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Random issues with the mage skill tree.


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#1 DestinyDeoxys

DestinyDeoxys

    Cleric Representative

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Posted 09 May 2014 - 05:14 PM

Well, I'm not a mage representative, but that doesn't mean I should be limited to my own cleric class, I also play the mage class a lot and I feel like the certain things for mage class such as water and sorcery skill tree need some sort of improvement and some random issues with the mage skill tree. Let me know what you guys think regarding these issues.



1 ) I don't think the staff projection (5m range passive) and reach of the magi (5m range passive) should be linked below staff channeling (max MP passive), mana reservoir (max MP passive). They should be learn-able without going through these MP passive.

2 ) With 470INT 305CHA, the permafrost chill effect only do 50.5% slow attack, those INT and CHA were already very high. Even the dual swords raider's freezing assault has 71.2% slow attack @ 350DEX 130CHA which is just considered an average build, not a CHA build yet. Consider how my raiders have 333% a-speed buffed, a little 50.4% slow attack isn't going to do much. I don't see many people go for the high end skill for the water skill tree (permafrost chill I mean), should this skill receive some sort of improvement? Given that, the freezing chill is already 30.0% slow attack and it will not stack with the slow attack on permafrost chill, should this permafrost chill has something else instead? Like a separate status like the berserk status?

3 ) the PvM permafrost chill is a 3m radius AOE, and I think it is very stupid to have that. A 10m radius sounds good?

4 ) I'm not gonna bother with the sorcery skill tree since Leonis said it is a partner skill tree, but I don't like the idea of Water mastery, you need to be offensive (use water skill) in order to be conservative (MP recovery rate and MP consumption %), it sounds like a flawed logic to me. He told me not to get it if you don't like this skill, but if something is so conservative oriented, why does it have to be such a low %? It is currently 30% chance to stack up, it is the most conservative element mastery out of the four, should it be like something 70% chance to stack up?

5 ) Since, there is no skill that has a healing effect and the sorcery skill tree is currently lackluster, perhaps a healing effect can be added to elemental bolt and tune up the cool down a little bit?

 


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