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Monk Feedback: Bugs


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#1 Njoror

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Posted 07 March 2014 - 10:07 AM

Hello.

 

This topic will be used to collect Monk Bugs.

 

Please use the form below when submitting bugs.

 

Remember, the more detail, image, or video that can be provided, the quicker these issues can be addressed.

 

Character Name:

Type of Bug: (Example: Skill, Animation, etc)

Date of First Occurrence:

Steps To Reproduce Bug:

Description:

Additional Information:

Video/Image Link:


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#2 kramyaj

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Posted 08 March 2014 - 01:23 PM

Please fix the bug in Monk's Lightning Walk..

 

In fighting a Monster and when using Lightning walk skill.. It's either teleporting us farther or in a different direction but still not at the mob's location.

 

When in colo.. sometimes it will stuck and we cannot use any skills..

 

Worst is in Duel we cannot use skills and cannot even move..

 

in WOE i haven't experience bugs when using Lightning walk

 

Please fix this right away because it really affects our performance..

 

 

thank you..


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#3 KaintheOmega

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Posted 09 March 2014 - 06:33 AM

Character Name: KainTheLast

Type of Bug: Skill

Date of First Occurrence: Since January, as that's when I began playing this class.

Steps To Reproduce Bug: Mostly seems to happen when trying to combo other Skills together with it, but can also happen at random.

Description: When using the Skill Lightning Walk,the Monk acts as if if someone hit the button on the Improbability Drive. It either succeeds, in which case all goes well; teleports us away from/behind the target either with no effect or still connecting; That or the infamous "causing us not to move at all, but instead to be locked in place only to be remedied on death or use of Alt + F4".

Additional Information: This bug is not only occurring in PvP scenarios but PvE as well. A lot of MP is lost simply because I refuse to waste time using Alt + F4.

Video/Image Link:

Spoiler


Character Name: KainTheLast

Type of Bug: Visual, Animation(?)

Date of First Occurrence: March 09, 2014

Steps To Reproduce Bug: Wore Osiris Uniform Top & proceeded to move around.

Description: The piece of equipment in question has it's textures distort & look strange when moving around; animating during an idle state; riding my Peco; especially however when strafing side to side.

Additional Information: Previous tops also looked odd at times with textures going through each other.

Video/Image Link:

Spoiler


Edited by KaintheOmega, 09 March 2014 - 10:36 AM.

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#4 Meconopsis

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Posted 18 March 2014 - 07:13 PM

Just curious since I don't have much time to do this, but does Intimidation and Summon Spirit Sphere still causes the bug where Intimidation does not reset? This has been around since before AoV, so I haven't had much chances to repeat the bug since I don't have a single point into Intimidate.


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#5 Vaiki

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Posted 18 March 2014 - 07:57 PM

Just curious since I don't have much time to do this, but does Intimidation and Summon Spirit Sphere still causes the bug where Intimidation does not reset? This has been around since before AoV, so I haven't had much chances to repeat the bug since I don't have a single point into Intimidate.

Yes, it doesn't reset.


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#6 Imhorny

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Posted 26 March 2014 - 08:22 AM

Lighting walk has been bugged since May 2013, and it needs to be fixed asap. TOP PRIORITY. As of 3/26 patch, using LW will skill lock. It's time to bring out the spank paddle.

spank_me_hard_paddle_by_hydramstar-d5sfr


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#7 ShinigamiAF

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Posted 28 March 2014 - 05:43 PM

Character Name: Nymus

 

Type of Bug: skill (lightning walk)

Date of First Occurrence: 03/26/2014

 

Steps To Reproduce Bug: use lightning walk

 

Description:

Lightning walk used to bug mostly just after using throw spirit sphere. Using it before TSS (or using other skills between those) was safe enough to make it usable.

 

But now I can't use it at all. Either it stucks the character completely, and he won't move or use  any skill (require relogging), or the character get teleported but a message says "can't use this skill yet", and the skill can be used again (no cooldown, but with same result).


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