Character:Shuu
Feedback Type: (Skill/Suggestion)
Skill (If Applicable):Raging Quadruple, Blade Grasp, Zanshin,and Shadow Boxing,
Feedback:I'm quite dissappointed with monks in RO2. We're neither tanks nor dps. We're at the bottom when it comes to dps, aoe, and taking damage. So what are we for exactly? The only time some of us are proficient is when we're totally geared while other classes have their skills to build a foundation for the class to be useful so the gear requirements aren't as neccessary compared to a monks. I'll sugguest some skills from the monk class in RO and some of my own ideas then try to make an effort to adapt the skills to RO2's standard. But keep in my that these suggestion have a true purpose and that is to build the Monks offensive combo prowess(dps) rather than the tanking aspect.
=Offensive Active=
Raging Quardruple Blow
-Raging Blow is the main combo starter prior to an opening for heavy tackle. Since our dps is not as good as the other classes I believe that we should add a bonus. This bonus is the Raging Quadruple Blows. Raging blow needs 5 points in order to use heavy tackle. When one is using raging blow the raging blow automatically turns into Raging Quadruple Blow upon the proc but only when the user have 5 points. At 5 points there's a 30%(maxed) chance of throwing a 1-2-3 combo instead of the raging blow's single punch. The skill does not consume points but it needs 5 as a requisite.
Lv.1-Every Raging Blow with spirit points maxed(5sp) will grant you a 10% chance to automatically proc a Raging Quadruple Blow instead of a Raging Blow, after the execution of the raging blow an extra 1-2-3- combo(3 hits total) continues attacking the target and inflicts damage equaling 222% of your Physical Damage. 10 second cooldown.
Lv.2-Every Raging Blow with spirit points maxed(5sp) will grant you a 20% chance to automatically proc a Raging Quadruple Blow instead of a Raging Blow, after the execution of the raging blow an extra 1-2-3- combo(3 hits total) continues attacking the target and inflicts damage equaling 444% of your Physical Damage. 8 second cooldown.
Lv.3-Every Raging Blow with spirit points maxed(5sp) will grant you a 30% chance to automatically proc a Raging Quadruple Blow instead of a Raging Blow, after the execution of the raging blow an extra 1-2-3- combo(3 hits total) continues attacking the target and inflicts damage equaling 666% of your Physical Damage. 6 second cooldown.
=Buff Defensive=
Blade Grasps
-The original skill monk is called Root. It's a skill that utilize an active mode of parrying/blocking oncoming attacks. In RO it's usually for trapping other players that are attacking the monk one on one but in this game I believe that as a dps we need to play a role that can attack AND defend in battle. This skill is called Blade Grasp. As obvious as the name sounds it's for parrying or grabbing the attacker's weapon.
Lv.1-Requires 4 points to use with a 45% chance of parrying the oncoming attacks for 3 seconds-does not apply AoE. This comes with a 18 second cooldown.
Lv.2-Requires 3 points to use with a 30% chance of parrying the oncoming attacks for 5 seconds-does not apply AoE. This comes with a 12 second cooldown
Lv.3-Requires 2 points to use with a 15% chance of parrying the oncoming attacks for 8 seconds-does not apply AoE. This comes with 6 second cooldown.
AND maybe to make it more challanging there should be a skill proc icon just like how when a jupitel thunder skill proc, Blade Grasps should aslo have a proc and we need to actually do the parrying ourselves. I believe this would be more fun and entertaining to do but I think this would be pretty broken lol
Lv.1-Requires 1 point to use which parry the oncoming attacks for 12 seconds-does not apply to AoE. One must press the "Parry" skill in order to parry.This comes with a 8 second cooldown.
Lv.2-Requires 1 point to use which parry the oncoming attacks for 8 seconds-does not apply to AoE. One must press the "Parry" skill in order to parry. This comes with a 6 second cooldown
Lv.3-Requires 1 point to use which parry the oncoming attacks for 6 seconds-does not apply to AoE. One must press the "Parry" skill in order to parry. This comes with a 4 second cooldown.
=Passive=
Shadow Boxing
-A buff similar to fear breeze that complements the damage for utilizing the Raging Quadruple Blow. Upon each proc for Raging Quadruple Blow a "Shadow Boxing Effect" will take place which further improves the combo and gives special bonus
Lv.1-Every Raging Quadruple will grant you with the "Shadow Boxing Effect" increasing your crit rate by .5% and deals an additional 3% damage for Raging Quadruple Blow. This effect may stack up to a maximum of 5 times and last 4 seconds. Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
Lv.2-Every Raging Quadruple will grant you with the "Shadow Boxing Effect" increasing your crit rate by 1% and deals an additional 6% damage for Raging Quadruple Blow. This effect may stack up to a maximum of 5 times and last 6 seconds. Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
Lv.3-Every Raging Quadruple will grant you with the "Shadow Boxing Effect" increasing your crit rate by 1.5% and deals an additional 9% damage for Raging Quadruple Blow. This effect may stack up to a maximum of 5 times and last 8 seconds. Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
Lv.4-Every Raging Quadruple will grant you with the "Shadow Boxing Effect" increasing your crit rate by 2% and deals an additional 12% damage for Raging Quadruple Blow. This effect may stack up to a maximum of 5 times and last 10 seconds. Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
Lv.5-Every Raging Quadruple will grant you with the "Shadow Boxing Effect" increasing your crit rate by 3% and deals an additional 15% damage for Raging Quadruple Blow. This effect may stack up to a maximum of 5 times and last 12 seconds. Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
Zanshin-Toggle Buff
-with skills such as Evasion that only increase your dodge rate by 20% for 10 seconds at level 5, this skill "Zanshin" would complement the 10 second buff and further increasing the dodge rate, movement speed, and dps for the monk's striking speed.
Requirement-Similar to going into fury mode. Needs 5 spheres. With a 60 second cooldwon.
Lv.1-Temporarily quicken your reflexes, increasing your Dodge Rate by 2%, Movement Speed by 3%, and Haste .4%.
Lv.2-Temporarily quicken your reflexes, increasing your Dodge Rate by 4%, Movement Speed by 6%, and Haste .8%.
Lv.3-Temporarily quicken your reflexes, increasing your Dodge Rate by 6%, Movement Speed by 9%, and Haste 1.2%
Lv.4-Temporarily quicken your reflexes, increasing your Dodge Rate by 8%, Movement Speed by 12%, and Haste 1.6%
Lv.5-Temporarily quicken your reflexes, increasing your Dodge Rate by 10%, Movement Speed by 15%, and Haste 2.0%
That's all folks!!
OH and another thing. GIBE US BACK OUR ACO SKILLS BUT NERF IT REALLY GOOD!!!! So that priests won't be totally useless lol.......like us...
Edited by toumakoukin, 23 February 2014 - 08:12 PM.