A few suggestions , GMs please read
#26
Posted 02 August 2010 - 11:48 PM
#27
Posted 03 August 2010 - 12:10 AM
#28
Posted 04 August 2010 - 10:48 AM
Sleep, like the debuff, are so exploited now adays. Cant it just ware off after we get skilled too? I mean It's primary purpose IMO is to sleep an enemy so other units (very useful in war) can move in and help the original sleep caster to kill. Unless you really want it as an auto pvp win. sigh.Na sleep should be removed , seriously ...
#29
Posted 04 August 2010 - 11:18 AM
only if champs mute get removed as wellChange that stupid debuff before anything else.
#30
Posted 04 August 2010 - 11:27 AM
only if champs mute get removed as well
and mages mute too.
#31
Posted 04 August 2010 - 01:04 PM
#32
Posted 05 August 2010 - 01:06 PM
only if champs mute get removed as well
I would say cleric is class who should have debuff, not mage.
Cleric gives buffs and purifies and so on. From skills side cleric has only few low attack power (and low success skils).
Mage has tons of spells and skills already.
Time when high aspeed and high crits made clerics OP is over and they are trashed class now for pvp/attacks.
#33
Posted 05 August 2010 - 01:20 PM
Edited by tENLAVUU, 05 August 2010 - 01:21 PM.
#34
Posted 05 August 2010 - 03:33 PM
#35
Posted 05 August 2010 - 03:51 PM
Defz the stuns though.
Unfortunatly, no one will ever be completely happy with the PvP system.
But we can hope that a tweak here or there might make it more enjoyable.
Recently, I took a small break from Rose, then came back... I never realized how bad the stuns were until I fought someone 1on1 and literally only got 1-2 attacks on them before I died because I was either stunned or asleep for so long.
#36
Posted 05 August 2010 - 03:53 PM
#37
Posted 05 August 2010 - 03:58 PM
they should just keep it with 1 100% stun for each class, so you got a chance to stop someone in wars. But you cant abuse it like a raider can now.
+1!
Edited by LadyLion, 05 August 2010 - 03:58 PM.
#38
Posted 05 August 2010 - 10:44 PM
they should just keep it with 1 100% stun for each class, so you got a chance to stop someone in wars. But you cant abuse it like a raider can now.
As if you can't chase them down . Read my first post , having stuns = luck fights , for example the PVP system at the moment , Champs VS Champs , they highly depend on the weapon launcher skill to hit and stun first to win , its very hard to win back after getting hit by the first stun .
#39
Posted 06 August 2010 - 01:38 AM
#40
Posted 06 August 2010 - 02:29 AM
As if you can't chase them down . Read my first post , having stuns = luck fights , for example the PVP system at the moment , Champs VS Champs , they highly depend on the weapon launcher skill to hit and stun first to win , its very hard to win back after getting hit by the first stun .
But if everyone just got 1 stun, it isnt about luck because everyone can stun once. without stuns it will be difficult to chase people.
#41
Posted 06 August 2010 - 11:45 AM
Exactly. You'd want at least one stun.But if everyone just got 1 stun, it isnt about luck because everyone can stun once. without stuns it will be difficult to chase people.
It makes sense to me that everyone has one stun, that will always hit (with a fairly long cooldown). When you get more than one stun, that's where it starts getting frustrating. Some characters I know have 4 stuns... that's a bit ridiculous. It's literally just one big stun fest. I think a player shouldn't have the ability to stun a character until they die (the losing character getting maybe one skill or hit off). But people can do that... Doesn't seem right to me.
x_x
Edited by LadyLion, 06 August 2010 - 11:46 AM.
#42
Posted 06 August 2010 - 01:11 PM
The large difference in mspd makes stuns important to some classes such as a mage to a hawker.
Or anyone to Phish xD
Someone commented on Jellies. Saying that stuns dont matter anymore when it comes to them. Thats not true at all.
#43
Posted 06 August 2010 - 01:15 PM
But I think too many stuns can become a bad thing.
#44
Posted 06 August 2010 - 03:14 PM
I just wanna add in Stuns give weaker players a chance to kill and live where no stuns would be there end.
The large difference in mspd makes stuns important to some classes such as a mage to a hawker.
Or anyone to Phish xD
Someone commented on Jellies. Saying that stuns dont matter anymore when it comes to them. Thats not true at all.
Hah, yes jellybeans need a short cooldown.
The thing with 100% stuns is that they may be fine when fighting someone 1v1 but they make it extremely difficult to do anything when ganged by more than one person (even though now it is difficult too especially if you the peole ganging you are champs mages or knights). A single person getting ganged is already at a disadvantage since they take more damage and status effects from all the other people.
I'd like to see less stuns in general but I don't want to see 100% stuns though.
#45
Posted 06 August 2010 - 03:37 PM
Gotta agree with you there.Hah, yes jellybeans need a short cooldown.
I'd like to see less stuns in general but I don't want to see 100% stuns though.
I'd want either 1, 100% stun. Or at least 2 stuns that are % based.
I think 4 stuns for a single class is way too much, specially when a Champ or Raider has them, 'cause those classes are already very strong.
#46
Posted 07 August 2010 - 08:45 AM
I just wanna add in Stuns give weaker players a chance to kill and live where no stuns would be there end.
The large difference in mspd makes stuns important to some classes such as a mage to a hawker.
Or anyone to Phish xD
Someone commented on Jellies. Saying that stuns dont matter anymore when it comes to them. Thats not true at all.
Stuns matter yes. But if you are fighting a person using jellies 1on1, you have very little room for error. Getting rid of stuns wouldn't really change the outcome unless you have enough luck to keep a stun lock going for a fair amount of time. Sooner or later a stun will fail, and in that amount of time they will heal all their HP back. It is different when you gang a person than when you fight someone 1on1.
#47
Posted 07 August 2010 - 03:47 PM
Stuns matter yes. But if you are fighting a person using jellies 1on1, you have very little room for error. Getting rid of stuns wouldn't really change the outcome unless you have enough luck to keep a stun lock going for a fair amount of time. Sooner or later a stun will fail, and in that amount of time they will heal all their HP back. It is different when you gang a person than when you fight someone 1on1.
I finally noticed what you guys have been talking about wif the ganging. Ya its pretty bad. Walk into a side crystal and wif in 5 secs muted debuffed sleeped stunned
#48
Posted 10 August 2010 - 12:28 PM
i thumbs-up @ PickUp
#49
Posted 12 August 2010 - 01:30 PM
All these stupid stuns ruining 1on1 pvping... It now seems like it's all about having first stun (again)... and not to forget the stun lock situations =/
Edited by bergjasper, 12 August 2010 - 01:33 PM.
#50
Posted 14 August 2010 - 06:55 AM
I just want pre-evo back as regards the skills ... =[
All these stupid stuns ruining 1on1 pvping... It now seems like it's all about having first stun (again)... and not to forget the stun lock situations =/
+1000000000000 for pre-evo pvp system
And sleep lock =(
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