From my experience of starting on a server from scratch, the toughest part is getting enough hp to not die to a familier or things of that nature by 1hko.
Here are some ideas
Level 10's
Aco
Shoes- Beginner's Shoes, unslotted 1 defense with +50 hp +50 sp +10% sp recovery (champs use varriants, wont mess w/ that)
Armor- Beginner's Saints Robe, unslotted 2 defense and +100 hp +50 sp
Garment- Beginner's Muffler, unslotted 2 defense 5% reudction from neutral damage
Weapon- Beginner's Mace, unslotted 57 ATK and +100 hp
Swordie
Shoes- Beginner's Boot's, unslotted 3 defense +100 hp
Armor- Beginner's Chainmail, unslotted 3 defense +200 hp
Garment- Beginner's Mantuel, unslotted 3 defense 5% reduction from neutral damage
Weapon- Beginner's Blade, 75 ATK and +150 hp and +2 vit
Merchant
Shoes- Beginner's Boot's, unslotted 3 defense +100 hp
Armor- Beginner's Chainmail, unslotted 3 defense +200 hp
Garment- Beginner's Mantuel, unslotted 3 defense 5% reduction from neutral damage
Weapon- Beginner's Battle Axe, unslotted 75 ATK and +100 HP
Archer
Shoes- Beginner's Shoes, unslotted 1 defense with +50 hp +50 sp +10% sp recovery
Armor- Beginner's Tights, unslotted 2 defense +100 hp
Garment- Beginner's Muffler, unslotted 2 defense 5% reudction from neutral damage
Weapon- Beginner's Bow, unslotted 35 ATK +100 hp
BONUS- 5 basic arrow quivers (2,500 arrows)
Mage
Shoes- Beginner's Shoes, unslotted 1 defense with +50 hp +50 sp +10% sp recovery
Armor- Beginner's Silk Robe, unslotted 2 defense +100 hp +50 sp
Garment- Beginner's Muffler, unslotted 2 defense 5% reudction from neutral damage
Weapon- Beginner's Rode, +15% MATK +100 hp
Thief
Shoes- Beginner's Boot's, unslotted 3 defense +100 hp
Armor- Beginner's Chainmail, unslotted 3 defense +200 hp
Garment- Beginner's Mantuel, unslotted 3 defense 5% reduction from neutral damage
Weapon- Beginner's Main Gauche, unslotted 70 ATK +100 hp
EDIT: I will do up a level 40 one if your interested. Biggest changes would be for things like Thief from switching % reduction/hp to more flee ect ect. Most gear would give a bit more +hp/sp (not by much or even double) but hit specialty areas for certain classes. Like thief classes get more flee ect ect
Edited by Gn1ydnu, 19 May 2014 - 04:36 PM.