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#176 raela

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Posted 20 February 2014 - 03:44 AM

3. A more general suggestion: have you seen how few your FB posts get likes?

Those numbers are embarrassing. I am not mocking your posts, but from a business point of view, your social media campaign is very poor.

I have played numerous games before that suggests me to like the FB page and I got refining stuffs in return. I have also played games where if I like FB posts in less than a week after they are posted, I got some free stuffs too.

 

More likes = more frequent appearance on home page = more people interested in ro2 = more players = more money. Makes sense right?

 

That actually was a thing at the start.. at certain points (10k, 20k, 30k, etc?), everyone would get free (temp) stuff.. costumes and mounts. There was a long lag between the last two checkpoints, perhaps due to some really hated patches then.. Then, when RO1 costumes were implemented, it was based on likes.. and by then, people really just stopped caring.


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#177 gurofish

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Posted 21 February 2014 - 12:04 PM

In before they close this server down in 4-6 months like kro2
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#178 Luvnya

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Posted 01 March 2014 - 04:15 PM

So honing = pay to make your character superoverpowered? :p_swt: 
I guess this game really is unfair to free players
how are they supposed to even get close to that good?  :p_sad:


Edited by Luvnya, 01 March 2014 - 04:19 PM.

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#179 brotherwolf

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Posted 01 March 2014 - 04:26 PM

So honing = pay to make your character superoverpowered? :p_swt: 
I guess this game really is unfair to free players
how are they supposed to even get close to that good?  :p_sad:

 

Dude. You didn't have to pay to get honing powder. Quit whining.


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#180 Luvnya

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Posted 01 March 2014 - 04:36 PM

Dude. You didn't have to pay to get honing powder. Quit whining.

Ok so it's free, however I'm not ever going to touch it. This is not RO at all :p_swt:  :p_sad: 
No matter how you look at it, this honing system is one of the things that

is going to break this game if it doesn't get removed. It's not even funny
how can devs do this to their own game it's really such a shame, and another
reason for me to quit. I cannot accept "updates" like this I would rather quit  :p_sad:


Edited by Luvnya, 01 March 2014 - 04:40 PM.

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#181 brotherwolf

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Posted 01 March 2014 - 04:49 PM

I guess we'll have to see when they fix it. In theory I like it. There's room for a lot of customization, something I miss from the cards in RO1. We can only hope for the best.


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#182 KaintheOmega

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Posted 01 March 2014 - 06:00 PM

The only difference with Honing compared to cards is the addition of secondary stats other than the normal 5 (i.e. HP, SP, Haste, Vigor, Defense, Attack/Magic Power, etc.). I'd love to have cards do what they did in RO1, even if they were to stay in their own character equipped section as Runes already take their previous role. Some gave flat bonuses yes, but some were also unique. Auto-cast chances or chances to inc. certain stats for a while, damage vs. bonuses, adding (some times mundane but neat) skills to a character,  or class specific ones, etc. Too many cards are easily rendered useless/pointless to obtain. It feels that way anyway. I know certain colored runes can give the effects. Just an idea.


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#183 YoungLifeJunes

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Posted 03 March 2014 - 05:05 AM

This is almost exactly like Flyff's awakening system which ruined that game.

 

Be prepared. 90% chance the item to revert your items will be in the kafra shop only.


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