Guys let me make it clear that I'm not complaining about the damage output of rogues as it is now. And for one, we are actually one of those lucky classes that weren't affected much by bugs. I am merely stating the fact that when you compare our class to other dps, we are far behind (not implying on damage only). I will try and break down some points and maybe it'll spark something. You peoplez are so negative. I like.
1.Class bonus : We get 3 dodge with every agi. They get 3 hit every agi + additional hit from gears (Earrings, Necklace and Weapons) What does a dps class need? dodge or hit?
2.Disable : CM requires 5 combo points to get the most out of it. They need only to press a hotkey to stun and deal much more damage than our CM. Rangers can trap where they stand so when you use DI, you also give yourself a free stun
3.Healing : Gangster P heals gradually, requires combo points, and has like 20ish cooldown. Grimtooth heals instantly, is spammable, and stacks when you hit more than 1 (bugged atm and probably not gonna be fixed soon)
4.Survivability: We have smokebomb which is completely useless when you have DoT on you since it cancels it out. Assassins have turtle mode 50% def and 5 sec invulnerability. Rangers can use Impact Arrow then Acrobatic, ankle snare and windwalk the F out
5.Chasing capability: Rogues have what? smokebomb DI attack for awhile til we get 5CP or til mastery procs then kick. Sins/Rangers, I don't even have to mention it.
6.Class Buff (MY FAVORITE) I admit that 20% crit is kinda OP but what is it for when you can't even hit and UD doesn't proc? Ranger's AC gives 10% agi. If they have 2k then they get an extra 200 agi (an extra 600hit 400dodge 400crit) Sins have constant SC and SF with most skill damage above 375% compared to our DA 250%, CM at LV 10 251%, and Dual Stab at LV 10 294% (Sins have DA & Deadly Blow too).
7.AOE: I don't care much about this but wth. We have rolling cutter with bleeding that stacks ONLY if it crits. Sins have Shadow Claw and Grimtooth (that heals too). We can't compare Rangers with us coz it's more of Rogue/Sin and Ranger/Wiz/Sorc and other AOE classes.
Only thing that's on par with other class is our Moonlight Dance and that is to say again, if it hits/crits and the only unique skill for us is that single target 40% more damage MoD which other classes benefit from it too. Writing all that down might open your eyes and see where our class needs improvement.
And last thing, Yes our buff is unique and I too would not want to change that "gambling" effect it has, but keeping it and knowing where the state of the game is doesn't make sense. It could still work if they improve the chances of procing it and I think they can improve on our low damage dealing skills by increasing the chances of our combo mastery.
This is how I see where our class is and I still stand on what I said that rogues are behind other DPS classes.
EDIT: More feedbacks please. I love bumping heads with you guys. Gives me more ideas to improve stuff. + This thread is getting hotter and ahead of other classes. They might actually notice our little numbers