Solution to this BG problem:
Make the number of badges gained from winning/losing flavius depend on the time spent fighting. I actually like fighting in flavius more than in tierra but that's almost never worth it. Maybe 2 badges/minute for win, 1 badge/minute for loss would be a good rate. 10 minutes long = current flavius rate. That's a little slower than it currently is, but if it's fun then that's fine.
I don't know if you guys are capable of doing that, but if I were the one originally helping to make flavius that's how I would have done it. They had to have known people would just farm it...
Also... You guys should for sure remove the 500 badge limit that keeps you from getting more. What was the reason for implementing that anyway?
edit: I'm disappointed in the planned implementation of Satan Morroc. That is all.
edit: How do I even know if you guys are even paying attention to the community? If ideas have heavy opposition from the rest of the community then maybe those can be ignored. But if there's something everyone likes or nobody opposes I feel like reasons for not implementing would be nice to have. I've seen too many posts of people asking for satan morroc before with no response. A simple "too soon" or something would have been nice to see.
At the moment it seems that a good amount of the community does not like to farm flavius but needs badges so they do it anyway. What are you guys going to do about that? This game shouldn't feel like work. Make us happy and let us have another reason to kill each other (sounds like PVP, some of us need more incentive though). I feel like BGs could be so much better with maybe a potential free supply system that only works in BGs. Also Tierra Gorge could potentially receive the badges per minute thing.
Edited by squirreI, 27 May 2014 - 11:48 PM.