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dual raider debuff is over power !


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#26 Leeny

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Posted 13 July 2014 - 04:02 PM

wanna see that katar that breaks a 10-15.000 manashield with just 3-4 hits ;) - calling me/my raider weak makes me feeling sorry for you - let me guess you play on draconis? :)




well even with bad aoes after mdef down they hit harder than the raiders skills/normal hits - the balance of manashield and mage aoes just doesn t exist - int charm mages with high mp pool/manshield + aoe build are overpowered and that you don t have to talk "small" - of course they die when 3-4 focus them but they aren t supposed to last long vs a raider in melee range without kiting/dbing/manaburning. Since Rose beta raiders were always supposed to be the counterpart of mages but now it is just a joke.

 

Don't pay attention to Draco raiders, as they're not the best xD <-Coming from a Draco raider that belongs in Leonis. Huehuehue

As to the scaling of Dual Blade debuff. It needs to be scaled down in debuff power. Or i've said it Many times here. SINGLE TARGET :D!


Edited by Leeny, 13 July 2014 - 04:04 PM.

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#27 thetrangdamvn

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Posted 13 July 2014 - 04:33 PM

Divide the damage by 10 people? You want to make mage class completely useless? lol.

 

I also would have to agree the Dual Blade debuffs need a much longer cooldown.

 

 

Mage aoe is overpowered! need nerf kk thx

 

after the mdef down aoe mages hit with AOE skills harder than 90% of all single target skills - nerf dual slow but also nerf AoE skills:

 

suggestion: if 1 AoE hits 10 people then divide the damage by 10 players!

 

AoEs are not supposed to deal more damage than single traget skills on single targets!

 

Then how about the base damage is a certain number (low start) and get amplified by the number of victims lol.

For example, amplified by 10 like above.


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#28 iMatt

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Posted 13 July 2014 - 05:27 PM

Then how about the base damage is a certain number (low start) and get amplified by the number of victims lol.

For example, amplified by 10 like above.

 

I didn't really think through it completly i just think AoEs shouldn t hit as hard as single target skills - still AoEs should be strong in certain situations - i didn't make a suggestion here i just wanted to jump on the whine train :)

 

my personal opinion is that dumb AoEing should not valued as high as it is now - if you play CD 90% of the time Clerics and AoE classes are on top (except when i play huehue) - same for PvM if you go dungeons as scout or katar raider - people will laugh at you....sad facts single traget classes are underperforming (excluded open pvp wars) but it will be discussed soon i hope (in the flow of final class balancing)


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#29 thetrangdamvn

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Posted 13 July 2014 - 06:35 PM

I didn't really think through it completly i just think AoEs shouldn t hit as hard as single target skills - still AoEs should be strong in certain situations - i didn't make a suggestion here i just wanted to jump on the whine train :)

 

my personal opinion is that dumb AoEing should not valued as high as it is now - if you play CD 90% of the time Clerics and AoE classes are on top (except when i play huehue) - same for PvM if you go dungeons as scout or katar raider - people will laugh at you....sad facts single traget classes are underperforming (excluded open pvp wars) but it will be discussed soon i hope (in the flow of final class balancing)

 

For example, launcher bourg! AoE hits less than other single target ones.


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#30 IamHiz

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Posted 14 July 2014 - 01:41 AM

I really think the cool down needs to increased , useless to have a puri of the dual raider skill can cast at no waiting cool down, and maybe the effect can be lowered to 5 or 10 seconds , well thats just me . i hope some one agree with me , 


the slow movement speed debuff i meant 

 

4 Mages + 1 Dual Raider can kill whole server.
Even Vaveyla.
 

Puri can be used. So i don't see any problem.

 

What do you know about pk? Keep calm and be afk at storage, ty.


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#31 IamHiz

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Posted 14 July 2014 - 01:48 AM

By no means do I agree that Fierce Cudgeling is something overpowered. Fight a mage who uses it and the only thing you can do is to kill before you get your buffs taken away. It's not really hopeless, and what I just said is something very doable. Using Fierce though, is actually only efficient against raiders or Battle Clerics in PvP, or to shoo away the raiders attacking you in a group fight. :P

 

 

 

That mage only did it because of investing so much into MP Passives. Debuff or kiting is necessary for a mage to win against a raider if he has no MP Passives. And by taking those passives to be able to kill you without those specific skills takes away their damage dealing capabilities AoE wise, and their ability to choose from a large arsenal of spells. Mage is either a squishy powerhouse or a "tanky" auto taunt. And for either of the two would come a mage who specializes in crowd control or one who excels in PvP. You came upon a tanky PvP one. :)

 

 

 

Mage will only get that "overpowered" though, if your team protects you well enough and if the enemy team isn't capable of penetrating through that kind of protection. It's a gamble for a mage to queue in CD about whether or not he will have a team as capable as what you have said. :D

 

Summary : Use Bot in Wars, be best!
p.s:i didn't read.
 


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#32 Filipito98

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Posted 14 July 2014 - 02:19 AM

well just readed that posts who sayed "mages just be op if the team be mutch protective or w/e", thats true, most of chars just be op if the team is excelent, but that doesnt need to nerf skills/classes due them teamwork or w/e, is all about strategy and wich classes for use in a team

idk how works the dual in PvP/GA PvP, but them a great class for do Dungeons n mob hunting, even if they use dual for pvp n put full charm, them damage still low, only with backup they can kill someone, a simple cleric support could hang for hours vs a dual charm lol XD, but ofc if they get backup, cleric dies ;I

i thing Devs should like after debuff is casted, he just can cast after the debuff is removed (like 20 sec of coldown) and FOR PPL dont thing is op the coldown could be 5/10 sec more than effect (ex : if effect is 20 sec, coldown is 25/30 sec), or it can be done same way but coldown the same as nw (u guys chose but maybe 5 sec of delay after effect gone seems better for pvp, cause if effect is gone, he can cast next, and next)

about aoes mages, what can i say? XD them op with a gd team lol i dont see they need to be nerfed :o (who knows)


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