I agree with you, that final decision, as it was, was not looking great on the balanced side combined with such low cooldown skill set.
Now I'm not really sure if this is legit reasoning, but for me, the reason why I don't want to adapt to new strategies is because, well, personally I really don't want to. This might sound stupid but the only reason I'm even playing this game is for the nostalgia factor. A long time ago I used to play this game for a really long time and Jester being my second main character, it really hurts me to play it differently.
But again, that's just me and I understand that the developers shouldn't balance the game based off one individual's nostalgic reasoning, heh.
Although, on the other hand, developers shouldn't ever take such extreme steps in nerfing a class either. I'm sure that this case could be solved in a different way. It was not absolutely necessary to make one of the core skills, REGARDLESS if it's overpowered, completely useless. That is a really bad... final decision. Okay, bad puns aside, the amount of solutions to this are endless. The cooldowns of skills are first. They could have played with cooldown values and eventually made a healthy, non-toxic skillset. And if that is not enough, reduce the damage values.
Playing around with values is the key to balancing the game. It's all trial and error, no developer can ever do it from the first try.
Edited by nullEssence, 28 July 2014 - 05:18 AM.