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#76 maelstorm123

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Posted 24 May 2015 - 08:05 PM

Skull Cap [1]
Explosive Chewing Gum

Please. Returned to the server and can't even find a skull cap to buy. Prices are crazy and its not even available. The newcomers should have the same chance to obtain one I think.


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#77 Xellie

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Posted 24 May 2015 - 11:51 PM

If they put COD in lucky boxes they should put ethereal orc boots in boxes.

 

Fair is fair.


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#78 AlmrOfAtlas

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Posted 25 May 2015 - 12:21 AM

If you're gonna push for CoD then I want to see Heroic Backpacks.

 

Let's -_- this server right the hell up (more).


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#79 Themes

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Posted 25 May 2015 - 12:41 AM

Please. Returned to the server and can't even find a skull cap to buy. Prices are crazy and its not even available. The newcomers should have the same chance to obtain one I think.

 

Sadly this is the case for a lot of items. It'd be cool if they just added an NPC that contains all the items they've added but are no longer available and also included some permanent quest chains for all of the event hats that have been here but then never returned. They could probably also get away with doing boxes similar to the Zodiac hats. As long as the hats were of similar quality I'm sure there would be enough hats that would sell boxes every month. You could probably have someone draft up a tier list of all the sorts of hats we've had making irregular appearances and then either mix and match from each tier (cheaper boxes) or pick a handful of stuff from a single tier (scaling based on tier quality).

 

A lot of people seem to complain about things, but there's still gear we havent seen that was available pre-renewal and it'd be good to see everything make its way in. Part of the fun for me is all the extra things you can do with interesting pieces of equipment, making gimmick builds/specs that do niche things in interesting ways and there's lots of useful items we're missing. Some of the Renewal items can also enable fun stuff like this as long as they're checked for broken-ness before being added.


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#80 Psicratus

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Posted 25 May 2015 - 10:43 AM

If you're gonna push for CoD then I want to see Heroic Backpacks.

 

Let's -_- this server right the hell up (more).

Do you trully consider CoD a big deal in a server where we have slotted middles left and right?

It occupies upper and middle slots, even if upgraded at +9, wich wouldn't be many, wouldn't be that much of a deal

And it such a pimpy headgear, -_- won't hold my swag with it


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#81 Xellie

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Posted 25 May 2015 - 11:00 AM

Do you trully consider CoD a big deal in a server where we have slotted middles left and right?

It occupies upper and middle slots, even if upgraded at +9, wich wouldn't be many, wouldn't be that much of a deal

And it such a pimpy headgear, -_- won't hold my swag with it

 

slotted mids does not do all of the following

 

You do not get +4 int AND matk% AND cast time redux on both slots.

 

  • Reduces the cast time of skills by 10%.
  • If upgraded to +7 or higher:
    • Def +2
    • MAtk +5%
    • Reduces the cast time of skills by an additional 5%.
  • If upgraded to +9 or higher:
    • MDef +5
    • Additional MAtk +5%
    • Reduces the cast time of skills by an additional 5%.
    • Reduces the skill usage delay by 5%.

I mean a + 4 COD is +6 int and cast time -10% and isilla effect or +4 COD is 14% cast time redux and +4 int (nobody will do that)

 

+7 COD is

+6 int cast time -15% and isilla

or

int +4 and matk +5% and cast time -15% (no)

 

+9 COD is

int+4 and matk + 12% and cast time -29% and delay -5%

or

int+6 and matk + 10% and cast time -10% and delay -5%

 

You can't replicate that sort of stupidity even with slot mids. And it allows for wizards to hit a higher int bonus freeing other slots. this is all kinds of nope.


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#82 Gn1ydnu

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Posted 25 May 2015 - 11:15 AM

If they use isilla card then they will stun in woe. Pvm, it's w/e who cares (maybe wiz can be useful besides iw and id3). Only way for a hw to not stun in woe is via Orc hero in cod. The reduction in cast time is also so/so (unless oh is involved) due to 149 dex being easy to obtain and better for spam then 100% reduced cast time.

I don't see it as a truly huge power advantage, although I could be wrong.
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#83 Xellie

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Posted 25 May 2015 - 11:20 AM

If they use isilla card then they will stun in woe. Pvm, it's w/e who cares (maybe wiz can be useful besides iw and id3). Only way for a hw to not stun in woe is via Orc hero in cod. The reduction in cast time is also so/so (unless oh is involved) due to 149 dex being easy to obtain and better for spam then 100% reduced cast time.

I don't see it as a truly huge power advantage, although I could be wrong.

 

This falls under the theorycrafting I assumed would come. We are now assuming that

a/ the enemy guild pull off a perfect portal dazzle in to cp,

b/ that no damage is done before the dazzler

c/ the wizard isn't running a large amount of stun resistance anyway (they can get 80% with a COD on)

d/ status recovery doesn't exist.

 

Additionally, there's also the suprise damage factor. With wizard skills being AoE in the majority, there's a large chance that they will clip people by surprise. The way the headgears generally work is that you have to choose between fast casting and high damage. The COD gives both. It can take only one shot to do the damage (which leaves no chance of reaction) - see also the WoE situations.

 

We want more people to pvp? don't add gears that allow wizards to be ridiculous.

 

(pssst: with current gear and woe reductions, wizards can already do 5~7k average damage per average sg tick. That's without hibram. One more int bonus up of that and things start being silly.)


Edited by Xellie, 25 May 2015 - 11:22 AM.

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#84 Gn1ydnu

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Posted 25 May 2015 - 11:41 AM

It's not really about theory crafting. That would be more like a 100% cast reduction build with 99 base agi (which can already be done). The fact is they can stun unless oh is put in it. Honestly this would be a waste of oh and wouldn't be a problem. However, I can respect the opinion that it could be a problem (dupe).

I was greatly disappointed at how weak hw have been, especially post Mama Valk. They were a non threat for a long time. Currently for a hw to be efficient it requires tons of amazing gears (dozens of billions of zeny) and/or many dedicated support players. That and hw also have many hard counters and ways to kill them via their own damage. Kaitte, kaupe, gtb, magnetic earth, plat shield, flying side kick, dispel, and more.

Precast setting in woe 1 it could increase dps. However, as you have taught us all precasting is not efficient and they are all breakable. If it can't be broken then people can just go Econ the other castles.

In a non pre cast environment it doesn't make any difference to me.

That's just my opinion. If/when I play a magic character in woe again I still wouldn't pick to use cod at any point. There are better setups for me out there. I don't see it as game breaking as other things. Yes it would increase magic damage, but at the cost of potential stunning. It's meh to me.
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#85 Xellie

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Posted 25 May 2015 - 11:50 AM

Don't use Valhalla to set the bar here, you know that is unfair.

My ability to recall in the face of an entire alliance doesn't reflect the difficulty of breaking a precast, not everyone is Xellie!

 

can't resist this

 

Kaitte - infinite frags, thank you gsb

kaupe  - what are you smoking? - I think you mean tumbling....

gtb - hurrrrrrrrrr mvp cards

magnetic earth - in cp

plat shield - in cp

flying side kick  - in cp / range

dispel - in cp

 

Theorycraft better

 

I'm more concerned about pvp, tbh.


Edited by Xellie, 25 May 2015 - 11:56 AM.

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#86 Gn1ydnu

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Posted 25 May 2015 - 12:22 PM

I was using ourselves as a great example! Why else did you card your hydolancers? :P soul linker recall is too much fun/op. Second is probably your ninja recalled for the lols.

The rest is all skills used together (such as dispel/flying side kick well kaite is up and hw dies). I wasn't listing them purely as precast counters. There are more things needed to successfully break a strong precast then simply rushing, as I know that you know.

I can see your concern for pvp damages. Unfortunately, pvp is already very imbalanced imho.
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#87 Xellie

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Posted 25 May 2015 - 12:26 PM

As it stands, if magic damage goes much higher, given the size of the server, you can't expect a "team" to get through a CPed precast. If the population was higher, I'd have very little concern.

 

I don't think I've set up a "proper" precast since early trans (certainly not since the good matk gear appeared on the server) but I can see ways to make a pretty obnoxious and unbreakable one. People not being able to stop individual recallers is a failing on their part, not a mechanical issue. If you think about the way Valhalla handled Neko for example, I for one believe with CODs we'd be able to make some thing that would send everyone home in floods of tears.

 

I'm going on a tangent, wizards ARE good now. And no you don't need "billions" in gear to be so.

 

(I know there are people out there that don't respect my ability to engineer a defence based on a precast, but it's really not that hard. Choosing not to do something in WoE 1 because its both boring and pointless does not indicate an inability to do so.)


Edited by Xellie, 25 May 2015 - 12:30 PM.

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#88 MizunoAoi

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Posted 25 May 2015 - 02:22 PM

What are peoples' thoughts on these?
Tam [1]
Koneko hat
Red Wing Hat [1]
'Merica Hat [1]
Airship Captain's Hat [1]
Abysmal Knight Helm [1]


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#89 darkabe

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Posted 26 May 2015 - 12:17 AM

The damage increase from CoD is not that good when you consider what you have to sacrifice for it.


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#90 Xellie

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Posted 26 May 2015 - 01:44 AM

The damage increase from CoD is not that good when you consider what you have to sacrifice for it.

 

Yeah, you have to use the sacrifice skill on a wizard behind a cp who is in zero danger at all. For everything else, there is status recovery.


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#91 darkabe

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Posted 26 May 2015 - 01:57 AM

relying on status recovery would decrease your DPS so much it's not worth it... And all that for like... not even 5% DPS increase (without even taking stun into account).


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#92 Xellie

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Posted 26 May 2015 - 04:44 AM

relying on status recovery would decrease your DPS so much it's not worth it... And all that for like... not even 5% DPS increase (without even taking stun into account).

 

You know it can take one hit with the right set up to kill non vits, don't feed me this nonsense. One hit is all you need AND you can still get 60-80% stun resistance, so, don't bring up portal dazzler.


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#93 darkabe

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Posted 26 May 2015 - 05:24 AM

If one hit is all it takes, then 95+% of that hit isn't much different since we're talking about "constant" dps and not one-hit-kill-skills.


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#94 needmorezleep

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Posted 26 May 2015 - 05:35 AM

disable in woe solution 2 all


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#95 Xellie

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Posted 26 May 2015 - 05:36 AM

If one hit is all it takes, then 95+% of that hit isn't much different since we're talking about "constant" dps and not one-hit-kill-skills.

 

If it's so small, then you don't need that ugly thing.

 

But lets be real, we're talking about hibram mindbreak battlechanted wizards behind a cp! the higher the base damage the bigger of an increase percentages become.

 

 

Also you're ignoring the CP thing.  If you can't address the fact that the people who want this stack magic damage in a safe place out of range behind a CP then this is not a valid debate to have.


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#96 darkabe

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Posted 26 May 2015 - 05:55 AM

I was actually considering those buffs/gears when doing my calculations, without those the difference is even less relevant. I don't care if it's put in or not because, again, it's not a big difference compared to what we already have. On a side note, all of the players who have Hibram also have OH and I doubt any of them would replace it with CoD except in PvM.


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#97 Xellie

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Posted 26 May 2015 - 06:07 AM

I was actually considering those buffs/gears when doing my calculations, without those the difference is even less relevant. I don't care if it's put in or not because, again, it's not a big difference compared to what we already have. On a side note, all of the players who have Hibram also have OH and I doubt any of them would replace it with CoD except in PvM.

 

 

How many times does a single meteor hit? How many meteors are cast? How many wizards are casting? Take the damage and multiply it by that?

 

if I could hit another int bonus and increase damage by "5%" that stacks and has a large base number to begin with, I'd be willing to have 60% stun resistance behind a cp and give up heroes lol, especially if the other wizards are bought up in damage alongside it.


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#98 Gn1ydnu

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Posted 26 May 2015 - 06:40 AM

If the issue is pure glass cannon builds with 1 vit, there are a dozen other skills that can do this.

Using the equivalence of your buff/gear for your hw calc and theory crafting you could make almost anything 1 shot a pure glass cannon character.

Also with some of the gear available now, possible max long range reduction and demihuman reduction is significantly higher then what pre-renewal on iro has ever had.

A 1 vit bio could still get like 10k hp, 55% range reduction, 57% fire reduction, 20% water reduction, ~10 mdef (forget s. Rosary exact amount), 12% Demi human reduction, and that is before adding in additional reductions from other characters (bard/dancer or holy armor) or consumables (fire property and stack %water resist instead).

1 vits are not made to break a precast. It's the same reason as a hw (non gtb) will be one celled when going into a current precast. Precasts are broken amongst many ways, but the actual break/disruption comes from vit characters who can now get crazy % reduction compared to anything we have ever had in the past. I see the possible reductions now and it is fun to use but sickening at how we are only strengthening champs/sinxs as the only consistent killers.

Edited: on phone and fixed a couple auto spell mistakes.

Edited by Gn1ydnu, 26 May 2015 - 06:44 AM.

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#99 Xellie

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Posted 26 May 2015 - 06:46 AM

If the issue is pure glass cannon builds with 1 vit, there are a dozen other skills that can do this.

Using the equivalence of your buff/gear for your hw calc and theory crafting you could make almost anything 1 shot a pure glass cannon character.

Also with some of the gear available now, possible max long range reduction and demihuman reduction is significantly higher then what pre-renewal on iro has ever had.

A 1 vit bio could still get like 10k hp, 55% range reduction, 57% fire reduction, 20% water reduction, ~10 mdef (forget s. Rosary exact amount), 12% Demi human reduction, and that is before adding in additional reductions from other characters (bard/dancer or holy armor) or consumables (fire property and stack %water resist instead).

1 vits are not made to break a precast. It's the same reason as a hw (non gtb) will be one called when going into a current precast. Precast a are broken amongst many ways, but the actual break/disruption comes from vit characters who can now get crazy % reduction compared to anything we have ever had in the past.

 

With current population you can have a guild of vits and no killing power or a guild of killing power and never break anything. Realize that an extra increase in matk won't hurt my guild personally, unless 9001 matk allows them to pierce gtb and/or get smarter.

 

But, adding more damage will hurt server growth.

 

That said, no objections if the hat is disabled in pvp/woe :p_idea:


Edited by Xellie, 26 May 2015 - 06:47 AM.

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#100 Gn1ydnu

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Posted 26 May 2015 - 06:52 AM

I agree that server size is problematic for any new gear/consumable that isn't balanced properly. I think hw has enough counter play to make cod be fair. Precast settings are always 1 sided. If a precast is strong or successful only because of magic then the attackers suck and the defenders aren't doing it properly.

Just let the hat be useable by all classes, except hw then!!! Lmao, I too funny! (But consider it!)
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