The weight issue I can understand for players who aren't based on strength, however it also places some value to the items that provide carry capacity as well, to those classes.
Some reasons behind adjusting the weight of these items:
- Adding value to the carry capacity bonus stat.
- Limiting the number that can be carried.
- We want players to eventually have a need to return to town for more reasons than being overweight or out of inventory space.
- Reduces the time a player can continuously use a restorative item as there aren't as many available to hold.
Something to also consider:
With the adjustments to how much HP/MP are given through the use of the foods and potions, you may find that you don't need to carry as many because the values of higher tier items provide more than the lower tiers. So, even though you may be carrying less or even the same amount in number, the overall amount that can be restored is going to be potentially higher in ratio to weight to restorative power.
We want there to be a consideration of how many you carry, how much is restored, to become larger considerations to game play and combat, both in PvP and PvE. We are fully aware that from these changes, game play will be affected both in potentially good and bad ways, depending on your style of game play and we will be keeping an eye on how it works its self out. We have our expectations for the update as well as our reservations behind it. But we feel it is still a necessary aspect of game play that is in need of being updated to our current game environment.
Item Mall Jelly Beans
These items aren't being left out of the matter of use, however they are Item Mall items and intended to be supportive aids above the normal in-game mechanics. In short, they are supposed to break the normal game play mechanics, however we also understand their "invincible" status they have been providing and are considering several options to keep their use a benefit over normal in-game mechanics to the restorative items.
To reiterate and rephrase the goal:
We are giving a distinct design format for the consumable restoratives so that there is a standard basis and expectation behind their use, function and impact to game play. We want to leave the use of these altered mechanics up to you, the player, to decide how to strategically utilize them throughout game play. Through this course of consideration to game play we intend to help provide an added aspect of challenge to game play where as currently some situations are merely using an item as fast as you can and holding as many as possible, to make it through to victory.