I think thats a good idea, tbh. To have a list of things we, ranger players, agree that should be changed/fixed/reworked.
Like you, Fluke, I wouldnt want our class to be extremely op (which, I'm afraid, other class might want to be...). I actually had a bad time during the "multishot/PA being op" times because a lot of people raging and bashing on rangers in general and asking for them to be super nerfed, and acting like all rangers are mean and blah blah and have no right to complain at all. It was horrible, not enjoyable. Often made me feel even guilty for playing my class =/
Poison arrow maxed was part of my personal build pre AoV. Which is quite useless now and I've had to change my build many times until I could somehow find something I'd feel comfortable with. I've never been much of a fan of VA, altho I've tested a build with it when we had the free resets. I prefer mobility, and a consistent dps. Sure, there's people who still prefer VA, and despite not using it I'd like for it to be fixed anyways.
Ultimately, it all comes about balancing skills for differnt builds/playstyles as we level, and their different uses and purposes in possible scenarios.
Perhaps VA isnt as good as finisher for someone who values mobility and consistent dmg over a big burst finisher skill that requires you to stand still. Some may argue that it should be combined with traps (which, tbh, are only situational) and/or pulse impact for its slow. That'd be nice in a 1v1 scenario, however not so good in an open pvp case where you may slow your target but their ally will likely come at you while youre rooted in place casting VA. As I said, its one of many possible situations. Its like how the only real use I find for acrobatics its when I'm derping around climbing places for fun (if only we had something like battle leap ;_; ); its supposed to be a escape/survival skill, but the backflip animation is so stupid buggy (yay endless flip) and the possibility of you being stuck in it if you get stunned/knocked is so high... that it makes it not so good as survival skill. At least, not to me.
We should also consider how any changes for our class might affect the interaction with other classes (be it in pvp or pve). This is important too if we want to keep things balanced.
- Note: I havent suffered from endless backflip animation so far. However Falcon AI seems quite derp at times. Its like it wont do anything if casted on some places/bosses, or even from some angles in one same place. Example: Falcon doesnt wanna attack Osiris at all, altho if you move around and try again, sometimes it might work from a different angle. The same happens with other bosses, falcons react like theres no target.
Edited by TifaValentine, 07 March 2014 - 08:11 PM.