Character: SoulEater
Class: Monk
1. I second the person who said; "The way Monk sit is lame and it should look more as meditation"
2. I do think that we are not an AOE class, but it would be nice to have a lower cd in ours for more threat generation when tanking and increase our capacity of farming while in parties (kill many mobs at a time or tank them).
3. Spirit spheres flying around the monk would look soooooooo AWSOME!!
4. I think people and RO2 designers need to understand that a monk should be viable in either a tank and a dps position, and not only as a Tank Class (Even knight can make awesome dps builds with the increase in crit damage per every point of int, meaning you can build a agi, str, int dps Knight (I´ve seen the damage and it´s awesome))
This being said, I think a Monk should be able to choose for a path of gear and skills to be a really good dps without having to be a tank (combo Monk as a dps build and a Non-Combo Monk (Spam Lightning Crush and once in a while use other abilities) for Tank (for tank get more benefits for HP and def)
5.- In my most sincere opinion it is bad in term of balance to add Dodge and Hit in one same stats because the agi classes will benefits from this stat in a tremendous way since they obtain those stats from most of their gear plus cards and additional stats.
6.- A Knuckle is not a Bracelet (please help the Monks avoid serious injuries to their hands due to the scammers selling bracelets as Knuckles)
7.- In terms of fluent animation giving the monks 2 Knuckles would allow nice combo animations (We can use our left hand). In case this is not a viable idea, you can always use the right hand for punching and left hand for throwing spirit spheres (you can add flying spirit spheres around the left hand and have the monk throw them and use them with his left hand)
8.- Lightning Walk might be an awesome stun, however it has a chance of missing (plus the additional bugs and high CD) (A really BIG CHANCE OF MISSING due to the "balanced" stats)
9. A monk only using his right fist to hit the enemy might look as a boxers using only JAB with his right arm (not cool). In RO1 this did not had a really big impact due to the game being 2D.
10. You can leave the kick for the taekwondo only if you will add the job (if you have no intentions of including the job, then give kick skills to the monk (might add fluidity to the animation combos)