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Gear revamp


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#1 zombi3

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Posted 06 July 2014 - 12:09 AM

my suggested gear revamp for equipment.

 

  • Remove CAD/SCAD/SCC & PCC from reinforcement grade not from numbers(I.E armors wont gain scad/cad from +ing) in all logicality, armor should not be a main source of damage it should be the source of defense.
     
  • Boost base stats from +ing by 100% (I.E armor give 3 INT per + right now, instead will give 6.)
     
  • Increase set defense/attack by 50% on armors/weapons (I.E. my armor has base 108 defense @ + 0, from new formula will have 162 @ + 0 ). and on top of this reduce gained benefits by 50% as well, (I.E my gain from +0 to +30 is 230 defense, would now be 115.) 
     
  • drop prices of +ing and reinforcing 79/85's it makes no sense going from 50k lant for +1 to 3kk lant from 75-79.
     
  • remove HP gain from weapons.
     
  • slightly lower PCC & CAD / SCC & SCAD  / def/eva/acc on 79 ornaments & remove 2/3 resist gains from +ing, so only 1 resist will go up on reinforce.
     
  • reduce CON influence on HP from 5 to 3.

     
  • revamp forge system to allow +15 without needing forge event. change item mall reinforce items.

    -Add: Success rate 100%(only works for +20-+30 grade) cost 10$ per.(optional.)
     
    -Add: Luck protection: add's 10% success, 100% break rate, and -10 deterioration stages(the amount of  grades an item can drop). cost 3$ per. then remove old forge items. 

    -remove forge events.(except forspecial events which should only be 5%)

    -leave current ingame forge items, allowing players to make it to +18-+20 at most ingame.

    -only allow 1 of each xeon(free xeons) to be added to forge combination at a time.(I.E only 1 FOC success rate xeon, 1 TB Break rate xeon. 1 Ion mine Deterioration xeon. So a player cannot use 3 success rates, etc.)
     
  • create multiple grades of each armor. (I.E Ruinhorns armor pieces can be carus, rare, eximus etc.)
     

Edited by zombi3, 29 July 2014 - 08:50 AM.

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#2 RadiantHelper

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Posted 18 July 2014 - 05:53 AM

Soo you want everyone to run around with 40k hp using infinite weps doing 1k dmg to each other? Because what you explained ends up with con sets giving more hp than before. Yes do the math upper adds 4 con normally which was 20 hp, your idea makes it 8 con which ends up 24 hp. So everyone will have huge hp. Then you want no scad or scc on armor, so that means people will have under 1k scad. And then you want ball to only give 1 resist which means people will have to use infinite X items for max resists. Which means even less damage. In other words your idea of pvp is when it takes 40 minutes to kill 1 player? This is of course completely ignoring the fact that raids would take years to finish with everyone doing 1k on cap
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#3 zombi3

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Posted 29 July 2014 - 08:48 AM

Soo you want everyone to run around with 40k hp using infinite weps doing 1k dmg to each other? Because what you explained ends up with con sets giving more hp than before. Yes do the math upper adds 4 con normally which was 20 hp, your idea makes it 8 con which ends up 24 hp. So everyone will have huge hp. Then you want no scad or scc on armor, so that means people will have under 1k scad. And then you want ball to only give 1 resist which means people will have to use infinite X items for max resists. Which means even less damage. In other words your idea of pvp is when it takes 40 minutes to kill 1 player? This is of course completely ignoring the fact that raids would take years to finish with everyone doing 1k on cap

 

haha where you get 40k hp from?  lets do the math here just for a second, I'm a bit curious on that, let's just do the math, here for a sec. 8 * 3 = 24 (this would be 1 + yes) 24(the hp gain from 1 +) * 30 = 720 (one +30 item) 720 * 6(6 armor pieces) = 4320(compared to now which is 3600) which is a bit higher, yeah, but then again with HP removed from weapons(which give such large HP bonus) it'll lead to about the same result I.E 4320 - 2031(i believe this is trinty max HP at +30 correct me if im wrong) = 2298. now let's just say we continue down this path, and make a full CON NM jewel set I dont feel like doing the math here, but just stay with me for a minute, you'll have what maybe, another 4khp, and the con from trinity weapon as well another 1.5k or so, then lets say you got TD etc. with all the con you have, sure you'll have ton of hp. but since the armor sets no longer give cad/scad you have absolutely no damage except for your weapon & the little scad you gain off accessories.with all that con that you could have invested in STR or INT, where 8 INT/STR would give almost 2 atk / matk cad/scad, seems pretty useless except for a tank who would need to survive a raid cause who wants to run around with "40k HP" and can't deal any damage.

 

lets just do the math on an INT set now and see where we end up with the same formula

8 / 5(matk/scad that would be gained) = 1.6, seems a bit low but now 1.6 * 30(stats gained from +30) = 48. so that would be 48 scad/ magic attack gained. now 48 * 6(full +30 set) 288, so that would be 288 total magic attack & scad gained. just from armor set alone. not adding in a full INT jewel set. 

 

oh almost forgot to add in the resist, forgot about that, yah, cause cap defense & cap resist are vital. hah, have you thought maybe it's  part of what's wrong with the game that everyones got near cap resist to nearly every element. I think that was the point of TB weapons, no? to make a sacrifice for dmg/stats gain for resistances to most magic skills? or maybe they're just here for decoration.


Edited by zombi3, 29 July 2014 - 08:54 AM.

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