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Crafting UI Does Not Accurately Represent Success Rate


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#1 TrashySwede

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Posted 15 June 2014 - 01:41 AM

As you can see in the pic below, it is supposed to be a 100% success. But i still fail

 

failbuglol-1.png


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#2 SlowBob

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Posted 15 June 2014 - 01:46 AM

There is a natural chance to fail at about 0,005% or something like that, means even at 100% you can't be sure that it will be a sucess (though you need a lot of bad luck to actually fail).


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#3 TrashySwede

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Posted 15 June 2014 - 02:20 AM

Out of 20 crafts, i failed 14.


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#4 Filipito98

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Posted 15 June 2014 - 02:44 AM

wow 20 crafts 14 fail?? than thats rlly a bug xD, is impossible geting 14 fails with 100% lol


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#5 Genesis

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Posted 16 June 2014 - 12:32 AM

As far as I'm aware, the success rate that is displayed in the crafting window is an estimate, based on the materials that are used (which for the Ashura Mask, is always the same materials).  Each material stage has its own success roll associated with it, some of which may succeed, and others which may fail due to the variance of each roll.  Due to the random variance that comes with each success roll, it's not possible to display a guaranteed success rate that you are used to with the refining system.

 

You'll probably notice that if you are only leveled just high enough or putting just enough CON in to see 100% on the crafting window to craft a specific item, that you are more likely too see a larger number of failures, compared to if you leveled beyond the item or put in more CON than seems nessecary.


Edited by Genesis, 16 June 2014 - 02:22 AM.

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#6 Cortiz

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Posted 16 June 2014 - 03:35 AM

so fix it.....


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#7 TrashySwede

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Posted 16 June 2014 - 04:34 AM

As far as I'm aware, the success rate that is displayed in the crafting window is an estimate, based on the materials that are used (which for the Ashura Mask, is always the same materials).  Each material stage has its own success roll associated with it, some of which may succeed, and others which may fail due to the variance of each roll.  Due to the random variance that comes with each success roll, it's not possible to display a guaranteed success rate that you are used to with the refining system.

 

You'll probably notice that if you are only leveled just high enough or putting just enough CON in to see 100% on the crafting window to craft a specific item, that you are more likely too see a larger number of failures, compared to if you leveled beyond the item or put in more CON than seems nessecary.

 

100% should still be 100%.


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#8 Genesis

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Posted 16 June 2014 - 01:30 PM

If you have 3 materials, one with a 102% success rate, one with a 98% success rate, and one with a 100% success rate, the estimated success rate could still be displayed as 100%, due to the average between those 3 potential success rates.  A craft can only be as successful as it's weakest material success rate.

 

As for "fixing it", a visual change to how success rates are displayed would be needed, perhaps by displaying potential success rate range for each material used in the craft, and removing the overall estimated success rate.


Edited by Genesis, 16 June 2014 - 01:36 PM.

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#9 Filipito98

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Posted 16 June 2014 - 01:56 PM

Soo genesis wat u mean is, like 3 mats is need 300% causa after dat the 300% will be the 100% (300% (total of % that is need for 100% / 3 (n° of mats) wich means is need to get the right mats for made 100% totally than using low sucess mats and we see 100% sucess in craft %?? If is that i might like that idea, it seems to be funneh but also kinda expensive (high mats = + sucess % mat) xD sry about le english, kinda sleepy n lazy for thing wat to write
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#10 Genesis

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Posted 16 June 2014 - 02:32 PM

Just to throw up a quick concept, this I feel would be a more accurate representation of crafting success rates under the current system:

 

17583d94d7.png


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#11 TrashySwede

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Posted 16 June 2014 - 11:10 PM

Genesis, 100% success is 100% success however you are twisting and turning it.

 

If something is 100% success to do, i dont expect a fail. Just accknowledge its a visual bug.

 

That pic you posted looks good, lets use that for crafting instead of the broken one we have now.


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#12 Cortiz

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Posted 17 June 2014 - 04:44 AM

If you have 3 materials, one with a 102% success rate, one with a 98% success rate, and one with a 100% success rate, the estimated success rate could still be displayed as 100%, due to the average between those 3 potential success rates.  A craft can only be as successful as it's weakest material success rate.

 

As for "fixing it", a visual change to how success rates are displayed would be needed, perhaps by displaying potential success rate range for each material used in the craft, and removing the overall estimated success rate.

 

 

Just to throw up a quick concept, this I feel would be a more accurate representation of crafting success rates under the current system:

 

17583d94d7.png

 

 

 

Seems like the most logical solution and very neet
perhaps a new interface? :D


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#13 pdfisher

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Posted 17 June 2014 - 04:48 AM

Just to throw up a quick concept, this I feel would be a more accurate representation of crafting success rates under the current system:

 

17583d94d7.png

 

I will +1 this. It far more accurate, yet neatly done.


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