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Inception 4th anniversary maintenance 7/16/14


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#51 Kaiz3r

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Posted 16 July 2014 - 12:21 PM

Dragons should stay. Return players takes awhile to get a feel of the game. Meaning they gotta feel stronger and competent enough. I remember when I started here and quit 3x before I actually had that feeling into the game. Besides, dragons is not for everyone either. Its either guilds boost their members to support their own guild or boost their ownn characters and recruit guildies. I can get 99trans in less them 8hrs provide with the right gears no gods and likr Xellie said depending on how established the player is. I have not abused it either since I get the idea of letting players/guildies exert effort on lvling their char. I only have a couple 99s and that makes me feel competent in game.However its nice that we get visitors from other guilds promoting parties like ceinwein does. Also, u can 99hwiz in gd efforless with a string party while farming boxes. Goodluck guys
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#52 Bucetation

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Posted 16 July 2014 - 12:28 PM

http://www.playragna...ail.aspx?id=281
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#53 invator

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Posted 16 July 2014 - 12:53 PM

 I can get 99trans in less them 8hrs provide with the right gears no gods and likr Xellie said depending on how established the player is. 

 

You are doing 202.215.872 EXP per hour?! How is that possible?! :p_conf:


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#54 ElenaGilbert

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Posted 16 July 2014 - 12:55 PM

thors, actually ppl can do about 400m an hr


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#55 Gn1ydnu

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Posted 16 July 2014 - 01:04 PM

You are doing 202.215.872 EXP per hour?! How is that possible?! :p_conf:

 

That's actually really slow. With the exp even I was getting triple that or more per hour in dragons.....


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#56 aulbath

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Posted 16 July 2014 - 03:58 PM

Did you guys removed the x2 spawn rate of the spotlight monsters?, it was fine before maint but now i notice less venatu/dimik/goats/magma monsters etc...


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#57 Acowlyte

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Posted 16 July 2014 - 07:13 PM

The +7 bonus upgrade for the hairpins can be +2 stats with no problemo. That would make them a little more useful without being OP. :happy:


Edited by Acowlyte, 16 July 2014 - 07:16 PM.

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#58 tigriss216

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Posted 16 July 2014 - 08:46 PM

 It's not the perfect action film (that title still belongs to Big Trouble in Little China)

 

Oda Just reached Godlike with this opinion of his.


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#59 Susan

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Posted 16 July 2014 - 08:53 PM

polymorphing doesnt work in town anymore?.... WHY?

 

and why is "Green Ferus", which is a green ferus that drops green ferus card, called "Save" and "Red Ferus", which is a red ferus that drops red ferus card, called Ferris?

 


Edited by Susan, 16 July 2014 - 09:01 PM.

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#60 Campitor

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Posted 17 July 2014 - 08:12 AM

polymorphing doesnt work in town anymore?.... WHY?

 

and why is "Green Ferus", which is a green ferus that drops green ferus card, called "Save" and "Red Ferus", which is a red ferus that drops red ferus card, called Ferris?

1. Unfortunately ill mannered abuse forced this to be disabled.

2. http://www.imdb.com/title/tt0091042/


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#61 Masa

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Posted 17 July 2014 - 08:19 PM

Will ID3 be in the near future?


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#62 waffelchen

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Posted 18 July 2014 - 08:55 AM

I got about 20 Hairpins

what to do with them?

Enchanting them to +7 for a ragial prive about 1,7m sounds stupid for me...


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#63 monica12314

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Posted 18 July 2014 - 09:16 AM

Can we boxter the Amistr Hats and the american bandana


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#64 Acowlyte

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Posted 18 July 2014 - 05:33 PM

I got about 20 Hairpins

what to do with them?

Enchanting them to +7 for a ragial prive about 1,7m sounds stupid for me...

 

They could make a trade NPC. Something like 5 Poring Hairpins for one King Poring Hat or something. I currently have 13 hairpins and only one King Poring Hat. ):

 

inb4 safe upgrades for coins


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#65 Arctic

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Posted 19 July 2014 - 12:14 AM

Can Marionette food be reimplemented into the pet npc store? 


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#66 Ambur

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Posted 19 July 2014 - 12:33 PM

I currently have 13 hairpins and only one King Poring Hat. ):

I have 67 (& still going up) Pins, 1 Hat. Anyone else have worse luck?

 

Edit: Done pretty good on Renewal getting OCA's though. x___x


Edited by Ambur, 19 July 2014 - 12:52 PM.

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#67 waffelchen

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Posted 19 July 2014 - 12:40 PM

30 Hairpins, one hat

I think trading into OCAs or something like that would be very nice

 

 


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#68 Acowlyte

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Posted 19 July 2014 - 03:29 PM

I have 67 (& still going up) Pins, 1 Hat. Anyone else have worse luck?

 

Edit: Done pretty good on Renewal getting OCA's though. x___x

 

 

30 Hairpins, one hat

I think trading into OCAs or something like that would be very nice

Lol.

 

And a friend of mine broke a +7 one on the first day thinking the server would filll up with those hats.


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#69 Skyelover

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Posted 19 July 2014 - 11:41 PM

If i'm not mistaken, last time they were made to 1 hat per account


Edited by Skyelover, 19 July 2014 - 11:42 PM.

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#70 Ambur

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Posted 20 July 2014 - 09:18 AM

That's really weird. So I could trade the hat off and still get more?


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#71 iamvrypwrful

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Posted 20 July 2014 - 03:18 PM

Reduce guild cap to something like 26-30 so WoE can be competitive again.

 

At this point 90% of woe is based off of which guild can get the most people online for that weekend. If the guild cap is reduced it would enable more guilds to fight on relatively even ground on a more consistent basis. It's not fun for either guild (winning or losing side) to fight with large number differences. 

 

even though i know this won't happen, it would be awesome if it did.


Edited by iamvrypwrful, 20 July 2014 - 03:22 PM.

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#72 Tolrin

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Posted 20 July 2014 - 10:05 PM

Changing the in game restrictions on guild size wouldn't change the way players interact with each other.  Guilds are a representation of the player relationships, not the other way around.  Guilds too large for the restrictions would simply split into sub-divided allied guilds and continue doing what they are now, and smaller guilds would probably just have less off-line players in their rosters.

 

Past evidence of this phenomenon is readily available if you just look at guilds from previous servers, and is in fact a large portion of the reason guilds are the size they are now, since when guild size was capped at 36 most guilds had several sub-guilds attached to them.  Guild's could be removed from the game entirely and it wouldn't change which players worked together, or their goals, it would simply change the method they used to go about achieving them.


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#73 EtNox

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Posted 21 July 2014 - 01:20 AM

Reduce guild cap to something like 26-30 so WoE can be competitive again.

 

At this point 90% of woe is based off of which guild can get the most people online for that weekend. If the guild cap is reduced it would enable more guilds to fight on relatively even ground on a more consistent basis. It's not fun for either guild (winning or losing side) to fight with large number differences. 

 

even though i know this won't happen, it would be awesome if it did.

 

And once again some try to force people to play with you?

 

Max guild size doesn't matter in the slightest, as there are plenty "workarounds".


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#74 Skyelover

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Posted 21 July 2014 - 01:39 AM

That's really weird. So I could trade the hat off and still get more?

 

 

I'm not sure tho. Maybe wanna give it a try. :D


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#75 Xellie

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Posted 21 July 2014 - 05:44 AM

Alliances exist lol

 

guildcaps won't change that. I used to work in alliances of 6 guilds on the old server. we'd ally 3x3

 

If you're concerned about guilds being overly large, you could always stop recruiting and trim some fat, wrecking crew. I'd love another crack at you guys with equal numbers :p_laugh:


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