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Priest VCR Report thread (Solemia)


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#1 SolM77186

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Posted 17 July 2014 - 08:13 AM

Closed.


Edited by SolM77186, 05 July 2015 - 03:05 PM.

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#2 havocka

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Posted 17 July 2014 - 08:17 AM

Hi Solemia, had a glimpse of your report, quite interesting. Will read on the 18 pages when I have the chance! :thumb2:  


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#3 SolM77186

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Posted 17 July 2014 - 08:21 AM

Closed.


Edited by SolM77186, 05 July 2015 - 03:05 PM.

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#4 asabayou

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Posted 17 July 2014 - 02:13 PM

cool but i have to disagree with the defense. the damage formula/skills (of all classes) is the one must be changed. No class should be able to 1 shot anyone. Don't overcompensate defense because of broken damage/skills. Priests/Sorcl/Wiz/Rangers are meant to be a squishy class. People have stated that classes should have max cap defense. 

 

Well I have no idea what VCRs do in Skype or whatever but I think that all VCRs of all classes should come together and discuss and compare general things like stats (ATK/MATK/DEF or whatever). also, VCRs should think/consider other classes  too you know like "what can the other classes do if we had this".


Edited by asabayou, 17 July 2014 - 02:13 PM.

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#5 SolM77186

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Posted 18 July 2014 - 07:17 AM

closed.


Edited by SolM77186, 05 July 2015 - 03:06 PM.

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#6 jdmtouch

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Posted 18 July 2014 - 07:25 AM

don't lump all the warriors together with runforce. If you read GLS report he mentions the nerf to battle tactics as a suggestion and our VCRs addressed this last term and nothing was done. Apparently it's too much work for the devs to lower value for battle tactics % for whatever reason.
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#7 SolM77186

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Posted 18 July 2014 - 07:40 AM

i don't really make a critic about "Runforce" Report, i think he know his work will be useless for dev (cause they're mabe lazy to nerf battle tactic) that's why he trolled but...for me it's not a reason. if you want to be VCR you need to assum the role.


Edited by SolM77186, 18 July 2014 - 07:40 AM.

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#8 omfgMr

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Posted 18 July 2014 - 08:57 AM

Nice report. Lets see if they do some changes.


Edited by omfgMr, 18 July 2014 - 08:58 AM.

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#9 SolM77186

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Posted 05 August 2014 - 06:03 AM

Thanks :) and yeah i hope too.


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#10 3069121108025959500

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Posted 13 August 2014 - 06:06 AM

hey Solemia, im kinda new to the game and just want to point out something i experienced.

since the maintenance is taking so long, must well say something.

mainly its abt the skill build. i notice that most ppl do hybrid build and i think that is wrong.

 

1)i think the skill is percentage for heal is high, so high that ppl dont even bother to max them. they should scale the skills more nicely so that those who want it will be force take it to the max.

definition is a must for skill build. right now this is how i see it.

 

Priest - build - hybrid - purpose - raid/dungeon/pvp/woe - can support/dps

 

it should define it to many build such as.

 

Priest - build - Full Support - purpose - raid/dungeon/pvp/woe - support only

                    

                     - Hybrid         - purpose - dungeon/pvp - semi support and dps

 

                     - DPS            - purpose - raid/dungeon/pvp/woe - DPS only

 

 

2) Judex

 

 

                  = I want lvl 1 judex + aspertio will stun 1 second (not 3 seconds)

 

 

 

   

 

                  = I want lvl 2 judex+ aspertio will stun 2 seconds (not 4 seconds)

 

 

 

   

 

                  = I want lvl 3 judex + aspertio will stun 3 seconds (not 5 seconds)

 

those nerf are too harsh maybe make it

 

 

                  = I want lvl 1 judex + aspertio will stun 1.5 or 2 second (not 3 seconds)

 

 

 

   

 

                  = I want lvl 2 judex+ aspertio will stun 3 or 3 seconds (not 4 seconds)

 

 

 

   

 

                  = I want lvl 3 judex + aspertio will stun 4.5 or 4 seconds (not 5 seconds)

 

since you be using 2 skill for that stun

 

 

3) DOT

 

 

                                    Credo                                        Oratio                            Adoramus

 

                                   lvl 1=152%                              lvl 1=136%                       lvl 1=102%

                                   lvl 2=171%                              lvl 2=151%                       lvl 2=114%

                                   lvl 3=187%                              lvl 3=168%                       lvl 3=126%

                                   lvl 4=205%                              lvl 4=182%                       lvl 4=136%

                                   lvl 5=224%                              lvl 5=200%                       lvl 5=150%

 

change 1 is definitely a nerf and change 2 is a buff. why not just swap dmg since acolyte skill should be weaker anyway

 

 

                                    Credo                                        Oratio                            Adoramus

 

                                   lvl 1=102%                              lvl 1=136%                       lvl 1=152%

                                   lvl 2=114%                              lvl 2=151%                       lvl 2=171%

                                   lvl 3=126%                              lvl 3=168%                       lvl 3=187%

                                   lvl 4=136%                              lvl 4=182%                       lvl 4=205%

                                   lvl 5=150%                              lvl 5=200%                       lvl 5=224%

 

this should balance it abit

 

 


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#11 SolM77186

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Posted 13 August 2014 - 07:47 AM

Closed.


Edited by SolM77186, 05 July 2015 - 03:07 PM.

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#12 9632130515120055620

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Posted 22 August 2014 - 12:17 PM

I'm really glad to see you want the "stun stun stun lol im so good at this game stun stun" skill changed.


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#13 kimsera

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Posted 27 August 2014 - 12:33 AM

First of all, about judex you have to know that stun 15 seconds without let time to the opponent to cast any skill, it's unfair, furthermore i think a priest should not be able to stun while 15 seconds, then yeah my changes are a bit hard but we need these.

 

Proposing to reducing it to 1s at level 1 seems quite harsh though? It punishes Priests that don't go with the fotm lv3 Judex build for face-roll colo/woe terror.

 

For instance, Priests were able to legitimately use Judex on toads, Abyss, Maya ads, averting attention in pvp situations etc. Having a 1s stun isn't going to be remotely useful in those situations when you can use your Aspersio effect on heals. ;\

 

The former Priest VCRs seemed to agree on a 3s stun across the board (akin to the conditions of pre-AoV), with increasing the number of targets for each level. Because the problem with Judex is your ability to chain stun, which can only be reached by incredibly high vigor or maxing the skill itself- something that not all priests have or spec into. ;x


Edited by kimsera, 27 August 2014 - 12:52 AM.

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#14 Greven79

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Posted 27 August 2014 - 04:18 AM

The former Priest VCRs seemed to agree on a 3s stun across the board (akin to the conditions of pre-AoV), with increasing the number of targets for each level. Because the problem with Judex is your ability to chain stun, which can only be reached by incredibly high vigor or maxing the skill itself- something that not all priests have or spec into. ;x

 

The thing is that Priests can pre-cast Aspersio. That means activating it without using it. At that time, the cooldown of the next Aspersio is already running. So a 10sec stun is doable without any vigor. And even without focussing on it, a 7~8sec cooldown (20%~30% vigor via gear) still allows to stun the target one third of the time.

 

Many other classes have a ~20sec cooldown for their stun / knockdown skills and that's often limited to a single target:

(Shield Bash 20sec, Shield Charge 20sec, Lightning Walk 20sec, Shadow Assault 20sec, Beast Charge 20sec, Wild Impact 30sec, Sacrifice 30sec, Crecent Moon 15sec, Battle Leap 15sec)

 

Question 1: So why stick to a 3sec cooldown for Judex?

Question 2: Why does it have to be a stun and not another debuff?

Question 3: Why does Judex have to have this debuff and not another skill?

 

I agree with Solemia on that part that Aspersio is only a skill that allows the consumption of Holy Water (a sort of a stack similar to Combo points, rage, auras, etc.). It's therefore neither the source for the stacks nor the final skill that gets boosted and therefore a rather a bad choice for a balance restriction.

Aqua Benedicta could have a 20sec CD and create only 1 stack at a time. Holy Water could have a 'expiry time'. Judex stun could be based on the number of stacks consumed, etc. etc. Many, many options. And one would be to lengthen the typical duration of a fight, so that a 3sec or even 6sec stun wouldn't matter that much.


Edited by Greven79, 29 August 2014 - 12:55 AM.

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