ODA: THE EFFECTS ON THE HAT ARE WHAT WE RECEIVED FROM KRO, NOT FINALIZED- FURTHER TWEAKS WILL BE MADE
Really nice to see someone putting up guides already - andybrownma also included a building list of the new hats provided from other players: http://forums.warppo...-mini-guide-72/
What would you like to see on changes of the 2nd and 3rd batch of hats? The 1st batch were the Wanderer/AB/Warlock/Sorc hats, which were kinda fairly nice. However, the 2nd and 3rd batch of hats were not finalized by Inu, thus those hats were not fully revised by an experience team. I personally think the 2nd and 3rd batch were poorly designed - some are to the point it's barely use-able (there's even a case where it CANNOT be used by its class). Hopefully we get constructive opinions on what could be changed and submit it to them!
Keep in mind these hats were designed to boost the class's non-traditional leveling style. It's our job to push these hats in place for their purpose, so it may provide some alternate fun, thus please refrain from any discussion trying to heighten a class's main leveling style (such as Arrow Storm) because these hats will not do so.
As you can see in this discussion, many 2nd and 3rd batch hats were already discussed and many balanced ideas were setting solid - but not implemented. Do you agree with them?: http://forums.warppo...view-preview-3/
Original proposed plan by Inu:
https://docs.google....y_TWjfBDjjY/pub
Note: There are accessories that go with each hat, although we have no idea if they will be implemented or not.
Note: 1st batch came out as planned, 2nd batch was finalized and 3rd batch was under review. With the release of the 2nd and 3rd batch of hats, the proposed plans were not implemented.
I think the general census is that we want the hats stick to Inu's original spreadsheet (but still have tweaks mostly on 3rd batch since it was not finalized, and a few other hats). The blue text below is a really brief summary of how Inu's thread went (so you don't have to read through 50 pages); will add more opinions that are submitted here.
1st Batch Class Hats:
Magician Night Cap [1]
Adds 50% more damage to all bolts.
MDEF +10
If upgraded to +7 or higher, increases Spell Fist damage by 25%
If upgraded to +9 or higher, ASPD +5
Defense: 25
Required Level: 100
Job: Sorcerer
Top changes:
1) None! Really nice, all agreed?
Other proposed changes:
Ordinary Black Magician Hat [1]
Increases Crimson Rock, Jack Frost, Earth Strain, and Chain Lightning damage by 5%
Magical attacks bypass the defense of normal monsters by 10%
Each upgrade increases magic defense bypass by an additional 2%
If upgraded to +7 or higher, increases Crimson Rock, Jack Frost, Earth Strain, and Chain Lightning damage by an additional 5%
If upgraded to +9 or higher, increases MATK by 5%
Defense: 25
Required Level: 100
Job: Warlock
Top changes:
1) None! Can't really go anywhere besides this (if people are wondering about warlock's ghost damage spells - there will be buffs for it in the future)
Other proposed changes:
Night Sparrow Hat [1]
Reduces fixed casting time of all skills by 5% for each level of Voice Lessons learned
If upgraded to +7 or higher, increases Severe Rainstorm damage by 25%
If upgraded to +9 or higher, reduces the SP cost of Severe Rainstorm by 50%
Defense: 15
Required Level: 100
Job: Wanderer
Top changes:
1) No need fixed cast time reduction
2) Buff other skills such as Reverberation and Metallic Sound - the definition of its non-traditional leveling method!
Other proposed changes:
1) Severe Rainstorm is mainstream, remove the buff
Shrine Maiden Hat [1]
Increases the damage of Magnus Exorcismus by 30%.
Increases the damage of Magnus Exorcismus by an additional 5% for every 2 refines on the headgear.
If upgraded to +7, there is a 5% chance of autocasting the learned level of heal when taking physical or magical damage.
If upgraded to +9, reduces Magnus Exorcismus fixed cast time by 0.5 second.
Defense: 35
Required Level: 100
Job: Arch Bishop
Top changes:
Other proposed changes:
1) ME buff is nice, but some people want buff for auto-attack priests
2) Add a Lv1 ME autocast with auto-attack? (hah)
2nd & 3rd Batch Class Hats:
Autumn Headband [1]
Decrease SP consumption of Wind Walk by 20
Increase ranged damage by 5%
If upgraded to +7 or higher, increase ATK by 2 for every 5 base INT
If upgraded to +9 or higher, increase Arrow Storm damage by 2% for every 10 Base Levels (Up to +30%)
Defense: 10
Required Level: 100
Job: Ranger
Top changes:
1) Should NOT be an Arrow Storm Hat! At least change it to Trap Build - Inu's proposal was very nice
Other proposed changes:
1) Add a tiny HP leech to sustain health, just like how you can wear RWH for AS
Very Normal Hat [1] (Before was Inconspicuous Hat [1])
MATK +7%
If upgraded to +7 or higher, increases MATK by 2 per base INT 5.
If upgraded to +9 or higher, increases MATK by 5%.
Defense: 10
Required Level: 100
Job: Shadow Chaser
Top Changes:
1) Should base MATK by AGI/Skill Level instead of INT/Upgrade Level, or up the MATK amount
2) Should be more related to attack speed; Inu's proposal of +2 ASPD was the main point of this hat
3) Need to do more with Shadow Spell/Invisibility!
Other proposed changes:
1) Buff tri-shot damage as it's also a non-traditional leveling method
Harvester Hat [1]
Adds a chance to drop Blood Sucker Seed and Explosive Mushroom Spore when killing monsters (1%)
If upgraded to +7 or higher, adds a small chance to drop Thorn Seed when killing monsters (0.5%)
If upgraded to +9 or higher, increases the damage done by Cart Cannon skill by 15%.
Defense: 10
Required Level: 100
Job: Geneticist
Top Changes:
1) Although it's nice to see a good CC buff, CC is the main way to level with Geneticists
2) Rumored that the 15% buff isn't even working properly
Other proposed changes:
1) Perhaps buff Demonic Fire, Crazy Vines, Spore Explosion and such?
Ascendant Crown [1]
ATK +30, MATK +30
HIT, FLEE, CRIT, MDEF +10
Perfect Dodge +2
ASPD +2
Variable Cast Time -20%
Reduce 5% damage from Neutral Property
If upgraded to +7 or higher, MHP +1000, MSP +100
If upgraded to +9 or higher, all stats +5
Defense: 20
Required Level: 100
Job: Shadow Super Novice
Top Changes:
1) More stat bonuses and survivability won't hurt
Other proposed changes:
1) Revert to Inu's proposed build, better for higher level super novices
Dead Man Bandana [1]
Increases CRI +2 per refine
Reduce fixed cast time by 2%
When being physically attacked, has a 1% chance to autocast highest level learned Eswoo on the wearer (1%)
If upgraded to +7 or higher, MATK +20, increases casting rate of Eswoo (3%)
If upgraded to +9 or higher, reduce variable cast time by 20%, and SP consumption of Estun and Esma is reduced by 5.
Defense: 15
Required Level: 100
Job: Magician Class, Soul Linker
Top Changes:
1) Lower required level to 99 (in fact for all the hats) so Soul Linker may actually wear this hat
2) Why Eswoo!? Although since soul linkers nowadays don't really go Esma builds, this is a possibility to go with
3) Follow Inu's outline where it gives high ASPD, ATK, and CRIT, and possibly add auto-cast of Esma and other skills (Inu's one needs revising too)
Other proposed changes:
Lyrica Hat [1]
Increase damage of Severe Rainstorm by 15%
If upgraded to +7 or higher, reduce fixed cast time by -4% per Voice Lesson level learned
If upgraded to +9 or higher, reduce the SP cost of Severe Rainstorm by 10
Defense: 10
Required Level: 100
Job: Maestro
Top Changes:
1) Don't need fix casting time reduction! Give us something else!
Other proposed changes:
1) Inu's outline was nice, remove fixed cast time reduction and gain stats instead?
Divine Guard Hat [1]
Reduce the damage received by small, medium, and large monsters by 5%
If upgraded to +7 or higher, when physically attacked, has 1% to active Heal Lv5 on yourself (or highest level learned Heal)
If upgraded to +9 or higher, increase Genesis Ray damage by 20%
Defense: 10
Required Level: 100
Job: Royal Guard
Top Changes:
1) No!!! Genesis Ray!?!?
2) Revert to Inu's proposed plan, more reductions
Other proposed changes:
'Focus Beret [1] (Yes it has a ' on the side, probably typo in-game)
When Dragon Combo is used, autocast Fallen Empire Lv1 (or highest level learned) at ~10% (Submitted by Zayaan)
If upgraded to +7 or higher, when physically attacking, has a 3% chance to +2 ASPD for 5 seconds
If upgraded to +9 or higher, increase Fallen Empire damage by 30%
Defense: 10
Required Level: 100
Job: Sura
Top Changes:
1) Fix the combo bug!
Other proposed changes:
Sea Captain Hat [1]
Axe Tornado and Axe Boomerange damage increase by 20%
If upgraded to +7 or higher, increase damage of Axe Tornado by 1% for every level of Weaponry Research learned
If upgraded to +9 or higher, increase damage of Axe Tornado by 1% for every level of Axe Mastery learned
Defense: 20
Required Level: 100
Job: Mechanic
Top Changes:
Other proposed changes:
Black Ribbon [1]
Increase Sonic Wave and Wind Cutter damage by 50%
If upgraded to +7 or higher, add ATK +2 per base 5 AGI
If upgraded to +9 or higher, increases the damage of Ignition Break by 30%
Defense: 10
Required Level: 100
Job: Rune Knight
Top Changes:
Other proposed changes:
Oni Horns [1]
Increase the damage of Counter Slash by 10% for each level of Weapon Blocking learned
If upgraded to +7 or higher, ATK +20, HIT +5
If upgraded to +9 or higher, when physically attacking, autocast Cross Impact Lv1 with a 1% chance
Defense: 10
Required Level: 100
Job: Guillotine Cross
Top Changes:
Other proposed changes:
Nice Things about these hats:
-1st Batch Hats were designed nicely (except for the Wanderer hat)
-Harvester Hat got buffed from +10% Cart Cannon damage to +15%. With the future accessory, it can be bumped up to +25%, but it's probably not a non-traditional leveling method
-Ascendant Crown is easier for lower level super novices to use; although the old build would benefit maxed super novices better
-Black Ribbon got really, really buffed - I don't understand the inconsistency with other hats! But again, would you consider IB a non-traditional leveling method?
Edited by michaeleeli, 08 July 2014 - 02:47 AM.