarter Skill

     -Gangster's Paradise not working

     -Ymir Transformation healing exploit

     -Noel Quests are fixed --> If you get an error, please let us know in the 1/8 Bug Thread.

 

 

*Note: More fixes are coming or are being worked on. Please check back here for updates before the patch. 

 

2. Skill Balance

   A. Class DoT Damage has been balanced

Damage-improvements1.jpg

 

*Note: There will be continuous balancing work done in the next few weeks. 

 

  • B. Extension of the Skill and Stat Reset Scrolls
    Until January 22 Maintenance.  If further extensions would be needed we will do so to make sure our rebalancing doesn't leave you in an awkward position.

 

3. Kafra Update

   A. Phantom Pyramid

      i. 7F Angel Wings will be changed to Developer Pukui (Perm, 1 slot)

Spoiler

      ii. 6F Angel Costume Box and 3F Fashion Horns Random Box will stay

 

   B. Munil Exchange

     i. Santa's Bag and Santa's Wings will no longer be available

     ii. Sheep Shade (Perm, 1 slot) can be exchanged with 10 Chance Coupons

Spoiler

 

   C. Set Effects

     i. New: Pukui Who Needs Sleep (to Feb 12)

        -Equipping Developer Pukui and Sleep Shade will give 2% increase in Vitality, Acceleration, Crit, and 4% increase in Accuracy

Spoiler

     ii. Change: Evidence of Corruption and Duchi's Sudden Attack Sets has expiration dates extended to Jan 22

 

 

 

4. Quests 

 

A. Several quests have been removed to streamline the Questing Experience (any experience the removed quests used to give have been distributed to the remaining quests)

B. The following quests have been removed

 

Muscular Bug Leg

Wormtail Hunt

Dirty Spider

Stone Spider Hunt

Cleaning the Spider Mess

Very Delicious Meat

Take Back the Scattered Baggage

Finding Pearl Inside Clam

Baccha Vitan Ingredients

Sheep Cry Over the Lake

Food for the Fatigued

Missing Child

Lost Toy

Valorous Child

Food Ingredient Collecting (1)

Food Ingredient Collecting (2)

Finding Whi-Ryung

Conversation with Se-Ryu, Whi-Ryung's Brother

Sister's News

Rabbit of Terror

Old Fence Collecting

Tinder Delivery

Wood Collecting

Barricade Repair

The One with the Wounded Soul

Herb to Awaken the Soul

Potion Concoction (1)

Potion Concoction (2)

Potion Concoction (3)

Potion Concoction (4)

To Heal the Wounded

Supply Recovery

Remove the Branches

Materials for the Thesis

Give My Hat Back!

Sweeping Gremlins from the Sanctuary

Heckler of Excavation

Mandragora's Needle

Rackuf in Maple Village

Weak Rackuf

Strong and Powerful Heavy Grizzly

Coward Beast Master

I'm Ashamed to Meet Master

Capture Hostile -_-atrice

Illision of Campsite

Shiny Jewel

I Want a Cute Pet

Flower that Blooms on Cliffs

Wild Pig Skin

Missing Sonrein

Whetstones to Raindy

Betrayal of the Dagda

Criminal in Dagda Case

Shameful Apology

Eradicate Nependes! (1)

Eradicate Nependes! (2)

Strange Clover

Magician's Request- Fire Francoou

Magician's Request- Wind Francoou

Magician's Request- Ice Francoou

Magician's Request- Pikuring

Little Nerupa Pattern

Nerupa Capture Plan

Baikal Rubber Gloves

Magnus Opus (1)

Magnus Opus (2)

Request from the East

Onasis' Request (1)

Onasis' Request (2)

Onasis' Request (3)

Hermitus Parasol

Feartus Parasol

Pearltus Parasol

Vity's Competitor (1)

Vity's Competitor (2)

Vity's Competitor (3)

My Life Long Wish

Grey's Insomnia

Actually That's Not It

Hotbed of Fear

A Must Have Item for Women

New Product Development

The Butler's Mistake

Special Fruit

Wine Aging (1)

Wine Aging (2)

Wine Aging (3)

Rare Wine

What Came from the Ocean

Fragrant Tea Leaves

Suspicious Shadow

In Memory of the Child... 

Thirsty Thirsty

Lost Request Document

The Whereabouts of the Lost Lamp

Cat on the Tower

The Timid Cat

The Cooking Cat

Lamp Incident: Case Closed

Nothing to Eat!

Need Firewood!

Soup Delivery (1)

Soup Delivery (2)

Finish the Job

Soaring Through the Skies

Requested Products from Thieves

Afraid of Pay Back

Amazing Reward

Making up with Barret

Difficult Arms Dealer

Kind MC Salle

Hysteric Ruti Cereno (1)

Hysteric Ruti Cereno (2)

Faster Than Any

Ruti's Advanced Information

Oops! I Slipped

We Deliver Within 3 Hours

Secret Trade (1)

Worrisome Scirocco

Froebel's Weak Staff

-_- Gongurat

Fix the Staff

Fixed the Staff

A Busy Archaeologist

A Smashed Bowl

Quick Delivery

Request from Cook

Odd Palm Tree

Poison of Desert Fugu

A Medicine to Detoxify

Heal Palm Tree

Collecting Desert Foblin Mask- Beginner

Tyranny of Scratch Thieves

Thieves Extermination

Metanyand Lost His Clothes

The Lady Who Lost Her Clothes

Runaround Lumber Cat

Metanyang's Trade Condition

Metanyang, the Underwear Thief

Desert Goblin Mask

desert Goblin Damian's Mask

Invader Goblin Mask

Garbong's Mask

Valuable Ingredients

Cactus Eaters, The Wanderer Eater

Desert Cactus Seed

Rare Skill Collecting

The Soul of Sandstorm Bandits

Preparation for Cultivating Desert

Investigate 4 Points

Adhesive Clay Collecting

Find My Grandchild

To Find Child's Phantom

The Reason of Phantom

The Thing to Show Pantom

Phantom stone

The Cause of Destroy the Equipment

Tiresome Hunter Fly

 

*Note: If you find yourself unable to accept quests or under-leveled, please submit a bug report in the new 1/8 bugs thread. Please remember to include the name of the last quest completed, and your level.

 

---------------------------------------------------

 

Additional comments: 

 

We understand that there are still many issues the community is concerned about. Below is a list of issues we consider as top priorities, and will be working with the studio closely in regards to changing, fixing, or improving them.

 

1. Primary and Secondary stats may not be working as intended

  -This is likely causing several classes (especially Magic classes) to feel imbalanced compared to others as well as contributing to problems with weapons and gear. 

2. Master Level System

  -We are aware that it is difficult to acquire Mastery Points, thus raising concerns in Mastery Points Loss and the Cost of MP Items. 

3. Refinement Cost, Benefit, and Disassemble Drop Rate

4. Drop Rates being low for certain items dropping from monsters/bosses

5. Quests that are blank or giving errors

 

 

 

 

 

 

 


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#2 zJuliusx

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Posted 07 January 2014 - 01:52 PM

So ALL Explorer Elixr Packs are Fixed right? I have like 3 packs unopened.


Edited by zJuliusx, 07 January 2014 - 01:52 PM.

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#3 DcenCy

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Posted 07 January 2014 - 01:54 PM

mmmmmm im w8 good pach   :)

 


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#4 jdmtouch

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Posted 07 January 2014 - 01:55 PM

So nerfing dot's, mastery point system still screwed up, dungeons from previous raids still obselete, and end game still being grinding to mastery level 20 and Osiris gears is pretty much what I got out of it from these patch notes or did I misread something?


Edited by jdmtouch, 07 January 2014 - 02:05 PM.

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#5 Sestuplo

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Posted 07 January 2014 - 02:06 PM

So nerfing dot's, mastery point system still screwed up, dungeons from previous raids still obselete, and end game still being grinding to mastery level 20 and Osiris gears is pretty much what I got out of it from these patch notes or did I misread something?

endgame always has been grinding and getting gears though.


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#6 Ishvarna

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Posted 07 January 2014 - 02:07 PM

I'm confused a bit about the nature of the DoT and HoT table? Why is there such a disparity in the %s on magic classes and physical classes? Is the current formula using the physical attack power of the equipped weapon to calculate magic damage?
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#7 Lecksy

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Posted 07 January 2014 - 02:08 PM

Will skill resets still be around? And what about Falcon Assault missing 100% of the time? (Is that technically a DoT?) MATK? Rawr?

 

:p_cry:


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#8 TatsuyaKeith

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Posted 07 January 2014 - 02:10 PM

I'm confused a bit about the nature of the DoT and HoT table? Why is there such a disparity in the %s on magic classes and physical classes? Is the current formula using the physical attack power of the equipped weapon to calculate magic damage?

 

Probably they are using the Magical Skill Damage effect thing, that is Magic Power*0.12 for the DoT and HoT modifiers, while the other classes are using their raw Attack Power, hence the disparity in the %s.


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#9 SonicTMP

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Posted 07 January 2014 - 02:10 PM

Well they got a day to add to it, but probably going to have another drop in player base with ignoing of the big issues. And another anime mmorpg just went into open beta i beleive.....


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#10 jdmtouch

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Posted 07 January 2014 - 02:12 PM

endgame always has been grinding and getting gears though.

 

 

i don't recall the endgame making all previous content obsolete and pointless to get, ever heard of gear progression? apparently you haven't


Edited by jdmtouch, 07 January 2014 - 02:21 PM.

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#11 orphe

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Posted 07 January 2014 - 02:13 PM

Rogue and ganster paradise maybe :(


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#12 Lukiner

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Posted 07 January 2014 - 02:13 PM

xD oh man this was so obvious that won't be serious patch that people awaited

 

 

4. Quests 

 

A. Several quests have been removed to streamline the Questing Experience (any experience the removed quests used to give have been distributed to the remaining quests)

B. The following quests have been removed

so why you just don't remove also all side monster that were related to those quests you just removed? there is no point of the to be there if you don't need to kill them for specific quest? cards/dna? LMAO you can grind/farm cards/dna of those monsters at lv 50 not during levelling when you need lots of different quests. When I was leveling my first character I (and I bet there are plenty of others) enjoyed all those side quests and now you removed?

 

Additional comments: 

 

We understand that there are still many issues the community is concerned about. Below is a list of issues we consider as top priorities, and will be working with the studio closely in regards to changing, fixing, or improving them.

 

1. Primary and Secondary stats may not be working as intended

  -This is likely causing several classes to feel imbalanced compared to others as well as contributing to problems with weapons and gear. 

2. Master Level System

  -We are aware that it is difficult to acquire Mastery Points, thus raising concerns in Mastery Points Loss and the Cost of MP Items. 

3. Refinement Cost, Benefit, and Disassemble Drop Rate

4. Drop Rates being low for certain items dropping from monsters/bosses

5. Quests that are blank or giving errors

 

and there goes all the hope that January 8 patch will fix this stupid Master Level system that requires grinding on most broken nonhuman level ever. Wp&Gravity shows their disrespect to people who were pointing whole time how bad, broken and not-fun/not-friendly is this "Master System" (grinding mastery points 24/7 with perm cash shop items unless you want to grind for years to get master ranks or even all skill points, stupid new master level skill point system that require buying them with mp instead of getting them per master level, death penalty, etc...)

 

not to mention also dat broken stat system aka "PUT EVERYTHING INTO AGI", new disassemble rates or even not balanced pre-AoV gear that don't makes sense on certain classes (example monk and his bonus dodge from AGI when he get almost no AGI from his pre-AoV gear - LOGIC = DEAD)

 

"and will be working with the studio closely in regards to changing, fixing, or improving them."

If you think that most of player base who left this game after introducing AoV will return to it because you ONLY fixed few bugs and changed DoT/HoT system then you are wrong... R.I.P. RO2

 

 

So nerfing dot's, mastery point system still screwed up, dungeons from previous raids still obselete, and end game still being grinding to mastery level 20 and Osiris gears is pretty much what I got out of it from these patch notes or did I misread something?

 

NO PROBLEM GUYS ALL PROBLEMS WILL BE SOLVED ON PATCH AT JANUARY 8

 

<week later>

 

herp derp NOPE, enjoy broken boring game


Edited by Lukiner, 07 January 2014 - 02:16 PM.

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#13 inuko23

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Posted 07 January 2014 - 02:15 PM

Rogue and ganster paradise maybe :(


*points to the gangster's paradise thread*

Gangster's Paradise is fixed in this upcoming patch. We are releasing the notes here soon, just finishing some wording on them.


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#14 KnightQuestions

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Posted 07 January 2014 - 02:16 PM

So, not even gonna bring up the whole large bag thing zanbee?

 

Removing 30 quests which apparently caused people to be underleveled which you said in the post streamlines the quest line? What?

 

What about the issue of people on the forum and in game having problems with magic and such using too much SP?

 

 


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#15 hanoboy

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Posted 07 January 2014 - 02:18 PM

assassin's Shadow Explosion is bugged also its not doing the amount of damage it should. pls check it out its showing the damage from 1st strike and 2nd strike animation but if u check the monsters HP its only recieving the 1st strike damage and the 2nd strike is just like a decoration numjber damage without any damage at all please fix it thank you.


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#16 raela

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Posted 07 January 2014 - 02:20 PM

Hey, it's not like getting Master Levels actually benefits you right now.. I'm not that upset by that not being changed with this particular patch. DoT fix will hopefully even up PvP so it's not all rangers all the time, and hopefully matk will also function better off of this. Look at it this was - Kafra Shop updates are minimal and there are quite a few changes.

 

Looking at the SM in the table.. Cure only goes to 5? I wonder if that means their skill table got changed, or just an oversight.. Please tell me reset scrolls are left in for this!


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#17 Splendens

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Posted 07 January 2014 - 02:21 PM

Regarding the removed quests, are the zeny rewards also being pushed over to remaining quests?  Cause that's a fair chunk of change lost if not.


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#18 DarkKurayami

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Posted 07 January 2014 - 02:21 PM

What about stat issues?


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#19 Reyaje

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Posted 07 January 2014 - 02:22 PM

1. Some people cannot select characters. It puts them in character creation screen instead.

      -If you are experiencing this issue, please be patient while the devs fix this.

 

- What about this? This bug is also considered as top priority fix right? 


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#20 Sestuplo

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Posted 07 January 2014 - 02:22 PM

i don't recall the endgame making all previous content obselete and to only embrace the new content, ever heard of gear progression? apparently you haven't

 

Bapho and PvE were obsolete when CoA came around, and the only reason why CoA was relevant was because it was needed for the other raids.

 

 

and yes, I have heard of gear progression.

 

it went something like RHD>Colo Gear>oh wait that's the entire gear progression


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#21 U2v85

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Posted 07 January 2014 - 02:23 PM

hmm if both reduce damage from dots farming master points will be much more difficult and take a long time to kill the mobs.
Another thing points to buy skill points to master level will continue costing 35 million each?


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#22 Haboob

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Posted 07 January 2014 - 02:24 PM

xD oh man this was so obvious that won't be serious patch that people awaited

 

 

so why you just don't remove also all side monster that were related to those quests you just removed? there is no point of the to be there if you don't need to kill them for specific quest? cards/dna? LMAO you can grind/farm cards/dna of those monsters at lv 50 not during levelling when you need lots of different quests. When I was leveling my first character I (and I bet there are plenty of others) enjoyed all those side quests and now you removed?

 

 

and there goes all the hope that January 8 patch will fix this stupid Master Level system that requires grinding on most broken nonhuman level ever. Wp&Gravity shows their disrespect to people who were pointing whole time how bad, broken and not-fun/not-friendly is this "Master System" (grinding mastery points 24/7 with perm cash shop items unless you want to grind for years to get master ranks or even all skill points, stupid new master level skill point system that require buying them with mp instead of getting them per master level, death penalty, etc...)

 

not to mention also dat broken stat system aka "PUT EVERYTHING INTO AGI", new disassemble rates or even not balanced pre-AoV gear that don't makes sense on certain classes (example monk and his bonus dodge from AGI when he get almost no AGI from his pre-AoV gear - LOGIC = DEAD)

 

"and will be working with the studio closely in regards to changing, fixing, or improving them."

If you think that most of player base who left this game after introducing AoV will return to it because you ONLY fixed few bugs and changed DoT/HoT system then you are wrong... R.I.P. RO2

 

 

 

NO PROBLEM GUYS ALL PROBLEMS WILL BE SOLVED ON PATCH AT JANUARY 8

 

<week later>

 

herp derp NOPE, enjoy broken boring game

 

Agreed.

 

It's a huge punch in the gut exp issue is just mentioned in this patch yet ive been vocal about it for 3 weeks.

 


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#23 LadyRava

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Posted 07 January 2014 - 02:24 PM

 

   A. Class DoT Damage has been balanced

 

 

 

 

Additional comments: 

 

We understand that there are still many issues the community is concerned about. Below is a list of issues we consider as top priorities, and will be working with the studio closely in regards to changing, fixing, or improving them.

 

2. Master Level System

  -We are aware that it is difficult to acquire Mastery Points, thus raising concerns in Mastery Points Loss and the Cost of MP Items. 

3. Refinement Cost, Benefit, and Disassemble Drop Rate

 

 

Thanks for the update. I'm glad WP/Gravity are making a serious effort to address these issues. I'm a bit disappointed that some big issues like the MP rate and disassemble drop aren't being addressed this patch. These are pretty big issues that make the current gameplay pretty tedious. But I am glad they are at least acknowledged as problems, hopefully they'll be fixed soon.

 

I'm finding the dot damage table a little confusing. For the rows that indicate damage + dot, the percentage listed is supposed to be the total damage received from the attack and the dot? or just the dot? The damage + dot part suggests its both, but some skills list the same percentage for every column suggesting otherwise. For example Lightning Bolt lists 10% damage + dot for every skill rank 1-10. The skill will have to increase somehow with extra skill points so what does that mean? Does the dot aspect of the skill stay at 10% and the damage increases (and is unlisted?). If it does refer to both types of damage how much damage does the initial attack and dot do individually? Can we get some clarification on this? Also I'm assuming all of the skills listed now have dots (since several did not before), is this true?

 

Will skill/stat resets still be around? With the major changes coming they're really still necessary.


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#24 IamLt

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Posted 07 January 2014 - 02:27 PM

So with the removal of 160 quests...Do we see the rise of the new Grind 2 Level Ro2? In which case may I humbly suggest that when you party with your fellow players you don't lose a percentage of your exp per mob kill but rather GAIN that percent.. As to you know...ENCOURAGE PEOPLE to actually PARTY with one ANOTHER? Thus making leveling fun and something you actually want to DO? Just a wild and crazy idea.
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#25 Kytosai

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Posted 07 January 2014 - 02:29 PM

hmm if both reduce damage from dots farming master points will be much more difficult and take a long time to kill the mobs.
Another thing points to buy skill points to master level will continue costing 35 million each?

 

kN7sehF.png


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