I think you should reconsider what skills are being extended, I know a lot of people have complains about this. For now I can only talk for my sorcerer and my priest. I will just say what I think is fair, you all judge.
For sorcerers, I think that extending Lightning Bolt is useless, why? Because:
- It's a skill that is basic for sorcerers and wizards, and I'm pretty sure it is useful, but with it's 5 skill points and no more. I can't speak for wizards but I think they would like having another skill extended as well instead of this one.
- Why extending this skill when we have more powerful skills that would really worth to get 10/10? Like Varetyr Spear.
- The DoT was a nice add, and even though right now it is really useless, we can get the DoT at 5/5, no?
Instead of extending that skill, I propose extending Land of Recovery. Why? Because it's our main AoE healing skill. It changes A LOT the result of a fight, and even if we're full DPS, it's a skill that, at least pre AoV, was REALLY useful to get.
I think that changing those 5 points from LB to LoR would be a very, very good change.
I like having Jupitel Thunder extended as well, but I think Healing Wave or Rejuvenation would have been good candidates to extend instead of Jupitel Thunder Mastery.
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Now, with the priests.
I don't know where to start. You do realize that, though priests have the chance to be full DPS too, they're still a healing class, right? (The main healing class in this game, if I'm not wrong).
Extending Holy Light and Ray of Genesis seems that you only want people DPSing like crazy, and yeah, right now mine is almost full DPS, but because it's the only way I can play with her right now. Instead, don't you think that maxing Heal and Renovatio would have been a better choice? Specially when partying and raiding, DPS is good as it is now, but when I'm with other people I try my best to keep them alive. And I like doing so.
Other thing you could do is, to help with the problem of SP consumption, add one more point to Aqua Benedicta, reducing it's cooldown to, I don't know, 30 seconds? 25? Or to rise the percentage of the SP recovered, I think that would work too.
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Now, why don't you consider reseting skill and stats when you change to master class? With all that of the extended skills I think it's unfair that we can't modify them to get some points somewhere else, like Ymir transformation, or to max another skill even when it means sacrificing some another. We have all complained about how hard is to get a skill point, and I think that at least, as someone said before, but I don't remember in what thread, you could give us skill points when we level up, but not at all levels, like this:
- 1 skill point in levels 1, 2, 3, 4, and 5.
- 1 skill point in levels 10, 15, and 20.
- 1 skill point in levels 30, 40, and 50.
I don't think that's something too hard to do, and also very fair for the playerbase, if you do not want to lower skill points' cost.
If I think of something else I will edit this post, but I'd really like to know if someone agrees with anything of what I said.