What about adding that applied no element thats missing? I'm going to need to swap my weapons ele for Osiris dungeon.
This item will be added into the game at a later date. We are still in discussion in regards to the implementation of this item.
Posted 14 January 2014 - 06:25 PM
Patch Notes 1/15
*Subject to change at anytime
3. Bug Fixes
A. Missing Item Translations <<< good
i. Following items will have the proper information now:
C. Party/Group Bonus System <<< Finally!!! was waiting for this since 1st day...
i. Players will now get more experience or Mastery Points from Party/Group hunting in all areas including dungeons.
-For each additional player in a group/party/raid, there will be an increase of Mastery Points gained.
D. Elemental System <<< Hope so...
i. The wrong sound file playing during elemental attacks has been fixed. This will likely solve the crashing issue players have been experiencing.
*More notes coming soon
Best part... kafra mall update 404 ... good job-bu~...then again... *Subject to change at anytime
Posted 14 January 2014 - 06:40 PM
I think the x2 mp event is a good incentive for people to start going to Osiris. For those who think Osiris is too easy, please do remember that Osiris is just a 5 man dungeoun, and not one of the 10 man raids like CoA or AoD. It's easy for us because we are pretty much using Chaos gear in the "sanderman" of level 61+. I think the difficulty is set so that new players won't be forced to go through the whole 10 man process of bapho>pve>coa>aod>chaos in later times where there "might" not be that many players at level 50 to do that. that's just my opinion though.
Thanks for the patch and updates o.o
Edited by Crodes, 14 January 2014 - 06:55 PM.
Posted 14 January 2014 - 06:54 PM
I think the x2 mp event is a good incentive for people to start going to Osiris. For those who think the Osiris is too easy, please do remember that Osiris is just a 5 man dungeoun, and not one of the 10 man raids like CoA or AoD. It's easy for us because we are pretty much using Chaos gear in the "sanderman" of level 61+. I think the difficulty is set so that new players won't be forced to go through the whole 10 man process of bapho>pve>coa>aod>chaos in later times where there "might" not be that many players at level 50 to do that. that's just my opinion though.
Thanks for the patch and updates o.o
What? 2x experience was only an event? hmm..i thought they permanently 2x the current super low experience. In my opinion, 2x experience = should be the default
Edited by AikaFuwa, 14 January 2014 - 07:02 PM.
Posted 14 January 2014 - 08:04 PM
This item will be added into the game at a later date. We are still in discussion in regards to the implementation of this item.
Discussion? I seriously hope they aren't considering making this a cash shop item.
I hope the same with regard to punching accessories.
Posted 14 January 2014 - 09:33 PM
I've seen little SP consumption talking from CM's, could you Zambee talk a little about this, please?
Yeah its kinda Odd.....HUge HP boost + parry def...
Then when u compare SP recovery via blue pots vis a vis reds/HP...its absurd.
Yet no mention at all about it!
JUst imagine what the case would b if dungeons were as challenging as it was pre AoV patch ^_^
Edited by nashR2, 14 January 2014 - 09:34 PM.
Posted 14 January 2014 - 10:32 PM
Imho: Just delete magic classes and move on ^_^
Otherwise there will always be people constantly mentioning that there is no need to join events meant only for the classes that haven't been broken for over a month And those who quit probably won't return even if you repair magic damage/healing/whatever... because it will just be way too late. (Yes, I know it's not WP's fault but it doesn't change the reality)
Posted 14 January 2014 - 10:39 PM
Imho: Just delete magic classes and move on ^_^
Otherwise there will always be people constantly mentioning that there is no need to join events meant only for the classes that haven't been broken for over a month And those who quit probably won't return even if you repair magic damage/healing/whatever... because it will just be way too late. (Yes, I know it's not WP's fault but it doesn't change the reality)
Lol. Not only dmg/healing but SP consumption/SP recovery and the glaring lack of Master Level accessories with INT/AGI.
Posted 14 January 2014 - 11:00 PM
Saw the update on party exp. Basically you get 12% more personal exp in a party now for ML grinding. Woop-de-forking-doo. Any party member beyond 5 lowers the boost average.
And then there's an event to force you to group and into the new dungeon you'll barely get exp from unless you've been grinding mindlessly the past month or so.
Posted 15 January 2014 - 12:17 AM
C. Party/Group Bonus System
i. Players will now get more experience or Mastery Points from Party/Group hunting in all areas including dungeons.
-For each additional player in a group/party/raid, there will be an increase of Mastery Points gained by 106%.
-The Rate:
2 Members: 106%
3 Members: 218%
4 Members: 336%
5 Members: 460%
6 Members or more: The percentage will continue to go up by 106% per player
-Example: If a single player gets 100 Exp, 2 players will get 206 exp total, thus each player will get 103 exp.
You say that it increases by 106% every time, but it seems to increase by 106% at first, then 112% more the next member, 118% more the third member, 124% more the fourth member, etc. If this is indeed what you meant, a simpler way to put it would be that a single player gets a 3% increase for every additional member.
So if I understand this right, for a mob that would drop 100 MP for a single player, with 2 players in a party it would drop 103 exp, 3 players 106 exp, 4 players 109 exp, etc. This would mean that a full raid of 20 people would get +60% or 160 MP. Even that's not enough to make the grind worth it, of course, and it's not clear yet how this will be affected by differently leveled players in the party gaining different amounts of exp.
Regardless, now newcomers can actually be encouraged to level up in a party as opposed to going solo so as to not need to split exp.
Posted 15 January 2014 - 01:13 AM
Patch Notes 1/15
*Subject to change at anytime
1. Events
New Events
A. Dayr Desert monsters will have their item drop rates increased by 100%
B. The Tomb of Osiris monsters will be giving up to 2x the normal experience
2. Updates
A. Osiris (boss) from the Tomb of Osiris will now drop Large Bags (non-tradable)
C. Party/Group Bonus System
i. Players will now get more experience or Mastery Points from Party/Group hunting in all areas including dungeons.
-For each additional player in a group/party/raid, there will be an increase of Mastery Points gained by 106%.
-The Rate:
2 Members: 106%
3 Members: 218%
4 Members: 336%
5 Members: 460%
6 Members or more: The percentage will continue to go up by 106% per player
-Example: If a single player gets 100 Exp, 2 players will get 206 exp total, thus each player will get 103 exp.
E. Crafting
i. The issue where players cannot see recipes will be fixed in this patch.
*More notes coming soon
Onwards to the Mummies' nest! FOR THE LARGE BAGS and EXP!
On topic: A nice patch, I must say. Especially for the new change for the party system, all dat nice extra EXP.
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