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#26 SpawN9999

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Posted 25 May 2014 - 11:34 AM

guess those are the new class names


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#27 pdfisher

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Posted 25 May 2014 - 01:49 PM

Ok I have a question about these new sets. If you get a box with a piece of the new set in it, can you tell by the box name? And are the old sets still being given out too? I ask because I have a dealer with Exalted Sturdy Frost Armor. Her armor name hasn't changed, in fact, the only change that I can see on it, is that it now has set bonuses. So I played a few SoDs, and got some armor boxes, but they are the old names ie light frost armor. So does that mean I won't get one of the new pieces in it?


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#28 Nifa

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Posted 25 May 2014 - 03:10 PM

All exalted have been converted to the New ones with the set/costume bonus. You can only tell if you'll get dealer or hawker or muse or soldier armor by the box name. And then it's just chance for which class and which subset of that class you will get from the box. So getting a Light Frost Armor box will yield only (dealer? hawker?) armor for sure, and then you'll get a piece from one of those sets.


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#29 pdfisher

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Posted 25 May 2014 - 05:14 PM

Light is muse gear. So I may not get one of the new ones then? Cause my Exalted Sturdy Frost Armor from before, is still Exalted Sturdy Frost Armor. No subclass.


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#30 thetrangdamvn

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Posted 25 May 2014 - 05:42 PM

Light is muse gear. So I may not get one of the new ones then? Cause my Exalted Sturdy Frost Armor from before, is still Exalted Sturdy Frost Armor. No subclass.

 

Your Exalted Sturdy Frost Armor will stay as it is since you had it before the patch right? And yeah there will appear only the set bonus on it (15% extra drop chance with 4 pieces).

You can obtain new gears by farming more SOD and get fresh new boxes (Those released after lastest patch. :)


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#31 Nifa

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Posted 25 May 2014 - 05:43 PM

You will get the new ones. Any pieces that were already opened pre-patch got the costume bonus. Any that come from the boxes after are supposed to give the new set bonuses. However, you may still encounter the occasional costume piece from these boxes.


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#32 DestinyDeoxys

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Posted 25 May 2014 - 08:54 PM

Cleric

Exalted light frigid helm [200 skill range] set bonus 150 dodge (2), 14SEN (3), 14CON (4)


Bourgeois

exalted sturdy frozen boots [24SEN] set bonus 555 def (2), 150 dodge (3), 14.0% a-speed (4)
exalted sturdy winter boots [24SEN] set bonus skill power 100 (2), 555 pierce defense (3), 14 DEX (4)


Champion

exalted heavy glacial glove [77 crit] set bonus 150 acc (2), 72 crit (3), 14STR (4)


Scout

exalted leather frigid gloves [100 weapon range] set bonus stun resistance 10.0% (2), sleep resistance 10.0% (3), 204 off-hand defense (4)


Edited by DestinyDeoxys, 01 June 2014 - 08:01 PM.

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#33 Feuer

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Posted 25 May 2014 - 09:06 PM

The old Sets:

Will not gain any new set bonus' other then the new 

2 piece: 10%

4 piece: 15% [25% when completed]

 

Boxes:

Will now reward in the following manner

Exalted Sturdy Box:

Exalted Sturdy Frost Parts: Drop Set

Exalted Artisan sets: Set 1 or Set 2 [1 piece of EQ]

Exalted Bourg sets Set 1 or Set 2 [1 piece of EQ]

 

 


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#34 pdfisher

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Posted 26 May 2014 - 01:52 AM

Thanks guys, so I guess what i got was another costume piece, since it is labeled as an Exalted Light Frost Armor. Guess I gotta keep trying! :P


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#35 Nifa

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Posted 29 May 2014 - 01:59 PM

I keep getting costume pieces from boxes that I have gotten after the new stats were implemented.


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#36 Leonis

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Posted 29 May 2014 - 04:00 PM

Skill power 100: +100 to the total skill power of your skill?

Correct.It is a flat bonus, which is why you will generally see higher values of this stat than attack power, as attack power gets multiplied.
 
 

Melee attack power 50: add 50 ap to your current ap when doing a melee attack?

Correct. It is a flat bonus, which is why you will generally see higher values of this stat than attack power, as attack power gets multiplied.
 
 

Pierce Defense 555: ignore 555 of your enemy's defense?

Correct, it is like the passive skills, only it is part of your equipment/set bonus.
 
 

100 Weapon Range: 1 meter

Correct, the formatting of the stat information value will be corrected.
 
Regarding the Skill & Melee Attack Power bonuses, these are new for us to use as equipment/set bonuses. So the values are not finalized quite yet, though we did give some consideration and thought behind their current values, because they will not be multiplied by skill use or passives.
 

Why do both raider sets have an mp stat on them?

A mistake, the Mage should have this stat.
 

Why does one of the mage sets have attacks speed?

A mistake, the Raider should have this stat.
 

Why is one of the cleric sets both offensive and supportive?

Why not? :)
 

Question:
Why did the Cleric receive a
OffhandDefense/Magic Defense 204 value [408 combined]
And the knight only got a Offhand Defense 204 value?

Because it was overlooked. They should get the same treatment as the Cleric's for Offhand Defenses.



--

So, the stats and set bonuses look to need some correcting, I'll get on that for next patch (sorry I didn't see this sooner for today).
And as far as the stats that were chosen, they were chosen based on feedback of valued stats, mixed in with some concepts to help guide classes in a direction of game play and encourage the use of those play styles.

It was slightly rushed, and I do apologize for any mistakes that were implemented. I tried to take care about not making mistakes, but apparently I did. So I'll go through and double check everything for corrections that need to be made. Thank you for pointing out some and questioning the stats that don't make sense.
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#37 Phish

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Posted 29 May 2014 - 10:20 PM

It's good to know the raider and mage piece bonus were mixed up and not intentional.

 

 

 
Why not? :)
 

 

Because you can't do both efficiently, most clerics will go supportive or offensive,

 

For a supportive cleric

 

 

The Glacial Vicar set gives: Mp Recovery, Heal Power, Offhand Defense/Magic Defense, Movement Speed, skill power, critical damage, sense.

 

For a support cleric, the stats in red are useless (sense has a very minimal use as anti crit but its overall very negligible for a support cleric)

 

For a battle cleric, the stats in blue are of minimal use. 

 

The stats in green are general defensive stats that can be useful for both types of clerics (generally, unless they choose to use a shield).

 

 

 

My battle cleric is mostly offensive, though I have single target heals, but they are weak and are mostly to keep me alive in times of danger. They help more than manashield would, which is why I don't have it (mana shield). The critical damage, offhand defense/ magic defense, and movement speed are appealing. However I have little use for the heal power stat since I'm not really healing people, but it's ok I guess. I have 0 use for mp recovery because the salvation already has 40% mp consumption, and since I'm not healing or buffing people and don't use mana shield I never come close to running out of mp. 

 

 

The Frigid Mender set gives: MP Recovery,  Offhand Defense/Magic Defense. Dodge, Sense, Concentration (and one more stat whatever the hat has).

 

 

For a support cleric, the stats in red are useless.

 

For a battle cleric, the stats in blue are of minimal use. 

 

The stats in green are general defensive stats that can be useful for both types of clerics (generally, unless they choose to use a shield).

 

 

Again, if the sets were more focused on offensive or support they'd be more appealing for either type of cleric. Or instead, a universal defensive stat like the ones in green can benefit both types of cleric. Hybrid builds are generally weak and to be honest, if the Glacial Vicar set was offensive, and the Frigid Mender Set was Supportive/Defensive for example, a hybrid cleric could mix 2 and 2 for their own specific build. 

 

 

 

For example put Charm on the supportive set instead of sen, and put pierce magical or attack speed on the offensive set instead of mp recovery. Or put another defensive stat that can benefit both types like block rate, hp or defense.

 

 

 

Also, how come some of the set bonus stats are weaker or stronger than others? For example look at the Glacial Hero set. The hat has a bold stat of 143 accuracy and the set bonus has a bonus stat of 150 accuracy (slightly stronger than the individual piece). The shoes have a bold stat of 24 Strength while the set bonus has a bonus of 14 Strength (weaker than the individual piece).

 

 

 


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#38 jerremy

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Posted 30 May 2014 - 01:38 AM

For a support cleric, the stats in red are useless.

For example put Charm on the supportive set instead of sen.

I actually disagree a bit. Sen (although only little) would increase crit rate and ever so slightly decrease the amount of crits on you.

Con on the other hand, is quite frankly useless on a support cleric. So rather than removing sen, personally I would remove con for cha.


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#39 DestinyDeoxys

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Posted 30 May 2014 - 07:07 AM

I actually disagree a bit. Sen (although only little) would increase crit rate and ever so slightly decrease the amount of crits on you.

Con on the other hand, is quite frankly useless on a support cleric. So rather than removing sen, personally I would remove con for cha.

 

How is 0.56 % crit going to help anything?


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#40 jerremy

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Posted 30 May 2014 - 07:09 AM

How is 0.56 % crit going to help anything?

Better than the accu you don't need and the.. 0.08-0.12% crit you get from con.


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#41 Feuer

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Posted 30 May 2014 - 07:27 AM

I remember back in the day, when con increased your mp + hp recovery, so it used to be semi-useful, now for a support character, it's very much so not needed. No spells like healing, puri, or mute requires accuracy to use. Though, sometimes I wish there were things like "critical Status" applications, or "Healing accuracy / critical healing". One can dream can't they? :P


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#42 Phish

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Posted 30 May 2014 - 11:25 AM

I actually disagree a bit. Sen (although only little) would increase crit rate and ever so slightly decrease the amount of crits on you.

Con on the other hand, is quite frankly useless on a support cleric. So rather than removing sen, personally I would remove con for cha.

 

 

I did point out sen is so marginally useful, but compared to other possible defensive stats, it's pretty much inferior to and hp/def/dodge/mspeed/block rate/off hand defense or pure crit stat as far as defensive capabilities go.


Edited by Phish, 30 May 2014 - 11:25 AM.

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#43 Feuer

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Posted 12 September 2014 - 05:17 PM

Can someone pin this? 


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#44 ChampPower

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Posted 12 September 2014 - 05:22 PM

This thread is important, so please pin this threat.
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#45 albertuna

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Posted 18 September 2014 - 06:13 PM

Exalted Heavy Frost: http://rose.irowiki....ted_Heavy_Frost

Exalted Light Frost: http://rose.irowiki....ted_Light_Frost

Exalted Leather Frost: http://rose.irowiki....d_Leather_Frost

Exalted Sturdy Frost: http://rose.irowiki....ed_Sturdy_Frost

 

Some of the info. are still missing, but most are there and up-to-date.

 


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#46 joelhouse09

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Posted 18 September 2014 - 06:27 PM

Fix cleric exalt. . . .
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#47 Rocanlover

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Posted 12 October 2014 - 10:08 AM

Could it be possible to switch these stats? The charm 38 / pierce defense would go better for a duel raider with Weaken buff. Also charm will Give them additional + debuff for having charm and having the pierce defense as a passive to strike harder. Duel raiders don't use critical from what i known. I've lost to them from their powerful skill blows.

 

As for a katar raider, critical and atk speed are stat that are favored.

  Exalted Leather Frozen: Raider: Exalted Frozen Marauder

(2) Defense 555 | (3) Dodge Rate 150 | (4) Attach Speed 14.0%

 

Exalted Leather Frost Helm   - Charm 38

.

Exalted Leather Frost Gloves - Pierce Defense 204

 

 

Exalted Leather Winter: Raider: Exalted Winter Bandit

(2) Skill Power 100 | (3) Pierce Defense 555 | (4) Dexterity 14

 

Exalted Leather Frost Helm  - Critical 66

 

Exalted Leather Frost Gloves - Attack Speed10.0%

 

 

Source: http://rose.irowiki....r_Armors#Raptor

 

 

 

As for Scouts. The melee attack isn't really helping much. If anything Maybe like a Cool down % on skills?  Or Hp Regain 100, since the passives that scouts once had were actually quite helpful.  With the regain hp, you could allow to bring the survival style to its maximum use. For one of these mainly the first option, i believe a shield block 2.5%? Or Def 555. anyone want to input what stat would be good.

Exalted Leather Glacial: Scout: Exalted Glacial Lookout

(2) Accuracy 150 | (3) Skill Power 100 | (4) Melee Attach Power 50

 

Exalted Leather Frost Gloves  -  Melee Attack Power 50

 

Exalted Leather Frigid: Scout: Exalted Frigid Vanguard

(2) Movement Speed 60 | (3) Dodge Rate 150 | (4) Melee Attack Power 50


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#48 CottonCandies

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Posted 31 March 2015 - 06:43 PM

Sir Leonis can you please update this[its first post] or anyone authorize to do so?

 

It would be a big help, much appreciated ^_^

 

Thank you so much :)


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