Everytime a monster casts waterball you can't stop it no matter what. Killing the monster will still result in the next 5~8 hits of waterball connecting even tho the caster is dead.
This seems very wrong and is making for some insane position bugs as you try move while our client has no idea what is hitting it ''No animation or damage numbers showing'' Just hp droping rapidly and char continually rubber banding back to where it is getting hit by this non existant water ball..
Fix please xD