Hiho again~
Yet another stupid proposal from me! That person who hasn't really been playing this game long enough to construct a decent frame of reference for her ideas!
I was wondering if, as the topic title suggests, we could somehow lower the amount of time Boss and Miniboss enemies spend in the idle state after completing an attack or ending the flinch state. I've been able to wail on them nigh endlessly, without said enemies getting a word in edgewise until they're forced into Fury.
Lord of Night is an especially stupid example, as I'm able to simply wipe the mobs around him, then pin him against the stage wall and press X a billion times until Fury knocks me away.
Of course, this only applies to bosses that flinch. The ones that don't are unable to be taken advantage of in this manner.
Case in point. I was able to pin Ratler against this wall and tap X constantly until fury state, then run around until the state ended, drag him back to the wall, and repeat until dead.
Or here, where I'm able to make Lord of Night flinch constantly and do nothing but press X, never having to dodge as the enemy is never able to fight back. Every single hit in that combo is against Lord of Night, attacking until I move past him, then turning around and continuing the attack (yes I know my attacks are weak as hell to combo that high lol).
I'm still interested to see what other people think!
Edited by AlmrOfAtlas, 27 March 2014 - 01:58 AM.