Discussion: Knight - Page 3 - Knight - WarpPortal Community Forums

Jump to content


Photo

Discussion: Knight


  • Please log in to reply
71 replies to this topic

#51 Tiduspeco

Tiduspeco

    Awarded #1 Troll

  • Members
  • 709 posts
  • LocationCanada
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 14 April 2014 - 09:03 AM

Did you notice a better threat generation after the last patch?

We haven't done any major testing yet since to do so we all need blank osiris gear which we'll hopefully be getting today. Though our attack power did go up a bit. is it enough though? That remains to be seen.


  • 0

#52 Tiduspeco

Tiduspeco

    Awarded #1 Troll

  • Members
  • 709 posts
  • LocationCanada
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 14 April 2014 - 06:17 PM

Just a little update on our damage. For some reason I don't have my blue Ungoliant card on the internal server so I lose quite a few stats and my set bonus. But here's the comparison of my Bash vs Mummies.

 

Pre-Balance: Sinister Osiris Sword +6 = 2400-2500 damage per Bash.

 

Post-Balance: Non-elemental Osiris Sword +6 = 1700-1800 damage per Bash. If sword was sinister, it would be 3400-3600 damage per Bash.

 

So that's a pretty hefty increase. Keeping in mind that my stats are also lower. I'm missing cards, VIP, and guild bonuses. Unfortunately I don't yet know how well we stack up against other classes. I have no runes in any of my gear but I can still hit like a truck when I crit in PVP. However, when I don't crit, I can't hold my own against Jirosama's Sorc who has very high seed runes.


  • 0

#53 Shinyusuke

Shinyusuke

    Too Legit To Quit

  • Members
  • 2064 posts
  • LocationItaly
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 15 April 2014 - 02:54 AM

I admit more than a higher damage for us i would like to see a lower damage for the others the jump from lv50 to ml1 is way too high  :p_omg: right now the mst umbalanced gears are the desert scorpions and menaces they are too much powerfull for every class there is no reason menace is better that desert storm that is 10 level higher i hope you will adress it as soon as possible. 


  • 0

#54 nitewolf100

nitewolf100

    I am New.

  • Members
  • 6 posts
  • Locationblood order guild
  • Playing:Ragnarok Online 2
  • Server:odin ch 7

Posted 12 May 2014 - 11:41 AM

hi im a newish knight was wondering if you had any advice for a mainly pve tank


  • 0

#55 Shinyusuke

Shinyusuke

    Too Legit To Quit

  • Members
  • 2064 posts
  • LocationItaly
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 14 May 2014 - 01:24 PM

what is your lv?

I would suggest stats on VIT and STR to gain parry and defence, you can use honing to gain HP and pattack.

use accessories that give you parry, vigor( to decrease CD) and haste to speed up your attacks

Max aura armor and shield fortress

 

If you want use BT switch the stats points you can put from str to agi ( you gain enough int from accessories), in this way you will be a bit better in pvp too or you will gain a bit more threat generation adding more critical damage in the equation. If chose BT hope to hone AGI and INT (harder respect to the HP and pattack that are directly honable hp honing polish and Pattack honing polish, INT and AGI are completely random)

 

(Un)fortunately the possible customizations are not a lot but you still have some equally valuable choses so go and test :p_idea:

 

PS never use aura blade is useless  :p_swt:


  • 0

#56 9345130720165518677

9345130720165518677

    I am New.

  • Members
  • 6 posts

Posted 11 June 2014 - 06:26 AM

Character: CeliaSkyblade

Feedback TypeSkill

Skill (If Applicable): Defender

Feedback: This may be off the topic of Knight Skills, but that's my point. Why is Defender a Warrior Skill? Master Level Warriors have more defense than Master Level Knights with that skill. Yes, we do have shields but the VIT on Greatswords acts like a shield. To be honest it's stupid because the Knight becomes COMPLETELY obsolete at Master Level. Knights should get a major buff and not in the Aura Blade or Aura Armor skills because Warriors can use those too! Warriors need a MAJOR nerf or Knights need a MAJOR buff. Knights need something that make us unique from other classes and make the Knight better defensively than the Monk/Beastmaster/Warrior. Knights basically have no use thanks to these things. Defender if anything needs to be a Knight Skill and removed from Warrior Skills.


  • 0

#57 Dozer

Dozer

    I am New.

  • Members
  • 8 posts
  • LocationBlood Order Guild
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 11 June 2014 - 06:56 AM

Sorry if I cover anything that has already been suggested or talked about ad nauseam.

 

Character: Mytiske
Feedback Type: Skill, equipment stats, suggestion

 

Skill: Shield Boomerang

Feedback: If this skill is interrupted after activation (i.e. Judex stun while shield is in flight) the skill is stopped if it hasn't made contact yet. I think once the animation begins being stunned or otherwise interrupted shouldn't stop a projectile mid-flight. Also, while not specific to this skill alone, it is common for skills to be become bugged when they are interrupted and rendered useless for a period.

 

Skill: Aura Heal

Feedback: Please fix the party/ally heal portion of this skill. It may not necessarily be the best heal but sometimes it can be helpful to use during the cooldown for Shield Cannon or just when needed, especially when Aura Mastery retains a full meter. Currently whether it heals for the same as target or +1 to nearby allies is completely random.

 

Equipment Stats: Shield (and other gear) Stats

Feedback: Wisdom is currently a fairly useless stat, particularly for non-caster classes. I think it would be much more beneficial for knights to have a more useful and fitting stat on their shields such as Strength or Agility. I am a full Intelligence build, so I wouldn't mind seeing some intelligence on our gear. Stats on Knight gear seem pretty low compared to the gear from other classes and even comparing our shield and sword together versus a single equip item such as a Greatsword, Claws, or Knuckles, our damage and stat bonuses seem pretty weak. As knights, we aren't supposed to be huge DPS powerhouses but the class is supposed to be the main tank. It's pretty tough to fulfill that role when we get poor attack power and stats when we already don't have much to hold above the other classes in "tankiness" which translates to difficulty pulling/holding threat in PvE and not being inordinately hard to kill in PvP.

 

Suggestion: This is not class specific but it does apply to two of our skills: Dodge and Parry rates should be fairly insignificant when a target is under the effect of stun/knockdown. If a target is unable to perform ANY action, it stands to reason that they would be incapable of moving out of the way of an incoming attack or blocking/parrying the same just to resume being unable to do anything until the debuff wears off.


  • 0

#58 yammyliwei

yammyliwei

    I made it Off Topic

  • Members
  • 15 posts

Posted 18 June 2014 - 03:38 AM

Character: Dher
Feedback Type: Skills
Skill (If Applicable): Defender Buff for knight as well
Feedback: can we have defender buff like the warrior which give them 30 buff/dodge/parry..

Character: Dher
Feedback Type: Skills
Skill (If Applicable): Grand Cross
Feedback.. Can be change the skill animation of this and make it mobile.. So we can cast aoe like knight and rogue.. Im thinking making the shield fly around us like warrior goes around.. Totally cool if you running around and making the shield like ufo. Hahaha..

character: Dher
Feedback Type: Skills
Skill (If Applicable): shield charge
Feedback: knight sc is awesome... If our sc missed can we maked the cooldown half.. So we can cast it again.. And chance to actually win aduel.. And pls fix the sc.. E. G after i cast sc im still 3 step away from the enemy.. And stun effect is ony 3secs. Walking to the enemy is like 1.5 sec.. I can only hit him once during the 3second stun..

Character: Dher
Feedback Type: Skills
Skill (If Applicable): Grand Cross = gc
Feedback: make the grand cross cooldown zero. Not negative cooldown.. I want my gc skill to finish the animation before i can cast it.. Its annoying that im doing the gc skill even after the mobs are dead... E.g. Press gc skill twice within 2sec.. And knight will do gc skill twice.. And animation of gc is like 3seconds long... Let me cast gc after the animation.. Not during animation of tje first casted gc.. Adjust the cooldown..
  • 0

#59 Bamzho

Bamzho

    I am New.

  • Members
  • 4 posts

Posted 03 July 2014 - 07:33 AM

Character :Caine

Feedback type :Skill

Skill :Aura Shield,Shield Fortress

Feedback :Add or Reworked those skill into something like Aura Shield (Reflect damage for 10-15 seconds and Delayed for 30 seconds) or Shield Fortress (Absorb all incoming damage into Health poin,and nullified all Negative buff but the same term applied like cannot move)

 

Skill :Shield Boomerang

Feedback :They Should name the skill into Shield Chain and fix the bug when the Animation start,and get Stunned the shield are not giving damage and change the debuff effect (it should stun for 1-2 second not slow)

 

Skill :Shield Bash

Feedback :Add the Duration of the knock down for 4-5 second and decrease cooldown and also make it 5 level only,But Remove the Damage Effect.

 

Skill :Concentration

Feedback :Instead adding Damage,I rather had buff for Hit and Crit rate in compensate for Dodge and Parry but Without using Aura Stack for 20-30 seconds Duration dan 30 Second Delay

 

Skill :Aura Heal

Feedback :Make it like Chained Heal up to 5x Chained or 3x Chained heal,for 100% up to 300% Heal.

 


  • 0

#60 Kupfner

Kupfner

    Amateur Blogger

  • Members
  • 123 posts

Posted 05 July 2014 - 09:15 PM

Character: CeliaSkyblade
Feedback Type: Skill
Skill (If Applicable): Defender
Feedback: This may be off the topic of Knight Skills, but that's my point. Why is Defender a Warrior Skill? Master Level Warriors have more defense than Master Level Knights with that skill. Yes, we do have shields but the VIT on Greatswords acts like a shield. To be honest it's stupid because the Knight becomes COMPLETELY obsolete at Master Level. Knights should get a major buff and not in the Aura Blade or Aura Armor skills because Warriors can use those too! Warriors need a MAJOR nerf or Knights need a MAJOR buff. Knights need something that make us unique from other classes and make the Knight better defensively than the Monk/Beastmaster/Warrior. Knights basically have no use thanks to these things. Defender if anything needs to be a Knight Skill and removed from Warrior Skills.

Fyi, 10% damage reduction on our shield is far better than 30% def bonus on warrior's defender. Defense only work with normal hit but not something like DOT, damage increase, or penetration, and that 10% damsge reduction is enough imo (but if u ask to buff the damage reduciton i agree so i can absorb more damage again :D)

Character: Dher
Feedback Type: Skill
Skill (If Applicable): shield charge
Feedback: knight sc is awesome... If our sc missed can we maked the cooldown half.. So we can cast it again.. And chance to actually win aduel.. And pls fix the sc.. E. G after i cast sc im still 3 step away from the enemy.. And stun effect is ony 3secs. Walking to the enemy is like 1.5 sec.. I can only hit him once during the 3second stun..
Character: Dher

Lol, max level shield charge cooldown ady short, me as a non p2w players have 12 sec cd on my shield charge, and im still using osiris gears not himmelmez gears, just imagine with the better gears come out later (and now for p2w players) u can often "catch" ur shield charge with low cooldown.

Character :Caine
Feedback type :Skill
Skill :Aura Shield,Shield Fortress
Feedback :Add or Reworked those skill into something like Aura Shield (Reflect damage for 10-15 seconds and Delayed for 30 seconds) or Shield Fortress (Absorb all incoming damage into Health poin,and nullified all Negative buff but the same term applied like cannot move)

Skill :Shield Boomerang
Feedback :They Should name the skill into Shield Chain and fix the bug when the Animation start,and get Stunned the shield are not giving damage and change the debuff effect (it should stun for 1-2 second not slow)

Skill :Shield Bash
Feedback :Add the Duration of the knock down for 4-5 second and decrease cooldown and also make it 5 level only,But Remove the Damage Effect.

Fyi, now u can absorb damage using SF, the basic way to absorb damage is making our damage reduction beyond 100%, and thats now possible with shield rune activate (30%) + shield aura (20%) + shield fortress (50%) + shield damage reduction (10%), and for sure ur armor seed does count. Last time when ymir give invicible buff (but seriously i never abuse them by bugging it myself), i can absorb damage when too many enemies target me by using ymir (and lucky me if in cast process im stunned so i can recast again heheh).

Shield boomerang, change debuff effect? Stun? For real? No, that will be OP with max shield boomerang mastery, ty.

Shield bash 4-5 sec knockdown? Lol we can be a 2nd master of stun lock following priest, another imbalance incoming, no ty.

Edited by Kupfner, 05 July 2014 - 09:19 PM.

  • 0

#61 Bamzho

Bamzho

    I am New.

  • Members
  • 4 posts

Posted 09 July 2014 - 07:03 PM

Fyi, 10% damage reduction on our shield is far better than 30% def bonus on warrior's defender. Defense only work with normal hit but not something like DOT, damage increase, or penetration, and that 10% damsge reduction is enough imo (but if u ask to buff the damage reduciton i agree so i can absorb more damage again :D)

Lol, max level shield charge cooldown ady short, me as a non p2w players have 12 sec cd on my shield charge, and im still using osiris gears not himmelmez gears, just imagine with the better gears come out later (and now for p2w players) u can often "catch" ur shield charge with low cooldown.

Fyi, now u can absorb damage using SF, the basic way to absorb damage is making our damage reduction beyond 100%, and thats now possible with shield rune activate (30%) + shield aura (20%) + shield fortress (50%) + shield damage reduction (10%), and for sure ur armor seed does count. Last time when ymir give invicible buff (but seriously i never abuse them by bugging it myself), i can absorb damage when too many enemies target me by using ymir (and lucky me if in cast process im stunned so i can recast again heheh).

Shield boomerang, change debuff effect? Stun? For real? No, that will be OP with max shield boomerang mastery, ty.

Shield bash 4-5 sec knockdown? Lol we can be a 2nd master of stun lock following priest, another imbalance incoming, no ty.


Yet to reach Damage reduction over 100% is not that easy considering we have to rely to Shield rune activation.. Not to mention The Shield fortress has a very long cooldown.. About Shield boomerang,consider it adding stun effect forum Shield boomerang mastery,and also to have The effect forum Only level 10 and max level 5 Shield boomerang mastery also swap The Shield boomerang and mastery skill Tree with Shield bash location.. The poin is To create mode different kind of Knight gameplay and build.. Maybe just like paladin from RO1 gameplay.. Not just Shield bashing and Shield cannoning.. Maybe with combination of reflect Shield and Shield fortress we have a combo of pura tanker Knight build.. :D
  • 0

#62 Kupfner

Kupfner

    Amateur Blogger

  • Members
  • 123 posts

Posted 10 July 2014 - 12:37 AM

If its easy to get over 100% reduction, knight will be OP lol even with some mins of CD. Shield fortress basically get 2 min cd but cmon, even with osiris set u can reduce it like to 60-90 secs CD, and it will be shorter again once new gears are introduced. Well the problem of stun shield boomerang is when u have max shield boom mastery, its very easy to get the instant buff like 3-4 hits get once and usually multiple times not just only 1-2 times, and u want that equal to judex's priest stun?

Anyway if u want knight to be like ro1 paladin, why not suggest to buff our aoe at cost of our HP? Just like the awesome GC paladin, cos our aoe is weakest compared to other tank's aoe (at least need to acitvate ur aura blade which is not good). Why not ask instead of stun improvement, something knock back (force enemy to move backward) like ro1? That would be awesome yet also not hurt the balance imo.
  • 0

#63 Bamzho

Bamzho

    I am New.

  • Members
  • 4 posts

Posted 10 July 2014 - 08:34 PM

If its easy to get over 100% reduction, knight will be OP lol even with some mins of CD. Shield fortress basically get 2 min cd but cmon, even with osiris set u can reduce it like to 60-90 secs CD, and it will be shorter again once new gears are introduced. Well the problem of stun shield boomerang is when u have max shield boom mastery, its very easy to get the instant buff like 3-4 hits get once and usually multiple times not just only 1-2 times, and u want that equal to judex's priest stun?

Anyway if u want knight to be like ro1 paladin, why not suggest to buff our aoe at cost of our HP? Just like the awesome GC paladin, cos our aoe is weakest compared to other tank's aoe (at least need to acitvate ur aura blade which is not good). Why not ask instead of stun improvement, something knock back (force enemy to move backward) like ro1? That would be awesome yet also not hurt the balance imo.


I prefer The matyr reckoning skill or The reflect Shield skill from paladin.. Well The point about Shield fortress right now is that skill is useless,we need upgrade or reworked on Shield fortress.. About our AoE,is fair enough When we use aura sword (btw I am using aura sword right now,not aura armor like other Knight).. With The stun effect from Shield boomerang can Only get from Shield mastery Would have to sacrifice a Lot of skill poin,Which make it balance don't you think.. :D
  • 0

#64 SolM77186

SolM77186

    Amateur Blogger

  • Members
  • 158 posts
  • LocationFrance (Paris)
  • Playing:Ragnarok Online 2
  • Server:ODIN

Posted 16 July 2014 - 04:59 PM

Nothing about the OP shield canon ? no nerf ?...i don't understand why ppl talk about priest while their class got OP things... normally a tank can tank but could not be able to one shot ? excepted on RO2 only ?


  • 0

#65 Cleftobismal

Cleftobismal

    I made it Off Topic

  • Members
  • 55 posts

Posted 16 July 2014 - 05:16 PM

Battle Tactics  . . .  1,000 INT = 400% additional crit damage thus Crit Damage = 5 Times the amount of normal. . .  .   Should be it be nerfed or stay the same? /o/

 

 

Yay or Nay? 


  • 0

#66 Shinyusuke

Shinyusuke

    Too Legit To Quit

  • Members
  • 2064 posts
  • LocationItaly
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 17 July 2014 - 01:47 AM

Nothing about the OP shield canon ? no nerf ?...i don't understand why ppl talk about priest while their class got OP things... normally a tank can tank but could not be able to one shot ? excepted on RO2 only ?

 

Shield cannon do about 1000% of our attack power at max level so not so different from the other classes finiscer, you need 10 skill points max it, it's at the end of the tree so you need to unlock the others before, it hit in 3 times so the possibility to dodge or parry at last part of the damage is higher. He requires 3 aura to be activated... now lets see how a tank generate aura: there is bash that generate 1 aura if don't miss and...... shield bash that generate 2 aura knoking down enemy for 3 sec and doing quite no damage and..... nothing else :o, the cool down is so high that can't be used 2 times in a row (in pvp means only one if you are still alive after all the time you need to do it once), need to be said that it do extra damage about 100% if the enemy is knocked down i assure t
Whith the actual defence rate you don't even notice the difference.

 

Battle Tactics  . . .  1,000 INT = 400% additional crit damage thus Crit Damage = 5 Times the amount of normal. . .  .   Should be it be nerfed or stay the same? /o/
 
 
Yay or Nay?


Nay! For a few simple reasons:
1) you need exactly 3 skill points to have it: 1 to reach, 2 to max,
2) knights doesn't have INT in their gears because we don't have benefits except BT
3) If you put stats points in INT for BT you obviously don't put them in the other stats, VIT for example is a good stat since the bonus def, STR is good for parry
4) AGI for a knight is quite useless (it's too low to have a usefull dodge) but needed if to add crit, so if you want an usefull bt you need to spend points in the 2 more useless stats for a tank class (i not even consider WIS)

So in the end you need a lot of useless INT to use BT, you need a lot of additional AGI to have a decent crit ( and you don't have a nice basic amount on gears), and to have them you need to subtracts points from other stats.

A full geared osiris with all 20% blue seedrunes can't go after the 25% crit so every duel (normal buels last 2-3 hits) there is 1 possibility out of 4 to not even crit at all.

Now go back in the priest skill tree (that i play too so i know what i say) and say me how easier is to be OP since priests don't need "useless" stats to generate "aura" have only to hit a button, can heal in no time etc etc.

Ps i forgot to say knight need 3 aura also to heal the equivalent of their pattack that is more or less 1/8 of our hp.
  • 0

#67 Cleftobismal

Cleftobismal

    I made it Off Topic

  • Members
  • 55 posts

Posted 17 July 2014 - 03:00 AM

 

Shield cannon do about 1000% of our attack power at max level so not so different from the other classes finiscer, you need 10 skill points max it, it's at the end of the tree so you need to unlock the others before, it hit in 3 times so the possibility to dodge or parry at last part of the damage is higher. He requires 3 aura to be activated... now lets see how a tank generate aura: there is bash that generate 1 aura if don't miss and...... shield bash that generate 2 aura knoking down enemy for 3 sec and doing quite no damage and..... nothing else :o, the cool down is so high that can't be used 2 times in a row (in pvp means only one if you are still alive after all the time you need to do it once), need to be said that it do extra damage about 100% if the enemy is knocked down i assure t
Whith the actual defence rate you don't even notice the difference.

 
Nay! For a few simple reasons:
1) you need exactly 3 skill points to have it: 1 to reach, 2 to max,
2) knights doesn't have INT in their gears because we don't have benefits except BT
3) If you put stats points in INT for BT you obviously don't put them in the other stats, VIT for example is a good stat since the bonus def, STR is good for parry
4) AGI for a knight is quite useless (it's too low to have a usefull dodge) but needed if to add crit, so if you want an usefull bt you need to spend points in the 2 more useless stats for a tank class (i not even consider WIS)

So in the end you need a lot of useless INT to use BT, you need a lot of additional AGI to have a decent crit ( and you don't have a nice basic amount on gears), and to have them you need to subtracts points from other stats.

A full geared osiris with all 20% blue seedrunes can't go after the 25% crit so every duel (normal buels last 2-3 hits) there is 1 possibility out of 4 to not even crit at all.

Now go back in the priest skill tree (that i play too so i know what i say) and say me how easier is to be OP since priests don't need "useless" stats to generate "aura" have only to hit a button, can heal in no time etc etc.

Ps i forgot to say knight need 3 aura also to heal the equivalent of their pattack that is more or less 1/8 of our hp.

 

A tank class needs more self healing . . . . hmm. /o/


  • 0

#68 xMagik

xMagik

    Amateur Blogger

  • Members - No Sig
  • 440 posts
  • LocationLimbo
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 23 July 2014 - 11:45 PM

 

Shield cannon do about 1000% of our attack power at max level so not so different from the other classes finiscer, you need 10 skill points max it, it's at the end of the tree so you need to unlock the others before, it hit in 3 times so the possibility to dodge or parry at last part of the damage is higher. He requires 3 aura to be activated... now lets see how a tank generate aura: there is bash that generate 1 aura if don't miss and...... shield bash that generate 2 aura knoking down enemy for 3 sec and doing quite no damage and..... nothing else :o, the cool down is so high that can't be used 2 times in a row (in pvp means only one if you are still alive after all the time you need to do it once), need to be said that it do extra damage about 100% if the enemy is knocked down i assure t
Whith the actual defence rate you don't even notice the difference.

 
Nay! For a few simple reasons:
1) you need exactly 3 skill points to have it: 1 to reach, 2 to max,
2) knights doesn't have INT in their gears because we don't have benefits except BT
3) If you put stats points in INT for BT you obviously don't put them in the other stats, VIT for example is a good stat since the bonus def, STR is good for parry
4) AGI for a knight is quite useless (it's too low to have a usefull dodge) but needed if to add crit, so if you want an usefull bt you need to spend points in the 2 more useless stats for a tank class (i not even consider WIS)

So in the end you need a lot of useless INT to use BT, you need a lot of additional AGI to have a decent crit ( and you don't have a nice basic amount on gears), and to have them you need to subtracts points from other stats.

A full geared osiris with all 20% blue seedrunes can't go after the 25% crit so every duel (normal buels last 2-3 hits) there is 1 possibility out of 4 to not even crit at all.

Now go back in the priest skill tree (that i play too so i know what i say) and say me how easier is to be OP since priests don't need "useless" stats to generate "aura" have only to hit a button, can heal in no time etc etc.

Ps i forgot to say knight need 3 aura also to heal the equivalent of their pattack that is more or less 1/8 of our hp.

 

this is why i'm having a hard time to make a build for knight


  • 0

#69 VanS3n

VanS3n

    Awarded #1 Troll

  • Members
  • 949 posts
  • Twitter:vans3n
  • LocationItaly | Philippines
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 06 August 2014 - 07:03 AM

so how are the knights these days?
  • 0

#70 Shinyusuke

Shinyusuke

    Too Legit To Quit

  • Members
  • 2064 posts
  • LocationItaly
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 06 August 2014 - 08:38 AM

higher defence (thanks to the new shield)

high normal damage (thanks to the new mon max damage)

crazy critical damage (also if they nerfed our critical rate 1AGI=1CRIT)

low skill damage except for shield boomerang and shield cannon when maxed (we still have the old skills balance)

ridicolous healing skill (still bugged)

 

we are not so bad i can say we are the last tank class remained in game since warriors are all dps, monks are quite exinct and beastmaster disappear a few monts ago O_O


  • 0

#71 Loukisatos

Loukisatos

    I am New.

  • Members
  • 2 posts

Posted 07 August 2014 - 10:53 AM

Character:knight

Feedback Type(stat effectiveness vit  and str)

Skill (If Applicable):

Feedback:honestly knight is supposed to be the largest defense character so why not make it be the only class that gets three defense per vit? and three parry from str. No I am not suggesting more damage but more actual damage reduction in a sense.

 

 

Character:knight

Feedback Type(sheild wall defense buff)

Skill (If Applicable):25% of knights defense increase skill to whole party

Feedback:look if anything knight is clearly supposed to have over other classes its the highest defense

 

Character:knight

Feedback Type(skill aura heal)

Skill (If Applicable):aura heals honestly just get rid of it its useless it doesn't heal anything unless maxed and its rather expensive on skill points for what little effect it gives.

Feedback:replace it with a good defense buff or something to increase the knights damage directly.

 

Character:knight

Feedback Type(skill)

Skill (If Applicable):Unmoveable: while the knight stands in one spot they have a 0% chance of being criticaled passive skill one point

Feedback:this could be placed as part of sheild fortress as a passive

 

Character:knight

Feedback Type(skill)

Skill (If Applicable):grand cross

Feedback:instead of it just hittting ten targets have it also increase damage for each aditional target after one adding 100% for each enemy attacked this way would cap at the ten enemy amount as not suggesting increase of how many can be attacked

 

 

Character:knight

Feedback Type(skill)

Skill (If Applicable):new skill idea brick wall

Feedback:brick wall,a attack thats damage comes directly from the knights defense stat

 


Edited by Loukisatos, 07 August 2014 - 01:38 PM.

  • 0

#72 Shinyusuke

Shinyusuke

    Too Legit To Quit

  • Members
  • 2064 posts
  • LocationItaly
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 07 August 2014 - 10:29 PM

Some of your suggestions seems a good start point butsome are really too op like Unmoevable
  • 0




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users