I thought it was obvious, but let's make it clear: equality of conditions is a basic premise for discussing about class balance. I think many of you guys are making suppositions based upon WoE fights, although WoE is probably the worst map to make suppositions about class balance. It is my belief that PvP should be analysed aside from PvE, since these are 2 completely different styles of playing, and there's probably only a small percentage of players interested in PvP problems. What we should focus on is skill reworking, in my opinion, as the priest class has a lot of useless skills at the current state of the game. I believe that our dps in PvE is just fine, we deal a decent amount of damage, but almost any class can surpass us even with a weaker equipment.
As far as heals:
-Highness heal: crits are ridiculously high, I think that's because of meditatio: 0,39% per HIT is way too much, it should be decreased at least at 0.20%. This skill is what erased FS priests from the game, if a skill needs to be nerfed, well, this is the one.
-I see no point in wasting skill points in sanctuary, the amount of HP healed is lower than HH and it's too slow and uncomfortable, it was priests' lifesaver once, and now it's a shame to see this skill unused.
-Same goes for Sacrament, who needs 10% heal power when you can heal over 100k crit with HH? People just prefer to get more dps.
-Same for Coluceo Heal, you can full your HP with HH, so this skill has not a point anymore.
-Although somebody still uses it, I wouldn't spend my skill points in assumptio either, as we have shield runes now, and when you get a lot of attacks it activates if you have a good rate.
Support tree:
-Agi up: adding a 2% vigor,haste and cast speed buff per level would incite people to use it, maybe.
-Superagium: We don't need haste.
-Angelus: Why does this skill even exist? I think nobody ever used it, it would be nice if it was 3% defense rate per level, maybe.
-Recovery: Same as angelus, changing it to a dispell like the one of SMs would be nice.
Attack tree:
-Lex Divina: Nice try, but this is still useless. How am I supposed to know when a target is below 20% of his HP?
-Dots: I agree with VCRs that Adoramus should be the most powerful of dots, but I think the overall damage should remain the same.
-Judex: We should wait for stat balance before discussing about this skill. I have a feel it might be our only hope to win some PvPs when the agi formula will be fixed (hopefully).
Edited by DuBisk, 25 March 2014 - 07:30 AM.