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Patch Notes 1/15


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#351 ZeroTigress

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Posted 17 January 2014 - 09:49 PM

Have anyone noticed that the corpses disappear a lot faster now and we have less (a lot less) time to grab the loots? D:


The corpses have been disappearing a lot quicker as of late. However, I've still been able to loot even after the body's gone. Just had to mouse around for a bit.
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#352 Maxscha

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Posted 18 January 2014 - 12:17 AM

Possible new bug?

 

Ranger, fighting solo, 'slow grinding'

I looted a small pile of slain mukas

went to make space before respawn

Click to 'backflip' (on level ground)

and WHAM! Dead. NO enemy agro.

 

Almost as uncool a way to lose MP

as falling off a Kafra Broomstick.

 

Twice uncool given that I can't get it

back nearly as fast as a party can.

 

Just sayin' - Peace.


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#353 jellopyking

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Posted 18 January 2014 - 12:53 PM

first time coloing for a while
i like the new visual effects, the red and grey stuff when dying and dying, respectively
...
the fact u can still attack people (and kill them) after the round is funny as heck, i hope that remains although i hope it's turned into harmless fun, what i mean is it doesnt affect the ranking and all DOTs removed and everyone's hp refilled before the start of the next round

priests hurt like hell tho, and the sight of everyone mobbing on that single priest who ranked 1 at the end of the round was priceless
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#354 DarkKurayami

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Posted 18 January 2014 - 03:30 PM

first time coloing for a while
i like the new visual effects, the red and grey stuff when dying and dying, respectively
...
the fact u can still attack people (and kill them) after the round is funny as heck, i hope that remains although i hope it's turned into harmless fun, what i mean is it doesnt affect the ranking and all DOTs removed and everyone's hp refilled before the start of the next round

priests hurt like hell tho, and the sight of everyone mobbing on that single priest who ranked 1 at the end of the round was priceless

 

 

Also has a cool heartbeat feature too when low HP.

 

However the killing thing do not want it to stay at all.
Not funny at all really since it glitches people to be "ghosts" or when out of colo (if stuck with dots), death, which is horrible for Master Level Players....

 

As you mentioned for Priests, yes we do hurt you, and Hard. :no1:

I miss colo because of that killing and dots bug though...


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#355 ChocoVivi

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Posted 18 January 2014 - 11:08 PM

all the UI enhancements are actually pretty awesome imo, GJ! too bad screen shake+applied element+AOE crashes the game XD


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#356 ShirakawaNaoya

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Posted 19 January 2014 - 02:02 AM

i like the new visual effects, the red and grey stuff when dying and dying, respectively

Infuture... color returns to normal except your character... oh wait...
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#357 Sahri

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Posted 19 January 2014 - 04:28 AM

The corpses have been disappearing a lot quicker as of late. However, I've still been able to loot even after the body's gone. Just had to mouse around for a bit.

If you're still able to loot the corpses after they disappeared it's most likely a graphic glitch/bug.

 

But since there's no thread to report the bugs that popped up in the last patch I'll report mine here.

 

I recently discovered that clicking on Payon Forest in the World Map shows the map of Sogratt Desert instead of Payon Forest.


Edited by Sahri, 19 January 2014 - 05:08 AM.

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#358 Daxion1369

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Posted 19 January 2014 - 05:23 AM

Anyone else having problems see party members/monsters in dungeons? It happened to me and one of my guildies yesterday in the Izude Hill dungeon. Just wondering if anyone else was having the same problem.


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#359 Daxion1369

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Posted 19 January 2014 - 05:58 PM

I have a quick question, why can't I sell my Desert Equipment that I pick up from monster drops in the Dayr Desert when the item isn't bound??? I tried to throw it into the auction, but it says I can't trade the item, however I see other Desert items in the auction house. Picture below to see that the item isn't bound. 

Unctitled.png


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#360 AhinaReyoh

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Posted 19 January 2014 - 06:00 PM

I have a quick question, why can't I sell my Desert Equipment that I pick up from monster drops in the Dayr Desert when the item isn't bound??? I tried to throw it into the auction, but it says I can't trade the item, however I see other Desert items in the auction house. Picture below to see that the item isn't bound. 

 

There's a bug that prevents armors dropped in Dayr from being auctioned. Weapons and accessories can be auctioned though.


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#361 Daxion1369

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Posted 19 January 2014 - 06:06 PM

There's a bug that prevents armors dropped in Dayr from being auctioned. Weapons and accessories can be auctioned though.

 

Thx :D


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#362 Plushy

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Posted 20 January 2014 - 03:05 AM

Next Patch is coming soon and i would like to know what's in there.

 

- Skill/Stat Reset still will be available?

- Master Level Event Items get dropped again?

 

Please make the Patch Notes quicker and not several hours before Maintenance.


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#363 AlphaHex

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Posted 20 January 2014 - 08:55 AM

Does anyone know if they've posted the 1/22 Patch Notes??


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#364 AhinaReyoh

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Posted 20 January 2014 - 10:57 AM

There probably won't be patch notes until tomorrow.


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#365 Chocs

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Posted 20 January 2014 - 11:44 AM

TBH I don't miss the master letters. It was dumb that you're always running out of 'E' and having multiple "tiers" of pieces you need to trade in for the actual prize is unnecessary and only serves to aggravate as well as forcing you to buy super large bags.

 

Maybe it's because I don't play Mages enough to be desperate for the Explorer Blue Potions, or to bother with grinding using Master Scrolls atm.

 

Anyone else having problems see party members/monsters in dungeons? It happened to me and one of my guildies yesterday in the Izude Hill dungeon. Just wondering if anyone else was having the same problem.

Yeah, happened during a HoDP run where other players and monsters became invisible. It  was also annoying because you had to click around for Reidin to accept his quest.


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#366 nashR2

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Posted 20 January 2014 - 10:53 PM

TBH I don't miss the master letters. It was dumb that you're always running out of 'E' and having multiple "tiers" of pieces you need to trade in for the actual prize is unnecessary and only serves to aggravate as well as forcing you to buy super large bags.

 

Maybe it's because I don't play Mages enough to be desperate for the Explorer Blue Potions, or to bother with grinding using Master Scrolls atm.

 

Yeah, happened during a HoDP run where other players and monsters became invisible. It  was also annoying because you had to click around for Reidin to accept his quest.

 

I think E drops as frequently as the other letters. The reason we find it rare is we need 3 pieces for every other letter except for L.

So for a full set we need 30 pieces of E

I tried deleting everything and starting fresh...and found sometimes u get the 30 pieces of E before u can get all the Ls :D

 

But yeah as a mage...those things helped cuz of the exp blues!

Though now with the way we farm those mobs....i wonder how it will b collecting letters :P

Id say it was a blessing of some kind that the letters didnt drop atm cuz we didnt have to waste time collecting loot while doing those crazy 5 member grinds.


Edited by nashR2, 20 January 2014 - 10:56 PM.

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#367 Chocs

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Posted 21 January 2014 - 08:41 AM

I really want to level my Wizard ever since Fire Emblem was changed, but damn... being a pyromaniac takes a lot of gas. It ain't as bad after I was able to replace the now-useless Pandora Rod with a dungeon drop but it's a big shock for a melee player :wah:

 

The SP cost itself probably wouldn't be so bloody horrible to deal with if regular pots were scaled accordingly..


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#368 AlphaHex

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Posted 21 January 2014 - 09:19 AM

The SP cost itself probably wouldn't be so bloody horrible to deal with if regular pots were scaled accordingly..

 

All pots need it, I don't know why they haven't done it yet

 

They have a lot of work to do, but they still put new feats that aren't needed...


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#369 Chocs

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Posted 21 January 2014 - 09:46 AM

At least we have healers to make up for the lame Red Potions, but there are no SP slaves here like there are in RO1 :wah:


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#370 Vanillie

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Posted 21 January 2014 - 11:23 AM

well, nice to read this lol 

i was thinking i was the only with terrible sp problems xD

so, yeah, pots aren't enough TT_TT

:"3


Edited by Vanillie, 21 January 2014 - 11:25 AM.

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#371 Lilithsama

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Posted 21 January 2014 - 03:24 PM

Wouldn't it be just great if at least Reno/LoR/Cure healed SP too? Would it be too crazy?


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#372 Rodriggo

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Posted 22 January 2014 - 09:06 AM

Wouldn't it be just great if at least Reno/LoR/Cure healed SP too? Would it be too crazy?

 

Yes, it would be too crazy xD

 

That change would give priests, sorcerers and soulmakers an infinite pool of sp :/ unless, of course, the use of that skills cost much more sp than how much they heal per target... but even that way two (or more) AoE healers would team up for infinite sp and that is so damn crazy, aka unbalanced D:


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