When I fight bosses or bigger monsters I have big troubles seing how much damage I do and if I crit or not - these things are fun to see!
Suggestion: Move hits and crits to new places. Start with the dungeon bosses, priority. Cave, all three Spider. HoO, all 4 bosses. SoD, crystals and judge.
Examples:
The lower blue line is where I suggest the CRITICAL sign to appear. The upper blue line is where I suggest DAMAGE is shown. The black/white line is optional for either if the lower blue line isn't good enough for some reason.
I can expand on the idea much further if you'd like me to but perhaps it's best to keep it 'simple'?
If it's of interest I could hunt for all monsters in-game to see wich needs this change. I would only do that if I knew this was of interest, aint interested in spending my time for no gain.
I also have a few ideas how to show the damage dealt in a more structured way. It would include burn/poison as well. Alot more structured than the current mechanics, felt the need to repeat myself ;P
Crit & Hit
Started by
MidnightSmurf
, Apr 30 2014 07:06 PM
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#1
Posted 30 April 2014 - 07:06 PM
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