Is there any chance that the DEV TeM will make the dragon mount tradeable or vendable?
No mount obtained through our Item Mall, to date, has been able to be traded or vended. The future holds many possibilities, so I'm not going to say either way regarding there being a chance. But I will say we have no immediate plans to change their status. But who knows what the future holds.
Game Arena Update
Healing contribution to group activity has been lowered slightly as it was offsetting other group activity values.
I don't understand this part. What was wrong with healing? Most matches of CD the clerics only got higher scores if they were healing a lot and it was a close match. And even then They were rarely at the top. We are usually within the top 5 or so if it is a good game, but if it is a bad game Clerics are on the bottom in points. So is it healing to group activity combined points or healing points for the single cleric? I thought the only group points were for winning and taking down crystals.
Also, purify range should be at least 15m. from 25 to 10 is a bit drastic. Not much reason to get it for 10m range and 2 debuffs. I agree with the 2 but the range is pretty much worthless.
First, the patch note explained why it was reduced. I'll explain it in a different way.
When you heal someone, you gain personal honor points and a group contribution value that will be used to show how active you were towards helping your team and that value is put to a group comparison and all honor gained within the group participation pool is distributed. What this was doing, especially for winning teams, was contributing a higher rate than intended, making them earn far more points than any other class of relative participation from other aspects of game play (damage, kills, and objectives). So it was reduced to be more on par.
Most matches we were witnessing Clerics were capping out far easier than other classes. It's not to say they shouldn't have been rewarded for their effort, however their effort was not equal to that of the ability of other players, so reviewing it, it was put to a small reduction as increasing the other aspects threw more contribution balances out of line.
Next, the Unique Purify's range was 20m, not 25m. So it was effectively reduced by half and is more focal to a group who may be engaging in a target that would inflict debuffs, not everyone in the vicinity. For the increase to area of effect from the normal Level 5 Purify, that is the skill upgrade. Many seem to be looking at it from the viewpoint that the skill was its own standalone skill, when it is in fact a progression of a skill. Just because a skill isn't the full effect you want, doesn't make it worthless. You can still affect multiple players. You just can't affect a large vicinity on a base rate.
Now, that being said, keep in mind the future holds more for each class, where certain stats can be obtained to further enhance a build or abilities. Let's not forget that there is a stat that can extend the range of your AoE skills, which would affect this particular skill. Does the skill currently exist? No. Could it? Most certainly. But that goes in to another set of unique skill abilities to work on and release for all the classes so they can further tweak builds and roles to their desires. There are still future level expansions as well, which means more skill points to become available for those skills.
The thing is, I'm looking more for the long run, not as much just the right now.
One small comment I want to make, "a good cleric should be in the top 5 or 10 at least in a good war" is also very dependent on the rest of their team. Just because the cleric did good, doesn't mean everyone else did spectacular. It is relative to the performance of the rest of your team. They could fall in last, no matter how good they did, if the rest of their team performed that much better than the Cleric. Of course you will gain honor from your personal performance, but in regards to where you'll place, is a matter of team activity.
Just something to keep in mind.