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Upcoming changes on Trade Mechanics & Policies


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#376 Zurn

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Posted 19 June 2014 - 05:22 AM

Yesterday's stream - http://www.twitch.tv...tal/b/539777361
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#377 KatsuraKujo

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Posted 19 June 2014 - 06:44 AM

Ohhh wow this is actually quite cool. Although i still see a possibility for the economy to become more inflated as it is. But yeah this implementation is agreeable. One opinion though, even though you come in stages, I think 1 week is a little too short to get used to each stage since i don't think everyone plays everyday to actually try to get used to it.

 

I don't quite get the character storage thing though, Leo said it was infinite? so basically you can store everything inside it and not be bothered about the storage being full?

 

(sucks being poor in game... can't get more costumes...)


Edited by KatsuraKujo, 19 June 2014 - 06:45 AM.

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#378 lolmetimbers89

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Posted 19 June 2014 - 07:28 AM

Having watched the whole rebroadcast I am still resistant to this change. You go through your reasons on why you want to implement the system which goes into three points.

 

1. Expectations of new content being consumed within their time frame

You stated that given your small team that content development is slow to come. I understand that. In relation to content and keeping player's busy and happy, endgame is what needs to be focused on. Not new item mall items that are recoloured. Atm, there is nothing much to keep playing for once you are geared at endgame, especially since you can buy your way in. That is the current mentality - BUY YOUR GEAR.  Now your solution is to make it harder for people to swap/share gears to their new character so they refarm the same set on each character. I think this is not the way to go about it at all, especially since you will eventually be able to unbind it anyway at a cost. You go on about content being consumed 10 times faster than you want in some cases. But how long are you expecting content to last if you are not producing more? It has already been stated that honor gear is 4+ YEARS old. Your new exalted class gear is new...but it is not exactly desirable is it? People will still go for valor/honor sets which are also old because the new gear content is basically weaker in most cases.

 

If you wanted to make new content that will last and keep players interested, you need to understand why people keep playing the game. Many have already suggested how to do this without restricting items like this. Account/character bound LOCKED gear that is hard to get is an example.

 

- Harder versions of dungeons that need 10 people to complete (Or even new harder dungeons) - Each heroic difficulty dungeon can only be done once per day (premium may do 2 maybe). Each full clear a player is given a character locked and bound token. Upon a certain number of tokens they can buy a special PvM related item or gear. You could introduce Heroic Valor Gear which has +5% better stats than current valor gear. See how this rewards players who actually do content? You can buy the normal valor gear but to get the best you need to participate. This is what is called interaction. A full set of heroic valor gear could even be set at 200 tokens. That is 6.6 months or more of daily dungeons for a normal player and 3.3 months for a premium player. That is already 4 months of premium sold if someone wanted that gear in half the time!

 

- The same type of system can be applied to PvP as already discussed.

 

2. The economy

 

Valakas knows what is going on. I think many of you need to do economics 101 or wikipedia free trade to see how an economy is affected. I can tell you now that introducing this barrier to free trade will make the rich, richer and the poor (especially new players) poorer. But ultimately it the players that lose out the most.

 

I won't go into too much since it has already been covered but at the very least you should consider making any item under level 200 to be unlocked and unbound. It is after all just leveling gear.

 

3. The survival of rose

You have already said that it sucks for players. Of course it does. This system is not enjoyable in any way. I will call it now and say that just with many other major updates, you will scare away more players than you pull in i.e another mass exodus to the game. That is the reality and irony given what you want to achieve. No matter what your good intentions may be, it doesn't make sense for you to introduce an update that will further kill off the community. You say it can only get better from here...but by then you really might not have enough players around to play the game you have made and envisioned. Keep this in mind when releasing updates. Updates need to pull both old and new players back into the game. Storage changes and trade restrictions are unfortunately not going to do that. I wouldn't tell my friends to come back to rose for a new storage or to be slapped in the face because they can't trade themselves anymore.

 
Lastly...merging sounds good in the long run. Perhaps you could merge them in a way that preserves both economies. Things like making each server like a separate channel that you could swap into would be cool. You could visit/help and PvP/PvM with everyone.

Edited by lolmetimbers89, 19 June 2014 - 07:33 AM.

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#379 Leonis

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Posted 19 June 2014 - 08:20 AM

Because of the time it takes to read from the original thread to where we are now with having clarified the process and implementation of the update, we're going to be reposting it with all of the intentions of the update clarified and concerns given proper responses to, up front.

 

For the time being, if you haven't yet, please watch the stream: www.twitch.tv/warpportal/b/539777361

 

We appreciate everyone's opinions. We know some of you are still against the update, but please understand we have done our best to explain, express and offer an ease in to the update to help its effect be adjusted to as smoothly as possible.


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