Discussion: Crecentia - Crecentia - WarpPortal Community Forums

Jump to content


Photo

Discussion: Crecentia


  • Please log in to reply
20 replies to this topic

#1 Njoror

Njoror

    Too Legit To Quit

  • Retired
  • 1936 posts
  • Playing:Nothing

Posted 21 February 2014 - 04:10 PM

Hello, everyone.

 

We want to gather feedback on each class to better balancing.

 

This thread will be about the Crecentia class. If you've played Crecentia and have some constructive feedback to give to help improve the class, use this thread as that platform.

 

To make things easier to read, please use the following form:

 

Character:

Feedback Type(Example: Skill/Stats/Suggestion)

Skill (If Applicable):

Feedback:

 

We appreciate all feedback given, and will use it when discussing changes to the studio.

Also, if you think another category in the form is required, let me know and I'll change it up!


  • 0

#2 Quetzalcoatlx

Quetzalcoatlx

    Awarded #1 Troll

  • Members
  • 636 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 21 February 2014 - 04:36 PM

Is this a QQ section or what? LOL

Character: Quetzalcoatlx

Feedback TypeSkills / Weapon / Stats

Skill (If Applicable): Ignition!!! and too much 10/10 skills

Feedback: 

------------SKILLS

-Ignition ----- Ignition is supposed to double the atk/matk that str/int gives but its gonna be too much. I suggest giving us a slight increase or balance the increase of ATK and MATK that STR and INT gives. I am a STR type crecentia it annoys me whenever I see Str only gives 4 ATK and INT gives 5 MATK. Gonna wait for Ignition to work! but.... I hope it will not NERF us crecentia's. I can also suggest that make Ignition a 1/1 buff for Crecentia only.

-10/10 ---- I look at other classes skill builds but theirs work perfectly fine because there is not much 10/10 but crecentia have 4-5 10/10 this game only gives 69 skill points. I suggest decreasing some of it but stay with the same effect!

-Crucio ---- Crucio bugs everyone. Whenever I win(which is always) and I've casted crucio to them successfully their HP will be stucked at 1 and they can't skill or heal. 

-Physical Power ---- Crecentia have too much Magic Attack based skills which is biased. There should be balancing between numbers of skill that are MATK based and ATK based.

-Imperio ---- Is useless. it decrease 100% haste. who needs haste. This game is all about skills. you won't really notice if they attack or what. This should be change to something interesting like -vigor or -cast speed.

-Mayhem ---- since Imperio is useless. No one put points in this skill. and it is only 30% when imperio hits. And imperio's cooldown is 1min. It would've been good if Imperio wasn't a requirement for this skill. Make it Levicorpus or when Tempest hits.

 

--------------STATS

Crecentia is an ATK or MATK based depending on your builds but it is not fair to not have AGI in our gears. Its like telling .. yeah you got insane attack but you will never ever hit them assasins and rangers. I suggest giving us a little amount in gears 30-50 is reasonable. As long as it gives us a chance to hit. This game has an insane DODGE so us Crecentia barely hit people. We just hang on because of the Furnuculus that never miss.

 

-----------------GEARS

Scythe - Pre-AoV Scythes have equal amount of Physical Atk and Magic Atk. For me a STR type crecentia whos power is Physical. Im very disappointed because the attack was lowered to more than a half. I have 15k Magic Power but my Physical is just 6k. NOTE: Im a STR type. Its really unfair for me. Although I'm doing good. I could be better if it got fixed. PLEASE!

Osiris Scythe also doesn't give STR which is really unfair. It has High Magic and High Int but it has Small Atk and No Str. 

 

THANK YOU VERY MUCH!!! I KNOW I HAVE MORE BUT I CAN'T REMEMER! I HOPE YOU READ THIS AND DO SOMETHING ^_^

 


Edited by kuyakayson12, 28 May 2014 - 01:39 PM.

  • 2

#3 shunoin

shunoin

    I made it Off Topic

  • Members
  • 20 posts
  • Playing:Ragnarok Online 2
  • Server:ODIN

Posted 21 February 2014 - 06:33 PM

Character: Mahena

Feedback Type: Skills /Weapon/Stats

Skill (If Applicable):

 

SKILLS:

Crucio- I honestly have no idea what you guys were thinking when you decided to lower the dot like this. It feels as if Crucio is useless with how little damage is done and since it's one of the first skills you get as an Alter it really should not be that way. I liked it the way it was before, the way it is now it's not even worth it to level that skill. I demand more damage, thank you.

Contigency- From what I've read the DoT has been increased on this one. Well I haven't noticed anything in regards to it even though I put a lot of my stats in STR as it is STR based. It also missed very very often. But is another thing I will talk about later. 

Imperio- Probably the definition of useless if it wasn't for Mayhem. I'll direct you guys back to  what Quetzalcoatlx already wrote. 

Land of Darkness- It finally hits! It still doesnt do much damage though. I feel this skill had a lot more potential if the dmg was boosted a bit.

most skills in general: Too many skills require 10 skill points to be used to level them fully. We will never have enough skill points to use so I suggest just like the first poster: decrease them. For the love of God: decrease them!

Awake Darkness- Since all other classes get a full heal when they transform into their respective forms. Sms and Cres' should get a full heal too. Also, on the aesthetic side: I wish you could distinguish transformed Crecentias from other transformed ones. We pretty much look so much alike that you can't even tell if the toon is female or male aside from the animations and the voices. 

 

WEAPON

As soon as you hit Master Level you're not even having a choice anymore: You go and skill your Cres on magic or you loose and go home. I don't think that this is fair. As Crecentia's are both Str and Int based I'd love to have more use of the STR we actually need to perform some really good attacks. A pure INT based Cres is boring at best and it really should be a choice instead of a must. I don't wanna be INT based and I'm barely hanging on with how the things are now as weapons don't give you much STR at all...if they even do! Only the gear gets STR by now and Weapons only have Magic Attack Power and a good bunch of INT. Please give us our STR back! 

 

STATS

Crecentia's really need a lot more AGI in their armor. Period. We rarely hit our opponent with the amount we have now...also: our Hit Rate sucks. It's so much of a joke that I feel like crying.

 

 

 

Feedback:

Crecentia is a wonderful class to play but simply not at the moment as DoTs feel like they're broken. I'm not even making as much damage as I used to pre-AOV and that is saying something as I was still on Colo T1 gear back then. Cres are wonderful for crowd control but no one ever takes them in parties anymore as long as it isn't for large mobbing groups. We're pretty much going down with what we are now since we're (as weird as it sounds) very much useless as we're based on our DoTs alone (don't look at me like this, we're supposed to be only relying on DoTs okay) and these damn things don't want to do a lot of damage aside of Furnunculus.

As I stated above I'd appreciate t if we had a choice between STR and INT. 

I'd also appreciate a self heal but that would probably be too much to ask. A (temporary) group buff would be nice too but all I really want for now is those DoTs to work or else my poor Cres will have to be on standby longer until something is finally done. 
 

Many many complains in hope for a better Crecentia. Thank you for reading, I hope it helps!


Edited by shunoin, 21 February 2014 - 07:03 PM.

  • 0

#4 YamiSuki

YamiSuki

    I made it Off Topic

  • Members
  • 15 posts
  • Playing:Nothing

Posted 22 February 2014 - 02:20 AM

Character: Yami Lotus

Feedback TypeSkill/Stat/Gears

Skill (If Applicable): 

Feedback:

Skill:

Crucio: I thought that the low DoT applied from the skill is too low because you put it at 13~23% (or im not sure wat it is at level 1/10). It should be 130%~230% since its a base Matk (just like all other magic skills). 

Contigency: Despite the increase of the % in this skill, the actual output DoT is much lower than before the DoT fix patch (1/8 patch). It used to be 5% stack up to 25% (5/5) and now at max it is like 26% (10/10) with 5 stacks is 130%. 

Furnunculus: This DoT supposed to increase 4% every 5sec but I have never seen it increases the DoT at all ( I might be wrong but for me the DoT always stay at 1 fix of number.

Stigma Mastery: at 6/6 it supposed to last the Stigma 5sec longer but since the time I max it, I dont really feel any different between Stigma stay time. ( Yes I tested it and by the time I use the 2nd LoD (land of darkness) the 5 stacks of Stigma is gone as well)

Evanesco: 10/10 give 20% reflect. In this game 20% reflect mean almost nothing. I dont really see any point of putting this skill up to 10/10. Maybe a change to reduce Dodge would be a better idea.

 

Gears:

Armors:

- I thought that we would be needing Cast speed more than Haste in compare with Monk gears with fully cast speed instead of Haste (I mean c'mon when did a 99.99% instant skill class need any cast speed?)

- I do think that Cres need a good amount of Strg/Int in all of our armors instead of Int here and Strg there as well as in Weapon.

- Weapon should be giving Strg as well. 

- What make me curious is that why the heck is our weapon having Parry o.o?? I mean why Parry out of everything while other classes getting Hit/Crit (SMs has extreme Hit buff) and we are not even a Tank base class.

- Last but not least Hit/Agi. I am an Int/Agi base class (Cres has 7 mag skill/ 4 physic skill) but I miss on everyone. I thought that we would really need to pay attention to Cres Hit chance/Agi stat.

 

In conclusion: I will just summery what I think it should be focus on.

- Fix DoT + Revamp some of our useless skill (Evanesco)

- Revamp our Armor/Weapon stats (Strg/Int/Agi distribute on all of our armors + cast speed)

​- Maybe a buff for ourselves or group buff would be nice (every time in a raid I see ppl start buffing while I do nothing until they are done is quite annoying lol)

 

P/s Imperio is not really that useless in my opinion. It decrease acceleration (which I think is cast speed not haste) so it is a good skill against caster such as Sorc + Wiz just saying.

 


  • 0

#5 Quetzalcoatlx

Quetzalcoatlx

    Awarded #1 Troll

  • Members
  • 636 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 22 February 2014 - 05:38 AM

 

P/s Imperio is not really that useless in my opinion. It decrease acceleration (which I think is cast speed not haste) so it is a good skill against caster such as Sorc + Wiz just saying.

 

 

Haste is Attack Speed. Well you can always check :) I've tried some build Pre-AoV and it decreases Haste.


Edited by kuyakayson12, 22 February 2014 - 05:38 AM.

  • 0

#6 YamiSuki

YamiSuki

    I made it Off Topic

  • Members
  • 15 posts
  • Playing:Nothing

Posted 22 February 2014 - 09:04 AM

Well Bud I have tested while it said Acceleration. According to Ymir form of other classes 15% acceleration = 15% cast speed. Yes I do know Haste = Attack speed but I cant even see our attack speed increase at all (I might be wrong right here)

 

Imperio at 5/5 decrease 100% acceleration for 30sec + Mayhem do 5sec Silent for 30% at 3/3.

 

I tested it on caster after AoV. I am positive on it decrease cast speed it might has changed after the last patch but before this patch it decrease cast speed. :)


Edited by YamiSuki, 22 February 2014 - 09:05 AM.

  • 0

#7 Quetzalcoatlx

Quetzalcoatlx

    Awarded #1 Troll

  • Members
  • 636 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 22 February 2014 - 12:30 PM

are you using it? well. if you decrease someone's cast speed by 100% they cant skill... it doesnt make sense :) 


  • 0

#8 Lanie

Lanie

    Amateur Blogger

  • Members
  • 494 posts
  • LocationAlberta
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 22 February 2014 - 02:37 PM

are you using it? well. if you decrease someone's cast speed by 100% they cant skill... it doesnt make sense :)

Based on performance pre-AoV, which is when there was no cast speed (when Haste said how fast your skills applied), Imperio's 100% was measured to double the cast time of the target it was applied to (a 1s skill took 2s to cast). At this time, if it still only affects haste, it will double the wait time between normal attacks, or if it affects cast speed it will double the wait time for the casting.

However, if Imperio started targeting Vigor (doubling the wait time of skill cooldown), that would have an extrodinary effect.
  • 0

#9 YamiSuki

YamiSuki

    I made it Off Topic

  • Members
  • 15 posts
  • Playing:Nothing

Posted 22 February 2014 - 10:20 PM

Yes I am using it at the moment. According to what I know, it seem to make the target uncastable or at least that was what it did in the Colo when i was against a Wizard and he couldnt do anything except instant skill. Again I might be wrong but I just throw in what I know :)


  • 0

#10 lonelyx20

lonelyx20

    I made it Off Topic

  • Members
  • 23 posts
  • LocationIn your hearts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 23 February 2014 - 06:40 PM

Character: Sality

Feedback Type: Skill

Skill (If Applicable): 

Feedback:

 

Skill

 

Evanesco - This skill is so useless, even before and after the balance. Even you level it further. It give's 20% reflect based on the mob's dmg. Might think it's useful against bosses since you can target a small area but, no... Cres aren't tanks, why not make this a party buff that can do 20% reflect on all monsters than to cast it every time... Cres don't have a single buff made anyway.

 

Contigency - Another sad fact after the fix in the mid december, though it was fix, i still find it useful, but high maintenance. I suggest to prolong the duration of the debuff. It's only stackable until 5% anyway.

 

Crucio- This became useless DoT. I don't want another DoT anyway since Furnunculus and LoD can do all the Job. It would be better if this skill became a no-cast spell than to have 2 sec cast. The damage is still pretty neat.

 

 

 

 

Suggestion

 

I find Cres on the good state atm. Since I'm an Int-Type. But to clarify, on some confusion. 

If you want to make Cres a purely Int-Based class. Better make all other str-type skills of Cres to become int, like tempest & contigency. (I would love to sacrifice parry over more versatility and firepower)

 

But

 

If you really designate the cres to be Str-Int class, fix our gears weapons and fix the bonus stats, not just int/magic. Newcomer Cres's would be confused really, as many asked me of my build, what's the primary stat for cres. Since after they got into AoV gears, they found themselves having an Int-Agi gears weapons (which before they got str-int gears weapons)

 

 

- Ninja Edited


Edited by lonelyx20, 25 February 2014 - 04:03 PM.

  • 0

#11 Crodes

Crodes

    I made it Off Topic

  • Members
  • 78 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 26 February 2014 - 08:17 PM

Character Name: Crodes
Character Class: Crescentia
Type of Bug: Evanesco not working per Description (no reflect if damage dealt by mobs is on party/raid members)
Patch Date the Bug Started Occurring: it's been this way for as long as i can remember
Steps You Took to get Bug: Cast it on a mob that hits me, Evanesco reflect damage done. Cast it on a mob that hits party member, no Evenesco reflect damage done.
Any other information/details you can provide: If this simply a translation error or wrong description please fix description instead.
Skill_Alter_Evanesco_01.pngEvanesco Level 10/10: Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 5 enemy near the target.
Screenshot of Evenesco reflect damage on self: 

Spoiler

Screenshot of no Evanesco reflect damage on partymember:
Spoiler

 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug:  Land of Darkness not working per Description (incorrect damage dealt)
Patch Date the Bug Started Occurring: 1/22
Steps You Took to get Bug: used skills to get 5 stigma, then used Land of Darkness
Any other information/details you can provide: As you can see from the skill descriptions below Land of Darkness should be dealing the same damage as Curse Burst, however Land of Darkness is dealing about half the damage of Curse Burst. If this simply a translation error or wrong description please fix description instead.
Skill_Crescentia_Land_of_Darkness_01.pngLand of Darkness Level 5/5: Continuously inflict 100% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 5% for any target under Stigma effect.
 
Skill_Alter_Curse_Burst_01.pngCurse Burst Level 5/5 Makes Stigma debuff of one target explode to inflict 100% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 5% of magical attack damage - depending on the number of Stigma debuffs added.
 
Screenshot of Land of Darkness Damage: 
Spoiler

Screenshot of Curse Burst Damage: 
Spoiler

 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug: Balancing bug? Level 10/10 Crucio and Level 10/10 Contingency DoT is too low as compared to Level 5/5 Furnunculus DoT damage.
Patch Date the Bug Started Occurring: 1/8
Steps You Took to get Bug: Casted all of the mentioned skills with the same gear on the same monster.
Any other information/details you can provide: Furnunculus damage is the same as it was pre-patch and is used for comparison purposes. I don't think they meant for Crucio/Contingency to deal this little DoT damage as before this patch Crucio dealt around 900 DoT damage despite being listed as 14% and Contingency dealt around 250 despite being listed as 5%. Now Crucio deals around 200 listed as 23% while Contingency deals around 140 listed as 26%. As it is now leaving Crucio at level 5 and Contingency at level 1 make more sense DPS-wise, which kind of defeats the purpose of having it as a Master level skill.
This may be because of DoT formulas not considering the new damage formula. Quoting: 
Spoiler


Skill_Alter_Furnunculus_01.pngFurnunculus Level 5/5 Puts a curse on a hostile target to inflict DoT - 150% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Skill_Alter_Crucio_01.pngCrucio Level 10/10 Applies Curse on the hostile target and inflicts damage equaling 385% of your Magic Damage, and inflicts additional 23% Dot damage for 20 sec. Additional damage equaling 300% of your Magic Damage is inflicted when the Dot effect expires.
 
Skill_Crescentia_Contingency_01.png Contingency Level 10/10 Strikes down on the target fiercely using a weapon to inflict 336% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 26% of physical attack damage.
Screenshot of Furnunculus DoT: 
Spoiler

Screenshot of Crucio DoT: 
Spoiler

Screenshot of Contingency DoT: 
Spoiler

 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug: Awake: Darkness does not give the full heal after transformation as it does with all other classes.
Patch Date the Bug Started Occurring: 1/8
Steps You Took to get Bug: Casted Awake: Darkness at non-full hp
Any other information/details you can provide:
Screenshot of Awake: Darkness Pre-cast: 
Spoiler

Screenshot of Awake: Darkness Post-cast: 
Spoiler


 -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug: Bram Gush description says it is based on magical damage but it is in fact based on physical damage
Patch Date the Bug Started Occurring: it's been this way for as long as i can remember
Steps You Took to get Bug: It's a description error, you just need to open the skill window.
Any other information/details you can provide: Quoting the last person that posted this bug:  
Spoiler

Skill_Crescentia_Bram_Gush_01.pngCondensed magic is made into Shock Bomb and inflicts damage equaling 220% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 100% success rate
 Screenshot of Bram Gush wrong description: 
Spoiler

 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug: Balancing bug? Crescentia weapons/equipment don't take the new damage formula into account (a lot less phys atk compared to magic atk)
Patch Date the Bug Started Occurring: 12/18? or was it 12/22? anyways, since AOV.
Steps You Took to get Bug: equipped weapon, looked at stats.
Any other information/details you can provide: pre-AOV the formula for str and int was not different, so it was enough that Crescentia weapons gave the same amount of atk/m.atk. Now though that we have a different damage formula and Crescentia Weapons give a ton of magic power, Crescentia equipment should give more str to make up for the difference. Quoting Heimdallr: 
Spoiler

i won't go trying to apply this formula because i am more than certain that i'll mess up somewhere along the line because of the +4 per str and +5 per int from ignition and int stat bonus, but it was important that physical and magical attack were more or less the same for crescentias without a difference in str/int. After all, that was what ignition was for in the first place, to double our damage gain from stats since we didn't have much from either stat.
 
Edit: corrected myself with regards to the post on Crescentia stats.


  • 0

#12 Quetzalcoatlx

Quetzalcoatlx

    Awarded #1 Troll

  • Members
  • 636 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 26 February 2014 - 09:05 PM

 

Character Name: Crodes
Character Class: Crescentia
Type of Bug: Evanesco not working per Description (no reflect if damage dealt by mobs is on party/raid members)
Patch Date the Bug Started Occurring: it's been this way for as long as i can remember
Steps You Took to get Bug: Cast it on a mob that hits me, Evanesco reflect damage done. Cast it on a mob that hits party member, no Evenesco reflect damage done.
Any other information/details you can provide: If this simply a translation error or wrong description please fix description instead.
Skill_Alter_Evanesco_01.pngEvanesco Level 10/10: Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 5 enemy near the target.
Screenshot of Evenesco reflect damage on self: 

Spoiler

Screenshot of no Evanesco reflect damage on partymember:
Spoiler

 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug:  Land of Darkness not working per Description (incorrect damage dealt)
Patch Date the Bug Started Occurring: 1/22
Steps You Took to get Bug: used skills to get 5 stigma, then used Land of Darkness
Any other information/details you can provide: As you can see from the skill descriptions below Land of Darkness should be dealing the same damage as Curse Burst, however Land of Darkness is dealing about half the damage of Curse Burst. If this simply a translation error or wrong description please fix description instead.
Skill_Crescentia_Land_of_Darkness_01.pngLand of Darkness Level 5/5: Continuously inflict 100% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 5% for any target under Stigma effect.
 
Skill_Alter_Curse_Burst_01.pngCurse Burst Level 5/5 Makes Stigma debuff of one target explode to inflict 100% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 5% of magical attack damage - depending on the number of Stigma debuffs added.
 
Screenshot of Land of Darkness Damage: 
Spoiler

Screenshot of Curse Burst Damage: 
Spoiler

 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug: Balancing bug? Level 10/10 Crucio and Level 10/10 Contingency DoT is too low as compared to Level 5/5 Furnunculus DoT damage.
Patch Date the Bug Started Occurring: 1/8
Steps You Took to get Bug: Casted all of the mentioned skills with the same gear on the same monster.
Any other information/details you can provide: Furnunculus damage is the same as it was pre-patch and is used for comparison purposes. I don't think they meant for Crucio/Contingency to deal this little DoT damage as before this patch Crucio dealt around 900 DoT damage despite being listed as 14% and Contingency dealt around 250 despite being listed as 5%. Now Crucio deals around 200 listed as 23% while Contingency deals around 140 listed as 26%. As it is now leaving Crucio at level 5 and Contingency at level 1 make more sense DPS-wise, which kind of defeats the purpose of having it as a Master level skill.
This may be because of DoT formulas not considering the new damage formula. Quoting: 
Spoiler


Skill_Alter_Furnunculus_01.pngFurnunculus Level 5/5 Puts a curse on a hostile target to inflict DoT - 150% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Skill_Alter_Crucio_01.pngCrucio Level 10/10 Applies Curse on the hostile target and inflicts damage equaling 385% of your Magic Damage, and inflicts additional 23% Dot damage for 20 sec. Additional damage equaling 300% of your Magic Damage is inflicted when the Dot effect expires.
 
Skill_Crescentia_Contingency_01.png Contingency Level 10/10 Strikes down on the target fiercely using a weapon to inflict 336% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 26% of physical attack damage.
Screenshot of Furnunculus DoT: 
Spoiler

Screenshot of Crucio DoT: 
Spoiler

Screenshot of Contingency DoT: 
Spoiler

 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug: Awake: Darkness does not give the full heal after transformation as it does with all other classes.
Patch Date the Bug Started Occurring: 1/8
Steps You Took to get Bug: Casted Awake: Darkness at non-full hp
Any other information/details you can provide:
Screenshot of Awake: Darkness Pre-cast: 
Spoiler

Screenshot of Awake: Darkness Post-cast: 
Spoiler


 -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug: Bram Gush description says it is based on magical damage but it is in fact based on physical damage
Patch Date the Bug Started Occurring: it's been this way for as long as i can remember
Steps You Took to get Bug: It's a description error, you just need to open the skill window.
Any other information/details you can provide: Quoting the last person that posted this bug:  
Spoiler

Skill_Crescentia_Bram_Gush_01.pngCondensed magic is made into Shock Bomb and inflicts damage equaling 220% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 100% success rate
 Screenshot of Bram Gush wrong description: 
Spoiler

 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
Character Name: Crodes
Character Class: Crescentia
Type of Bug: Balancing bug? Crescentia weapons/equipment don't take the new damage formula into account (a lot less phys atk compared to magic atk)
Patch Date the Bug Started Occurring: 12/18? or was it 12/22? anyways, since AOV.
Steps You Took to get Bug: equipped weapon, looked at stats.
Any other information/details you can provide: pre-AOV the formula for str and int was not different, so it was enough that Crescentia weapons gave the same amount of atk/m.atk. Now though that we have a different damage formula and Crescentia Weapons give a ton of magic power, Crescentia equipment should give more str to make up for the difference. Quoting Heimdallr: 
Spoiler

i won't go trying to apply this formula because i am more than certain that i'll mess up somewhere along the line because of the +4 per str and +5 per int from ignition and int stat bonus, but it was important that physical and magical attack were more or less the same for crescentias without a difference in str/int. After all, that was what ignition was for in the first place, to double our damage gain from stats since we didn't have much from either stat.
 
Edit: corrected myself with regards to the post on Crescentia stats.

 

 

If you read carefully you'll answer your own questions.  :)

Curse Burst Level 5/5 Makes Stigma debuff of one target explode to inflict 100% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 5% of magical attack damage - depending on the number of Stigma debuffs added. this means it adds 25% at 5 stigma

 

 

 

Land of Darkness Level 5/5: Continuously inflict 100% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 5% for any target under Stigma effect. this one only gives 5% damage

 

Evanesco Level 10/10: Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 5 enemy near the target. 5 enemy not 5 people around them. basically this is an AOE evanesco.


  • 0

#13 Quetzalcoatlx

Quetzalcoatlx

    Awarded #1 Troll

  • Members
  • 636 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 26 February 2014 - 09:11 PM

and also Crucio. It has huge RAW damage. It will be destructive if the DoT is also High. And Contigency. I dont think its bad. Mine does 2.somethingK at 5 stacks. and it has good Raw damage too.


  • 0

#14 Crodes

Crodes

    I made it Off Topic

  • Members
  • 78 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 26 February 2014 - 09:25 PM

If you read carefully you'll answer your own questions.  :)
Curse Burst Level 5/5 Makes Stigma debuff of one target explode to inflict 100% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 5% of magical attack damage - depending on the number of Stigma debuffs added. this means it adds 25% at 5 stigma[/color
 
 
Land of Darkness Level 5/5: Continuously inflict 100% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 5% for any target under Stigma effect. this one only gives 5% damage
 
Evanesco Level 10/10: Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 5 enemy near the target. 5 enemy not 5 people around them. basically this is an AOE evanesco.

If you read carefully Curse Burst and Land of Darkness are saying the exact same things, with a different sentence construction. I highlighted the constant damage with blue, and the dependent damage in red and underlined the modifiers which are the same. Taking into account that Curse burst is a one hit damage skill while LOD is a skill that procs multiple times (which is underlined in blue) each tick of LoD should do the same damage as Curse Burst, everything else held equal.
 
You missed the point of me reporting Evanesco entirely. Please read it again. Here, i'll quote it for you:

Character Name: Crodes
Character Class: Crescentia
Type of Bug: Evanesco not working per Description (no reflect if damage dealt by mobs is on party/raid members)
Patch Date the Bug Started Occurring: it's been this way for as long as i can remember
Steps You Took to get Bug: Cast it on a mob that hits me, Evanesco reflect damage done. Cast it on a mob that hits party member, no Evenesco reflect damage done.
Any other information/details you can provide: If this simply a translation error or wrong description please fix description instead.

Skill_Alter_Evanesco_01.pngEvanesco Level 10/10: [color=#695e48]Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 5 enemy near the target.
Screenshot of Evenesco reflect damage on self: 

Spoiler

Screenshot of no Evanesco reflect damage on partymember:
Spoiler

What I'm reporting is that although the skill description says the reflect damage is applied when the mob deals damage to any player/mob/entity, it only deals damage when the skill hits the caster. This limits the utility of the skill greatly, as it would be otherwise useful in Raids.

The Contingency damage though, is probably a direct effect of Phys Atk being so low compared to Magic Atk, so that won't need fixing if Phys Atk is balanced out with Magic Atk.
About Crucio, This Huge Raw damage you speak of requires it to be left at Lvl5, so that the duration of the skill remains at 10seconds, making yet another ML skill of Crescentia worthless.

Edited by Crodes, 26 February 2014 - 09:34 PM.

  • 0

#15 Quetzalcoatlx

Quetzalcoatlx

    Awarded #1 Troll

  • Members
  • 636 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 26 February 2014 - 09:40 PM

you clearly misunderstood 

The damage is increased by 5% for any target under Stigma effect. if the target is in stigma (1-5 stacks doesn't matter) it will only add 5%.

 

depending on the number of Stigma debuffs added. 1 stigma is 5% 2 stigma is 10% so on so fort.

 

About evanesco -.- youre not reading bro. its really not reflecting on raid/pt members.It didnt even said it does. Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. ITSELF was you :) the sentence was just dumb.


  • 0

#16 Quetzalcoatlx

Quetzalcoatlx

    Awarded #1 Troll

  • Members
  • 636 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 26 February 2014 - 09:42 PM


The Contingency damage though, is probably a direct effect of Phys Atk being so low compared to Magic Atk, so that won't need fixing if Phys Atk is balanced out with Magic Atk.
About Crucio, This Huge Raw damage you speak of requires it to be left at Lvl5, so that the duration of the skill remains at 10seconds, making yet another ML skill of Crescentia worthless.

 

If you max your skill points from Dapara NPC. you wont have any problems with crucio being level 10. it tells you to grind more .

And yeah Contigency has no problem it was the lost of Str and physical atk on weap


  • 0

#17 Crodes

Crodes

    I made it Off Topic

  • Members
  • 78 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 26 February 2014 - 09:46 PM

you clearly misunderstood 
The damage is increased by 5%

 for any target under Stigma effect. if the target is in stigma (1-5 stacks doesn't matter) it will only add 5%.
 
depending on the number of Stigma debuffs added. 1 stigma is 5% 2 stigma is 10% so on so fort.
 
About evanesco -.- youre not reading bro. its really not reflecting on raid/pt members.It didnt even said it does. Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. ITSELF was you :) the sentence was just dumb.

Oh so that's what you meant D: Then it's strange that LoD damage increases depending on stigma stacks - i am absolutely sure that the damage of 5 stigma stacks is a lot greater than 1 stigma so either the description or the skill damage needs to be changed.

 

It's wierd that the Evanesco description means itself is the caster D: The caster isn't even mentioned once. Maybe they should just make it a reflect buff instead?


Edited by Crodes, 26 February 2014 - 09:47 PM.

  • 0

#18 Quetzalcoatlx

Quetzalcoatlx

    Awarded #1 Troll

  • Members
  • 636 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 26 February 2014 - 09:50 PM

its dumb when you read it carefully. "damage it had cause on itself" Unless the mobs attack himself. LOL XD that unclearly says itself was you. we tried it PreAoV with DarknessZero. :) just think of it if all raid/pt member is affected and its PreAoV. Maya will be too easy .


  • 0

#19 Netamong

Netamong

    Amateur Blogger

  • Members
  • 285 posts
  • LocationCanada
  • Playing:Ragnarok Online 2
  • Server:Odin Channel 1

Posted 28 February 2014 - 06:36 AM

Could you GMs add one more voice to the Noel like a grown up voice :(


  • 0

#20 CzarJeka

CzarJeka

    I made it Off Topic

  • Members
  • 39 posts
  • LocationAlabama
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 13 March 2014 - 03:11 PM

Stat wise, what is the best stats to use to get best DPS output? 


  • 0

#21 Quetzalcoatlx

Quetzalcoatlx

    Awarded #1 Troll

  • Members
  • 636 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 13 March 2014 - 05:06 PM

currently, its int stats. i guess :) if any cres has questions please ask Quetzalcoatlx or YamiLotus for help :)


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users