VCR Report: Assassin - Page 2 - Assassin - WarpPortal Community Forums

Jump to content


Photo

VCR Report: Assassin


  • Please log in to reply
27 replies to this topic

#26 ZefirusKZ

ZefirusKZ

    Amateur Blogger

  • Members
  • 168 posts
  • Playing:Ragnarok Online 2

Posted 07 June 2014 - 03:03 AM

Then how you can make it better? , we are talking abaut skills of assasin's, its diferent, assasin from rogue, is not the same thing... 

 

Could be 30% 

whit extra atribute heal/potuion lock..

 

This only mean 1 chance to win, this is not to crazy men.. Rogue/sin cant hold a close combat... if u do pvp could know that.

 

_____

 

''don't need to aim like Battle Leap'' we are not class whit 400% crit. and monks got 5 sec stun whit good dmg, and dont need to aim.

 

4 atacks in 3 secs.. Posible yes.. but never gona make it the 80% of assasins. whe are not at 2m of server.

 

you even try pvp whit assasin?

 

____

 

And could be nice if speed cap is removing, 30% speed of Shadow form get usles againts 10% wind rune omg.. then u know 20% speed of Shadow Form is Usless.... so could be better change the aura to deal more dmg or fix the cap

 

First of all, it was already noted by devs that sin will get skill balance related to their poisoning skill (higher damage against higher def targets). Second, for now poisoning weapon is a general skill for thieves. So, if they do implement your suggestion, then both sins and rogues will be getting it. Third, the proc chance is too high. Your suggestion can't be right, unless devs add up new (mb passive) skill that can be unlocked after poisoning weapon and it goes to sin's skill tree, which would provide this kind of debuff with much lower proc chance. But again, it will be too OP for sins to have poisons that deal more damage against high def targets AND slows/prevents heal on targets. IMO, your suggestion is just making sins too OP.

 

And if you suck with current sin in pvp, it's a problem in you imo. I pvp a lot as sin. And I can hold against many different players. The general situation in pvp is now that who gets lucky crit on their ultimate and OHKOs the opponent, wins. Or dodges the ultimate. stuns of the opponent -> gets a chance to win. 


  • 0

#27 Leinzan

Leinzan

    Too Legit To Quit

  • Members
  • 1223 posts
  • Playing:Nothing

Posted 07 June 2014 - 10:41 AM

First of all, it was already noted by devs that sin will get skill balance related to their poisoning skill (higher damage against higher def targets). Second, for now poisoning weapon is a general skill for thieves. So, if they do implement your suggestion, then both sins and rogues will be getting it. Third, the proc chance is too high. Your suggestion can't be right, unless devs add up new (mb passive) skill that can be unlocked after poisoning weapon and it goes to sin's skill tree, which would provide this kind of debuff with much lower proc chance. But again, it will be too OP for sins to have poisons that deal more damage against high def targets AND slows/prevents heal on targets. IMO, your suggestion is just making sins too OP.

 

And if you suck with current sin in pvp, it's a problem in you imo. I pvp a lot as sin. And I can hold against many different players. The general situation in pvp is now that who gets lucky crit on their ultimate and OHKOs the opponent, wins. Or dodges the ultimate. stuns of the opponent -> gets a chance to win. 

I dont remember where exactly, but there was mention that it was not "the more DEF the target has, the more damage the Sin does", but "The Sin has some DEF ignore properties"... aka Penetration (rapists!)


  • 0

#28 7193140507005350577

7193140507005350577

    I made it Off Topic

  • Members
  • 41 posts
  • LocationChile
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 08 June 2014 - 10:50 PM

u know i pvp very often and i ok whit the ideas of DarkSounds, sins need an attack that make them take the lead on a close combat, because if u get to near a war o bm they kick ur ass badly, and when u fight a priest its almost imposible win because they heal spell that regen 100% hp on combat, so a skill that block skills like that will be very good for sins.

also i have sf maxed and i lost on speed whit another asa whit just 1/5 points on it because he have a wind rune +10, i really waste my skill points?

 

to finish, sin need that our "AOE" be a true aoe, better % on MOG, a skill to close combat( one that give us the adventage or at least make us equal), a better dodge(sin  means agi, so why the hell we miss our attacks but we recive almost evrething from others?)

 

this is just an idea but, maybe if u add more requierements to SE can make it a finish  tecnique(like a fatality) lets say: get 20 combos before use it, but whit a 100% effectivity.

or make a new one whit this adjutment for pvp.

 

ok thats for now.

bye.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users