pls FIX Pandora Weapons minimum/maximum damage
Patch Notes 1/15
#27
Posted 14 January 2014 - 11:36 AM
Zanbee what about potion balancing? Have you discussed the over nerf of pot healing in response to the pot bug with the developers? These new events won't mean much for any class that has to rely on potions for healing if they are still nerfed into the ground.
#28
Posted 14 January 2014 - 11:50 AM
I like most of whats coming on this patch, I still have some doubts tho.
1. New EventsA. Dayr Desert monsters will have their item drop rates increased by 100%
B. The Tomb of Osiris monsters will be giving up to 2x the normal experience
When are these events expiring?
2. Updates
A. Osiris (boss) from the Tomb of Osiris will now drop Large Bags (non-tradable)
What happens if the raid party has ML active? will they be able to trade among the Raid members so long they don't leave the dungeon?
3. Bug Fixes
A. Missing Item Translations
Well, I guess I could then do the story on another of my chars so I can read those items
C. Party/Group Bonus System
i. Players will now get more experience or Mastery Points from Party/Group hunting.
I would like to know how much is the increase per party member?
Is it effective if every person strikes the mob like in RO1, or they only have to be in party for the boost to take effect?
How much will Tank and FS classes and builds benefit from this?
D. Elemental System
i. The wrong sound file playing during elemental attacks has been fixed. This will likely solve the crashing issue players have been experiencing.
Lets hope this fixes the crashes :v
*Subject to change at anytime *More notes coming soon
These lines, are still in play
Im really glad to see that there is going to be a maint a week right after the previous one to adress some of the issues in game.
This is just the advance but I feel like its quite the good change. Altho sadly the Exp boost is just temporary, it should allow many to boost up and reach a higher level.
I really am happy about the exp bonus from partying and grouping, because if it proves to be effective enought we can organize guild leveling events and the sort, which would be pretty nice XP
Looking forward for more steady updates and fixes!!
Keep it up!!
#29
Posted 14 January 2014 - 11:52 AM
#35
Posted 14 January 2014 - 02:45 PM
For once I like this patch. It's not the best, it's not all I wanted/hoped, and there's still a LOT broken, but it does make me truly honestly glad to know and see they ARE listening and they ARE working towards a better (fixed) game. Fixes are fixes, and at least they ARE doing something (that is, the devs, because I know WP is doing what they can). I only really hope nothing else breaks or nothing gets suddenly "bugged" now after this patch. I pray for fixes with the less bugs possible.
I'd like to know, however, is the Letters event going to go with this patch? I'd really love it to stay, seeing as Osiris Tomb is only really accessible for some people and the mp grinding is still TOO painful. Don't get me wrong but... unless we get some more accessible ways to lvl without really needing so many xp/mp manuals badly, the event should stay for a while longer.
Thanks again for informing us about the possible/future changes as well, guys. Good work and keep it up.
#36
Posted 14 January 2014 - 02:57 PM
This patch feels like a step in the right direction. There are still issues that need to be addressed, dots, MP and disassembly being the most important, but this patch seems like an improvement overall. The Osiris events are good incentive to actually spend all the MP I've been hoarding - though I hope I don't regret that when the event ends. I also hope the MP modifications aren't just party based in the long term. There still isn't much incentive to party while grinding/questing because all of the MP gain is still around killing random mobs. With the way leveling is oriented now I'd rather the MP gain get bumped up for solo grinders or many more quests get added.
I'll reiterate the question about the ending Letters event and skill/stat scrolls. Are they ending or will we get to keep them during this transition? I'd rather not have to dump all my skills again like I did last week because the persistence of the skill reset scroll is announced right before maintenance starts.
#45
Posted 14 January 2014 - 05:33 PM
And what about the job experts? They still don't allow you to learn new skills. I want to teach my priest the new potions but I can't, and I can't even get my Ranger's job skills/guardian leveled up cause the artisan experts don't show anything but maybe 3 master things. Will those be fixed soon?
+1
You guys are fixing this bug this time around too, right?
If not, be ready for the fallout
Just sayin'
#46
Posted 14 January 2014 - 05:44 PM
+1
You guys are fixing this bug this time around too, right?
If not, be ready for the fallout
Just sayin'
GuardianTK referred to the quote about this on the first page: http://forums.warppo...-115/?p=1661012
Recipes are being fixed this week, we got that confirmed from team.
#50
Posted 14 January 2014 - 05:57 PM
B. Fusion Tablet
i. Romeo & Juliet and Inuit Costumes and Accessories will no longer be dropped from Fusion.
C. Party/Group Bonus System
i. Players will now get more experience or Mastery Points from Party/Group hunting in all areas including dungeons.
-For each additional player in a group/party/raid, there will be an increase of Mastery Points gained by 106%.
-The Rate:
2 Members: 106%
3 Members: 218%
4 Members: 336%
5 Members: 460%
6 Members or more: The percentage will continue to go up by 106% per player
-Example: If a single player gets 100 Exp, 2 players will get 206 exp total, thus each player will get 103 exp.
how about I'm master level 1 and my party member are master level 11, and we kill level 6x monster.. I will still get MP 0.001 or equal to MP get by my party member?
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