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Warrior VCR Report Thread


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#1 zJuliusx

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Posted 15 July 2014 - 01:23 PM

Hey guys and girls, this is where I will posting all of the Warrior VCR posts for this Term! If you guys have any feedback, feel free to post below or message me ingame/forums with any notices or whatever you have! I am always open to new ideas ( because mine aren't perfect ). Feel free to contact me at 

- GottaLongSword ( ML30 Warrior )

- GottaLongClaw ( ML22 Assassin )

 

or Contact the other and only other Warrior VCR, RunForce in game at

-RunForce ( ML30 Warrior )

 

Here is where I will be posting the VCR Reports: 

 

  1. First Report by GottaLongSword ( posted on date 7/15/14 ) - https://docs.google....dit?usp=sharing
  2. First Report by RunForce ( posted on date 7/15/14 ) - https://docs.google....VFrpnQfBn0/edit

Edited by zJuliusx, 15 July 2014 - 03:37 PM.

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#2 Sirceye

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Posted 15 July 2014 - 03:32 PM

 Here is  a video concerning about my report, i know my pc sucks lol 


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#3 SolM77186

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Posted 17 July 2014 - 12:28 PM

So if i understand your report runforce, "about priority fix for warrior"= nerf priest ? well and if understand again, you want to improve warrior ? and what about battle tactic ? the warrior will still be able to one shot ? I see. 


Edited by SolM77186, 17 July 2014 - 12:30 PM.

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#4 Cleftobismal

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Posted 19 July 2014 - 04:50 PM

So if i understand your report runforce, "about priority fix for warrior"= nerf priest ? well and if understand again, you want to improve warrior ? and what about battle tactic ? the warrior will still be able to one shot ? I see. 

 

Battle tactics will be fixed if they re-balanced the gears. /o/ 


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#5 VuoriDevine

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Posted 22 July 2014 - 08:39 AM

Battle tactics will be fixed if they re-balanced the gears. /o/

Bt and gears have nothing to do lol
We don't get int from gears
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#6 Cleftobismal

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Posted 22 July 2014 - 10:59 AM

Bt and gears have nothing to do lol
We don't get int from gears

 

 

Because of the obsessive primary stats you get from the gears already (And the marvelous edge in the refinement system [+10~+20]). I wouldn't be surprised if someone honed and/or drilled int. Forget surprised, I seem em in the auction house  a lot as +16~+20 Variants.  No one can be punished in damage if you added completely something else.  

 

 

I do understand, not a lot of people can abuse it. (Requires a 35%~40% Crit rate to atleast be lucky with RNG) However, if its fine with you guys, we can let it increase the gap (More like abyss) between a overly geared player and a standard one. Just my two cents about it. /o/

 

 

[I also believe battle tactics is not the main issue, there are gear re-balances (And if this isn't applicable then skills) to be at hand.]


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#7 VuoriDevine

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Posted 22 July 2014 - 03:23 PM

Yeah, i get what you say but!
its not warrior related problem, all the classes do insane dmg, its more notable in swords classes due to battle tactics but, everyone needs a dmg nerf, not only swords.


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#8 Greven79

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Posted 23 July 2014 - 01:51 AM

Just to give you an example on how to 'balance' Battle Tactics.

 

It's a skill with a maximum of 2 levels. It's a passive boost skill and therefore in direct rivalry to Aura Sword and similar skills of other classes.

 

=> A level 2 Aura Sword increases your ATK value by 4%.

 

In order for Battle Tactics to be similar efficient, the average damage boost shouldn't be more than 5% (1% granted for the additional 'randomness'). With an average crit. chance of 25~33%, the critical damage bonus ought to be three times (in case of 33%) or four times (in case of 25%) as high.

Having a really generous day, let's use the latter (5% x 4)

 

=> Balanced Battle Tactics: 20% critical damage bonus, (10% per skill point).

 

That's it. THAT would be a reasonable value and balanced towards Aura Strike!

 

Unlike Aura Sword, the resulting damage is amplified, not just the ATK, so I granted another 'unbalanced' benefit to Battle Tactics. - I said, today it's my generous day. The skill would be twice as good as the soulmaker Transpersonal buff, which sounds fair to me as well.

 

For all those BT lovers, the devs could even add 3 additional skill levels, resulting in a 50% crit. damage increase.  Still doesn't sounds too inbalanced towards other skills: Either a permanent 30% ATK boost for a Beastmaster in Bear Form or a 50% crit. damage boost that triggers about every third hit for the Warrior... Balance can be so wonderful!

_______________________

 

There is one more thing....

 

Some guys like to argue this way:

For every point in INT you have to spend for Battle Tactics, you could have raised your STR instead, increasing the overall damage.

 

My answer usually is:

Be happy. You don't have to! You can now spend ALL your stat points into strength, totally abusing the over-average ATK boost per stat point. Isn't that wonderful?

 

The fact behind this trolling is that such a statement about spending stat points implies that both stats are balanced (or that there is a favor for STR). However, the truth is, that this isn't the case.

 

100 INT = +40% crit. damage = 10% average DPS increase (with 25% crit. chance)

100 STR =  +300 ATK => your ATK would have to be less than 3000 to create a benefit that's higher than 10%

 

The last example even excludes the weapon damage / physical skill effect from the calculation, which would make STR even less useful (hence the free Hit / Parry boost). So I wonder how much the devs want to downgrade the gear to make this balanced. (There was a rumor about that stated earlier in this thread).

 

See, my main character is a Warrior. But Battle Tactics is so much broken that there can't be a serious discussion about it. And all my failed attempts made me more and more sarcastic. I apologize.


Edited by Greven79, 06 August 2014 - 11:31 AM.

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