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Hunter's thematic disruption

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#1 nullEssence


    I made it Off Topic

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Posted 08 June 2014 - 03:15 PM

So this comes from the wiki



Hunters transcend from their archer roots to begin their quest to be one with nature. The ability to summon the spirits of animals to assist them, along with mastering their evasive techniques, makes hunters skillful at indirect combat. The hunters also specialise in causing a large amount of disruption with their skills, they can hold enemies down with various crowd control moves and cause a large amount of DOT, as well as survive tough situations.


Now this has been bothering me for awhile.

Why do Hunters have the following skills: Rocket Launcher, Claymore, Tesla Coil.


These sort of skills would fit much better on the Marksman/Specialist tree if you ask me.

Now I'm not saying that the Hunter/Pathfinder should lose the mentioned skills and hand them over to Marksman/Specialist. I'm thinking of something like a visual rework, keep the functionality of the three skills but make them be something else, visually. 

It just doesn't seem right that someone who would be 'one with nature' uses high tech military devices. 

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