Nothing about the OP shield canon ? no nerf ?...i don't understand why ppl talk about priest while their class got OP things... normally a tank can tank but could not be able to one shot ? excepted on RO2 only ?
Shield cannon do about 1000% of our attack power at max level so not so different from the other classes finiscer, you need 10 skill points max it, it's at the end of the tree so you need to unlock the others before, it hit in 3 times so the possibility to dodge or parry at last part of the damage is higher. He requires 3 aura to be activated... now lets see how a tank generate aura: there is bash that generate 1 aura if don't miss and...... shield bash that generate 2 aura knoking down enemy for 3 sec and doing quite no damage and..... nothing else
, the cool down is so high that can't be used 2 times in a row (in pvp means only one if you are still alive after all the time you need to do it once), need to be said that it do extra damage about 100% if the enemy is knocked down i assure t
Whith the actual defence rate you don't even notice the difference.
Battle Tactics . . . 1,000 INT = 400% additional crit damage thus Crit Damage = 5 Times the amount of normal. . . . Should be it be nerfed or stay the same? /o/
Yay or Nay?
Nay! For a few simple reasons:
1) you need exactly 3 skill points to have it: 1 to reach, 2 to max,
2) knights doesn't have INT in their gears because we don't have benefits except BT
3) If you put stats points in INT for BT you obviously don't put them in the other stats, VIT for example is a good stat since the bonus def, STR is good for parry
4) AGI for a knight is quite useless (it's too low to have a usefull dodge) but needed if to add crit, so if you want an usefull bt you need to spend points in the 2 more useless stats for a tank class (i not even consider WIS)
So in the end you need a lot of useless INT to use BT, you need a lot of additional AGI to have a decent crit ( and you don't have a nice basic amount on gears), and to have them you need to subtracts points from other stats.
A full geared osiris with all 20% blue seedrunes can't go after the 25% crit so every duel (normal buels last 2-3 hits) there is 1 possibility out of 4 to not even crit at all.
Now go back in the priest skill tree (that i play too so i know what i say) and say me how easier is to be OP since priests don't need "useless" stats to generate "aura" have only to hit a button, can heal in no time etc etc.
Ps i forgot to say knight need 3 aura also to heal the equivalent of their pattack that is more or less 1/8 of our hp.