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Patch Preview 168


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#51 RoxCore

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Posted 23 July 2014 - 09:48 AM

THAT

That


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#52 sonemere

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Posted 23 July 2014 - 09:52 AM

wiki info on mana rec... MP Recovery (MP Regen)
  • Occurs every 3 seconds. is this for real??
  • Recovery ammount also depends on what stat the character is in.
    • Sitting: MP Recovery is 100% of the total value.
    • Standing: MP Recovery is 50% of the total value.
    • In Combat (S2): MP Recovery is 25% of the total value.
    • In Combat (S1): MP Recovery is 33% of the total value.

so mana recovery used to really be 33% every 2 sec. if mp/hp rec happens every 3 sec this is why its messed up. i remember playing mystic at the time and vaguely about when it happened. after this he became unplayable. i have been able to compensate this over very long periods of time trying to make characters functional by putting 2 slid or 2 nm mnd.


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#53 Alteris

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Posted 23 July 2014 - 10:07 AM

wiki info on mana rec... MP Recovery (MP Regen)

  • Occurs every 3 seconds. is this for real??
  • Recovery ammount also depends on what stat the character is in.
    • Sitting: MP Recovery is 100% of the total value.
    • Standing: MP Recovery is 50% of the total value.
    • In Combat (S2): MP Recovery is 25% of the total value.
    • In Combat (S1): MP Recovery is 33% of the total value.

so mana recovery used to really be 33% every 2 sec. if mp/hp rec happens every 3 sec this is why its messed up. i remember playing mystic at the time and vaguely about when it happened. after this he became unplayable. i have been able to compensate this over very long periods of time trying to make characters functional by putting 2 slid or 2 nm mnd.

 

 

Actually those stats are far off... for the worse. Remember around dec 2012 the old devs arbitrarily nerfed the regen? Yeah...

 

Sitting: MP Recovery is 100% of total Value. *Always untouched*

Standing (S2 Dec): MP Recovery is 30% of total Value.

Standing (S2): MP Recovery is 45% of total Value.

In Combat (S2 Dec): MP Recovery is 16% of total Value.

In Combat (S2): MP Recovery is 25% of total Value.


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#54 sonemere

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Posted 23 July 2014 - 10:27 AM

that was from the wiki btw =D ty for confirming what it currently is <3


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#55 Alteris

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Posted 23 July 2014 - 12:33 PM

As we get closer to 168 launch, we will reveal more about the Mana Regen changes.


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#56 Unbound

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Posted 23 July 2014 - 07:37 PM

Deleted my post because I speak inconvenient truth against the leaders ? I didn't know this was a North Korean game :heh:


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#57 RadiantHelper

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Posted 24 July 2014 - 03:59 AM

Holy crap deleted my post too...good job hitleris
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#58 RoxCore

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Posted 24 July 2014 - 04:10 AM

Here too.... no toxic pls lol


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#59 Unbound

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Posted 24 July 2014 - 06:24 AM

I think it goes to show the real nature of these " Devs ". They are more like e-pimps..

 

Spoiler

 

 

" Yo ! watch me eat this pepper ! What bugs ?? Next question !!! "    For real ? 

 

 

Can we please get someone on this project that knows what theyre doing ? and will actually WORK on the problems by logging in game, and working out fixes every day and every week to earn the money people are channeling through this game ? Or is that too much to ask ?.. to get what the customers are paying for ? Requiem staff seems on permanent vacation, appear once a week to apply server reset. Many crushing bugs have appeared in recent updates, and nothing was done until literally the very last possible moment, with no apology or claim of responsibility, or attempted fix. Your overall performance is shameful, especially considering the time and faith you have been given. The fact is so clear, you pretend to play this game and have fun making us look like idiots, pocketing our money in exchange for nothing but half-assed mininmum-style efforts, and point blame to the community as toxic because we are sick of your epic failure.


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#60 RoxCore

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Posted 24 July 2014 - 07:07 AM

lvl 70 quest still gimme dc -.-


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#61 RoxCore

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Posted 25 July 2014 - 12:44 AM

Eta?


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#62 Demtd

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Posted 26 July 2014 - 07:26 AM

Can you please put the resist onto 90 armour. Seems like they aren't so legendary if they missing a huge chunk of 1 resist.

For example my protector has all decent resist and electricity is done via armour upgrades. Missing this the 85 armour will be better. Which also means it will for others. So you lose potential cash flow from malls purchase.

Edited by Demtd, 26 July 2014 - 07:29 AM.

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#63 ThreeTimes6

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Posted 26 July 2014 - 09:07 AM

the compound thingies u need for the 90 lvl armor are a "LOL" vs. the ones u need for 85 and it only cost like 1kk to compound 1 item with like 50% chance or so - so its prolly intended that it will be lower/cheaper than 85


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#64 Demtd

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Posted 26 July 2014 - 09:34 AM

Probably because Titan weapons were cheap nasty versions of trinity. Stats same until reinforce
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#65 RoxCore

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Posted 28 July 2014 - 01:34 AM

eta ? this week ??


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#66 Nerthu

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Posted 28 July 2014 - 01:52 AM

i give requiem a chance with this patch. lets see how it comes. if it change nothing, Ragnarok Online 2 has no queue start at 30.07.2014 beta.


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#67 RoxCore

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Posted 29 July 2014 - 11:06 PM

still no release date... will it comne this week ? :)


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#68 RoxCore

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Posted 29 July 2014 - 11:08 PM

coz its allready here

screencapture24qmjblu9z2.jpg


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#69 Kazara

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Posted 30 July 2014 - 01:54 AM

Today new patch?


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#70 RoxCore

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Posted 30 July 2014 - 10:39 AM

no :(


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#71 ThreeTimes6

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Posted 30 July 2014 - 02:01 PM

ohh thats the old Chaste Sanctum port, when Crescent was beginners map beside Turba


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#72 Nerthu

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Posted 30 July 2014 - 08:42 PM

just stupid events in this game. i go play Ragnarok Online 2 has no queue. meby see you.


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#73 explicid17

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Posted 31 July 2014 - 07:20 AM

coz its allready here

screencapture24qmjblu9z2.jpg

 

says you need 4 to enter have you tried?
 


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#74 RoxCore

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Posted 31 July 2014 - 11:19 AM

yap... look @ chat on ss " [Server Error] map does not exist. "


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#75 RoxCore

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Posted 05 August 2014 - 10:42 PM

Mercenaries!

You've all seen the Alpha Temperion Quests and we have expanded on that drastically. These mercenaries came out of the gates pretty weak, but our balance staff has gone back and fixed some bugs as well as boosted the overall power of the Mercenaries. These mercenaries will have unique skills from one another. Expect more in the future!

 

Level 70 quest hub!

The quest hub for level 70's will be put in and will feature an instance dungeon that can be done either solo or as a group. You'll learn more about the history of the Temperion project and give a much needed advance in the story line.

 

Premium Bonus increase!

We've increased the Premium Bonuses in requiem. More EXP boosts and More Lant bonuses!

 

Mana Regen!

We increased the amount of mana players can get from their regen during a battle.

 

Frost Tokens!

There will be additional ways of getting Frost Tokens!

 

u allready released the "Premium Bonus increase! " ...

 

will there another add this week ?... u release all step by step ?

 

i would like to see "Mercenaries!" this week !


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